People v. One Slot Machine Owned by Telequiz Corp.

100 N.E.2d 788, 344 Ill. App. 379, 1951 Ill. App. LEXIS 367
CourtAppellate Court of Illinois
DecidedSeptember 14, 1951
DocketGen. No. 10,479
StatusPublished

This text of 100 N.E.2d 788 (People v. One Slot Machine Owned by Telequiz Corp.) is published on Counsel Stack Legal Research, covering Appellate Court of Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
People v. One Slot Machine Owned by Telequiz Corp., 100 N.E.2d 788, 344 Ill. App. 379, 1951 Ill. App. LEXIS 367 (Ill. Ct. App. 1951).

Opinion

Mr. Justice Dove

delivered the opinion of the court.

The only question presented for determination upon this record is whether a device known as “Quiz Bank,” an exhibit in this case, which is owned by appellant, Telequiz Corporation, a Delaware corporation, is or is not a gambling device as defined by par. 342, chap. 38, Ill. Rev. Stat. 1949 [Jones Ill. Stats. Ann. 37.272].

The record discloses that during the night or early morning of September 14 or 15,1950, the Illinois State Police seized twenty devices, or machines, in a number of taverns and restaurants in Will county. Nineteen of the twenty machines were the type of device commonly called a slot machine, and the twentieth machine was the Quiz Bank machine in controversy here. The following day a petition was filed in the county court of Will county in the name of the People of the State of Illinois acting through the Attorney General of this State and the State’s Attorney of Will county. This petition, after reciting that the Illinois State Police had seized these twenty slot machines and the money contained therein, charged that they were all illegal gambling devices contrary to the statute and prayed for an order finding said machines contraband property and subject to confiscation and directing their destruction.

The Telequiz Corporation, appellant herein, appeared and moved for leave to intervene and for a severance of the cause with respect to the one machine owned by it and known as the " Quiz Bank. ’ ’ This motion was sustained,, and the Telequiz Corporation filed its answer to said petition setting up that it was the owner of said Quiz Bank machine and denying that it was a gambling device within the meaning of the statute and requested the court to enter an order finding said device and the money contained therein not contraband property and not subject to confiscation, directing that said machine be not destroyed and ordering the State Police and the State’s Attorney and Sheriff of Will county to deliver said machine and money therein contained to appellant. In addition to its answer, the Telequiz Company also filed in the proceedings its petition setting forth that it was the owner of said Quiz Bank machine and praying for an order directing the return of the machine and any money contained therein to it.

The Candlelight Restaurant, where the device was found by the State Police, was not the owner of the device and is not a party to this proceeding. At the hearing in the county court, the machine itself and a photograph thereof was admitted in evidence. The photograph is in the record, and the machine itself accompanied the record to this court, and upon the oral argument of this cause in this court the machine was exhibited to the court and its operation described and commented upon by counsel.

The record, as well as an examination of the machine itself, discloses that the device is electrically operated and has a cord attached which may be inserted in any ordinary electric light socket or plug. When so connected, it is a highly illuminated, complicated, and attractive article. It is housed in a window-type cabinet with a back glass and a screen containing various markings and figures. As a player approaches the device, it appears on the back glass on the top of the machine what the odds will be on the next play of the machine, which is shown by a light illuminating one figure of a row of figures, of which two is the lowest number and twenty the highest number. The player, therefore, knows in advance before he puts a coin in the machine that if he answers the question that will appear on the screen correctly and within the time allotted he will receive payment from the machine on the basis of what odds are showing on the back glass. The machine will only take nickels and will take a minimum of one nickel and a maximum of six nickels. The maximum prize able to be won, therefore, is one hundred and twenty nickels. There is no jackpot on the machine.

After the player has inserted either one nickel or any number but not more than six nickels, a light will flash which indicates the number of coins which have been inserted, and when the player is ready he presses the button marked “Start,” and thereupon a question is flashed on the screen in the aperture on the front of the machine with multiple answers numbered one to six immediately beneath the question. The player" selects the answer he chooses which he thinks is correct and indicates the same by pressing one of the keys numbered one to six which are located beneath the aperture through which he looks at the screen upon which the question and alternate answers are flashed. This key corresponds to the number of the answer which he thinks is correct. If his answer is correct, the machine will so indicate by a light which flashes in back of the picture of a radiant person wearing a mortarboard and of smiling countenance, indicating a correct answer. If the answer is incorrect or if the time allotted'for answering expires without a selection by the player, the light flashes behind the picture of a despondent person indicating an incorrect answer and the shutter arrangement on the screen, viewed through the aperture, opens up and indicates to the player the correct answer. The time arrangement on the machine allows a maximum time of two and one-half seconds and a minimum time of one second to answer a given question, and this mechanism is operated on a series of correct answers or compensation paid out by the machine and is so adjusted that a series of eight or ten correct answers will automatically reduce the time for the next questions until such time as an incorrect answer is recorded. If the machine is in its tightest position of one second, then within twenty plays, all incorrect, the machine would be completely opened to the two and one-half second range. Each time a question is answered correctly this electrically controlled arrangement tightens up two notches, the' effect of which is to reduce the time a quarter of a second, that is, for each correct answer, the time in which to answer the following question is automatically reduced one-quarter of a second until the minimum time of one second is reached. For an incorrect answer the mechanism releases one notch, thereby increasing the time element one-eighth of a second but not beyond the maximum time of two and one-half seconds. There is no indication, externally, of this variation in time but, in order to keep the player cognizant of the shortness of time he has for his answers, there is on the front of the machine an hour glass figure with the words “Hurry, Hurry” and a light flashes behind this figure during the time that the player has in which to answer the question.

The machine contains a projector which throws a beam of light into a mirror set at an angle which, in turn, reflects the question under the screen seen from the front of the cabinet through the aperture, and the question, multiple answers and correct answer are contained in a roll of film in connection with six photocells, a sixteen millimeter single framing projector and electrical amplifier, all of which operate together so as to flash the question and multiple answers on the screen, then opens the shutter showing the correct answer, or in the case of a correct answer, the selection mechanism operates in conjunction with the payout mechanism so as to eject the proper number of nickels in accordance with the prize or odds indicator on the top of the machine. If the player puts a nickel in the slot and the odds are two, he gets two nickels back.

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100 N.E.2d 788, 344 Ill. App. 379, 1951 Ill. App. LEXIS 367, Counsel Stack Legal Research, https://law.counselstack.com/opinion/people-v-one-slot-machine-owned-by-telequiz-corp-illappct-1951.