Okor v. Sega of America, Inc.

193 F. Supp. 2d 269, 2001 U.S. Dist. LEXIS 23419, 2001 WL 1836321
CourtDistrict Court, D. Massachusetts
DecidedMarch 29, 2001
Docket98-12176, 98-12177
StatusPublished
Cited by1 cases

This text of 193 F. Supp. 2d 269 (Okor v. Sega of America, Inc.) is published on Counsel Stack Legal Research, covering District Court, D. Massachusetts primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Okor v. Sega of America, Inc., 193 F. Supp. 2d 269, 2001 U.S. Dist. LEXIS 23419, 2001 WL 1836321 (D. Mass. 2001).

Opinion

MEMORANDUM AND ORDER

WOODLOCK, District Judge.

In these two pro se cases, plaintiff Joseph Okor alleges infringement of his patents by several game manufacturers.

In Civil Action No. 98-12176, Okor alleges infringement of United States Patent Number 4,127,849 (“ ’849 patent”) by Defendants Sega of America, Inc. (“Sega”), Nintendo America, Inc. (“Nintendo”) and Sony Computer Entertainments America, Inc. (“SONY”). The ’849 patent is for a “data converter system” that can convert input data into display output data.

In Civil Action No. 98-12177, Okor alleges infringement of United States Patent *271 4,126,851 (“’851 patent”) by SONY. 1 The ’851 patent is for a programmable television game system.

Sega, Nintendo and SONY have moved for summary judgment as to the claims against them. Okor has cross-moved for summary judgment against all three defendants.

I. Background

A. Okor’s Patents

1. ’8^9 Patent

The ’849 patent relates to a “system for converting coded data into display data.” (’849 patent, Title). The system permits the user to store graphical objects, called “symbols” or “sprites,” for display on a line-scan video display unit such as a television or computer monitor. The patent states that its object is to “significantly reduce the amount of memory required to store the description of symbols in a data converter,” to “provide means whereby the symbols may be readily manipulated in a data converter,” to “provide means in a data converter whereby special effects ... may be performed on the symbols on display,” and to “provide in a data converter means whereby the resulting picture of the symbol may be distributed to different display devices.” (’849 patent, 1:39-53).

Claim 1 of the patent claims A system for converting coded data signals for presentation as display symbols on a display device comprising

(a)an input computer adapted to store three-dimensional data with respect to a symbol to be displayed and generate signals corresponding to a two-dimensional display representation of, aid symbol,

(b) symbol defining means connected to and providing input data to said input computer,

(c) a display computer connected to and receiving the output of said input computer,

(d) at least one dot generator connected to said display computer and controlled thereby, said dot generator adapted to generate a dot producing signal at the beginning of the horizontal position of each symbol,

(e) at least one symbol generator connected to said generator and to said display computer and adapted to generate symbol producing signals at locations indicated by said dot generator, and,

(f) a video combiner connected to said symbol generator and to said display computer for processing said symbol producing signals and delivering them to a selected display device,

(g) said dot generator including x and y comparators and x and y stacks opera-tively connected to one another and to said display computer, said x and y comparators receiving, respectively, x and y counts corresponding to the x and y addresses of said symbols.

(1849 patent 14:58-68,15:1-19).

The ’849 patent grew out of a prior patent application, serial number 758,415 (“ ’415 patent”) filed on January 11, 1977. 2

*272 On November 17, 1977, the Patent Office rejected the ’415 patent application because it provided “insufficient disclosure to enable one skilled in the art to make and use three dimensional to two dimensional converter without undue experimentation.” In addition, the patent application was said to have provided “insufficient disclosure to enable one skilled in the art to control symbol generator as indicated by dot generator.” Furthermore, the Patent Office cited three examples of prior art: Wagner (U.S.Patent No. 3,351,929), Warnock (U.S.Patent No. 3,602,702) and Hayashi (U.S.Patent No. 3,778,810).

On March 20,1978 Okor filed an amendment to his patent application. The amendment added limitation (g) to claim 1. In supporting his amendment, Okor argued that his invention could be distinguished from the Wagner and Hayashi prior art because in his invention symbol information is stored “in a stack,” while in Wagner the symbol information is stored “in the memory at the address corresponding to the location of the block on the display screen.” Okor argued that both the Wagner and Hayashi prior art differed from his invention because his invention would store the symbol information in variable sized blocks of memory proportional to the number of symbols to be displayed, not in blocks of memory proportional to the resolution of the screen. Furthermore, Okor distinguished his invention from Wagner’s because Wagner’s prior art “does not allow for selective positioning of symbols on different display screens.”

On June 13, 1978, the Patent Office allowed Okor’s patent as amended and it was denominated patent number 4,127,849.

2. ’851 Patent

As noted, see note 1 supra, the ’851 patent for a programmable television game system was the subject of Civil Action No. 97-12418-DPW, which terminated in summary judgment against Okor on the grounds that none of Sega or Nintendo’s products infringed the patent. The ’851 patent was issued on November 21, 1978 and expired on November 21, 1995. A more detailed discussion of my resolution of the relevant issues will be found in the Memorandum I issued in that case on June 19, 2000.

B. Allegedly Infringing Products

Okor alleges that six products infringe claim 1 of the ’849 patent. All of the allegedly infringing products are game console systems that attach to video monitors to display a video image that changes depending on input from player activated controllers attached to the game console. The video monitors display images using a technique called “raster scanning,” in which a narrow illuminating beam scans across the top of the screen from left to right illuminating selected points (pixels) along the line to create one line of image. Immediately upon coming to the end of the topmost line, the beam drops to the second line and again scans across the screen left to right illuminating pixels. This scanning occurs rapidly enough to create the illusion of motion in the image on the screen.

1. Sega’s Products

Okor contends that both the Sega Genesis Game Console (“Genesis”) and the Sega Saturn Game Console (“Saturn”) infringe the ’849 patent. 3

*273 a. Genesis is a home video game system that has a microprocessor (CPU) and video display processor (VDP) housed in a game console that can be attached to a television for playing.

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Related

Okor v. Atari Games Corp.
76 F. App'x 327 (Federal Circuit, 2003)

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