Paris v. State

192 S.W.3d 277, 87 Ark. App. 344
CourtCourt of Appeals of Arkansas
DecidedSeptember 22, 2004
DocketCA CR 03-1413
StatusPublished
Cited by1 cases

This text of 192 S.W.3d 277 (Paris v. State) is published on Counsel Stack Legal Research, covering Court of Appeals of Arkansas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Paris v. State, 192 S.W.3d 277, 87 Ark. App. 344 (Ark. Ct. App. 2004).

Opinion

Josephine Linker Hart, Judge.

Appellant, Peggy Paris, appeals from the circuit court’s order for destruction of her gaming devices. Appearing before this court pro se, she raises several issues on appeal, arguing, among other things, that the machines sought to be destroyed were statutorily permissible amusement devices. Because we conclude that the circuit court did not clearly err in finding that the machines were illegal gambling devices as well as being slot machines specifically excluded from the definition of amusement devices, we affirm the court’s order.

Thirty-four devices were seized from appellant’s business, the Golden Goose Arcade. Following the seizure, appellant sought return of the seized property, arguing that the machines were amusement devices permitted by statute. After a hearing, the court denied her motion and, as requested by the State, entered an order permitting the destruction of the devices. In the order of destruction, the court found that the seized devices were illegal gambling devices and also slot machines specifically excluded from the definition of amusement devices. Appellant challenges this ruling on appeal.

In her argument, appellant notes that “amusement devices” are defined as “any coin-operated machine, device, or apparatus which provides amusement, diversion, or entertainment and includes, but is not limited to, such games as . . . video games . . . whether or not such machines show a score, and which are not otherwise excluded in this subchapter. . . .” Ark.CodeAnn. § 26-57-402(1) (Supp. 2003). She argues that her devices were permissible video games, not prohibited gambling devices. The State, however, notes that the statutes further provide that nothing contained in Ark. Code Ann. § 26-57-402 and other statutes “shall be deemed to legalize, authorize, license, or permit any machines commonly known as slot machines, roscoes, jackpots, or any machine equipped with any automatic money payoff mechanism.” Ark. Code Ann. § 26-57-403(a) (Repl. 1997). Further, the State notes that our criminal statutes prohibit gambling devices, citing Ark. Code Ann. § 5-66-104 (Repl. 1997), which provides as follows:

Every person who shall set up, keep, or exhibit any gaming table or gambling device, commonly called A. B. C., E. O., roulette, rouge et noir, or any faro bank, or any other gaming table or gambling device, or bank of the like or similar kind, or of any other description although not herein named, be the name or denomination what it may, adapted, devised, or designed for the purpose of playing any game of chance, or at which any money or property may be won or lost, shall be deemed guilty of a misdemeanor and on conviction shall be fined in any sum not less than one hundred dollars ($100) and may be imprisoned any length of time not less than thirty (30) days nor more than one (1) year.

As there was a bench trial, on review we determine whether the circuit court’s findings were clearly erroneous. Sharp v. State, 350 Ark. 529, 532, 88 S.W.3d 848, 850 (2002). At the bench trial, the trial judge not only heard testimony from Officer Kimberly Pearson of the Searcy Police Department regarding how the machines operated, but also, after receiving permission from the parties, personally examined the machines. In his order, he described the machines as follows:

With these games, the player pays money to purchase credits, which are electronically loaded onto the machine by the operator of the arcade. After the player determines how many of the credits on the machine are to be placed at risk by a particular play of the machine, the player starts the operation of the machine by a manual act of pushing or punching a button or device located on the machine. The machine then operates by causing pictures, diagrams, fines or other depictions, herein after referred to as “icons[,”] on the video screen of the machine to move in a random pattern at a very high velocity. The movement of the “icons” stop[s] when the player pushes a stop button or, if no such button is pushed, at a time determined by a preset electronic command within the machine.
If the “icons” stop in a certain pattern the player wins a preset number of credits. If not, the player [loses] the amount of credits which were placed at risk and those credits are subtracted from the total on the machine. If all credits are lost the player must purchase additional credits from the arcade operator.

Pearson, who operated the devices at the arcade while undercover, testified that after ending a session, a player “cashed out” by having the operator of the arcade present the player with a five-hollar ticket for each five-hundred credits acquired, which could then be used to play the game at a later time. Alternatively, the player could use the tickets to purchase items from a prize display. When purchasing something upon cashing out, the player was required to sign an affidavit stating that nothing was received that had a value of over $12.50.

The trial judge further wrote that “[a]fter hearing the evidence and viewing the operation of the machines,” it was his opinion that “no player is capable of manipulating the location of the ‘icons’ by manually stopping the machine and no level of skill for such an act is involved.” The court noted that the movement of the icons “is simply [too] fast for such human manipulation,” and that the location of the icons when the machine stopped was “purely a function of chance or a preset location controlled by the machine[’]s internal electronic software.” Pearson testified that there was no element of skill in the game and that it was purely a game of chance.

In determining whether the court clearly erred in concluding that the devices were slot machines and illegal gambling devices, we are guided by the Arkansas Supreme Court’s opinion in Sharp. There, the court stated that “[t]o be a prohibited gaming device, the device must be one that is adapted or designed for the purpose of playing a game of chance at which money or property may be won or lost,” and “[w]here the machine is played to win or lose by hazard of chance, it is a gaming device.” Sharp, 350 Ark. at 534, 88 S.W.3d at 852. The operation of the devices in Sharp, which the court described as slot machines, was based on the chance that a certain pattern of objects would appear on the monitor. Credits had to be purchased to begin playing the machines, and the reason for using the credits while playing the machines was to win or lose credits. Further, the court noted the testimony that if players won, they received credits that allowed them to continue to play or to redeem the credits for prizes. The court stated that “[t]he intent was to play a game of chance, that is the credits were risked in the hope that... the images would appear in the proper order....” Id. at 534, 88 S.W.3d at 852. Thus, the court concluded that “[t]here was a risk undertaken between the player and the business, a contest of chance, whereby either the player or the business would be the winner. The other would necessarily be the loser. This is a game of chance.” Id. at 534-35, 88 S.W.3d at 852. The court held that the circuit court did not err in finding that the devices were illegal gaming devices subject to destruction under Ark. Code Ann. § 5-66-104.

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Bluebook (online)
192 S.W.3d 277, 87 Ark. App. 344, Counsel Stack Legal Research, https://law.counselstack.com/opinion/paris-v-state-arkctapp-2004.