Ramirez v. Electronic Arts, Inc.

District Court, N.D. California·Decided March 5, 2021·No. 5:20-cv-05672·Unknown

Opinion

KEVIN RAMIREZ, on His Own Behalf and Case No. 20-cv-05672-BLF on Behalf of All Others Similarly Situated, Plaintiff, ORDER GRANTING DEFENDANT’S v. ARBITRATION ELECTRONIC ARTS INC., [Re: ECF 22] Defendant.

Plaintiff Kevin Ramirez (“Ramirez” or “Plaintiff”) brings this putative class action against Defendant Electronic Arts Inc. (“EA” or “Defendant”) alleging that the Ultimate Team Packs feature of EA’s video games violates California gambling law. See Complaint (“Compl.”) ¶ 8, ECF 1. Before this Court is EA’s Motion to Compel Arbitration. See Mot. to Compel Arbitration (“Mot.”), ECF 22. Ramirez filed his Opposition to EA’s Motion to Compel Arbitration on January 14, 2021. See Opp’n. to Mot. To Compel. (“Opp’n.”), ECF 39. EA filed a Reply to Ramirez’s Opposition on February 11, 2021. See Reply to Opp’n. (“Reply”), ECF 42. The Court heard oral arguments on February 25, 2021. See ECF 45. For the foregoing reasons, the Court GRANTS EA’s Motion to Compel Arbitration and STAYS the case pending arbitration. Defendant EA is in the business of digital interactive entertainment, which includes developing video games for gaming consoles and computers. Declaration of Jijnes Patel (“Patel (“User Agreement”). Id. ¶ 16. To access the full features of EA’s games, including the ability to use Ultimate Team Packs, the user must agree to the terms of the User Agreement. Id. ¶ 5. The user is notified of the User Agreement by a pop-up window that appears on the screen when the user first loads the game. Id. ¶¶ 7, 11. The pop-up window alerts the user that they must accept the User Agreement before continuing to the game. Id. The user is able to scroll through the entire User Agreement, including the arbitration provision in Section 15 (“Arbitration Provision”), before consenting to the User Agreement. Id. Users cannot play EA games without first accepting the User Agreement. Id. ¶ 12. Plaintiff Ramirez has owned and played EA’s FIFA game since 2011 and Madden NFL game since 2013. Compl. ¶ 16. In order to play these games, Ramirez must have affirmatively accepted that he read and agreed to be bound by EA’s User Agreement. See Patel Decl. ¶¶ 5-9, 11- 13. The version of the User Agreement to which Ramirez is bound1 states: [Users’] access and use of software products, such as game software contained on disc or downloaded, offered by EA and its subsidiaries (“EA”) and related updates, upgrades and features as well as online and mobile services, features, content and websites offered by EA and/or live events hosted by or in connection with EA (collectively “EA Services”)

Patel Decl., Exh. A, Electronic Arts User Agreement 11, ECF 23.

The User Agreement contains an Arbitration Provision, which states in relevant part:

1 In its Motion to Compel Arbitration, EA contends that Ramirez is bound to a prior version of the User Agreement that Ramirez accepted when he first installed FIFA and Madden NFL in 2011. Mot. 5; Patel Decl. ¶ 16. In its reply brief, however, EA argues that through his continued use of the games, Ramirez is actually bound to the latest version of the User Agreement, which became effective the month after EA’s Motion to Compel was filed. Reply 2-3. At oral arguments, Ramirez argued that the Court must rely on the version of the User Agreement referenced in EA’s Motion rather than EA’s Reply, as EA has not adequately laid foundation for the latter. The Court finds that the relevant updates to the User Agreement do not affect its ruling here, but the 2011 User Agreement will be the version relied upon in considering EA’s Motion to Compel, which both parties at a minimum agree Ramirez is bound to. All disputes, claims or controversies arising out of or relating to this Agreement, any EA Service and its marketing, or the relationship between you and EA ("Disputes") shall be determined exclusively by binding arbitration. This includes claims that accrued before you entered into this Agreement. The only Disputes not covered by this Section are claims (i) regarding the infringement, protection or validity of your, EA's or EA's licensors' trade secrets or copyright, trademark or patent rights; (ii) if you reside in Australia, to enforce a statutory consumer right under Australia consumer law; and (iii) brought in small claims court.

Id. 20. The Arbitration Provision notes in Subsection C that arbitration is governed by the American Arbitration Associates (“AAA”) Commercial Rules: The arbitration shall be administered by the American Arbitration Association (“AAA”) under its Commercial Arbitration Rules and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (“AAA Consumer Rules”), both of which are available at the AAA website www.adr.org. Id. Subsection D of the Arbitration Provision, which includes a class action waiver, provides: AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. The arbitrator shall not consolidate another person's claims with your claims and shall not preside over any type of representative or class proceeding. The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim. If this specific subsection is found to be unenforceable, then the entirety of this agreement to arbitrate shall be null and void.

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Ramirez v. Electronic Arts, Inc., (N.D. Cal. 2021).

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