Nintendo of America Inc. v. Magnavox Co.

659 F. Supp. 894, 3 U.S.P.Q. 2d (BNA) 1133, 1987 U.S. Dist. LEXIS 3687
CourtDistrict Court, S.D. New York
DecidedMay 11, 1987
DocketNo. 86 Civ. 1606 (LBS)
StatusPublished
Cited by1 cases

This text of 659 F. Supp. 894 (Nintendo of America Inc. v. Magnavox Co.) is published on Counsel Stack Legal Research, covering District Court, S.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Nintendo of America Inc. v. Magnavox Co., 659 F. Supp. 894, 3 U.S.P.Q. 2d (BNA) 1133, 1987 U.S. Dist. LEXIS 3687 (S.D.N.Y. 1987).

Opinion

OPINION

SAND, District Judge.

The world of video games provides the background for this complex and far from playful patent litigation. Plaintiff, Nintendo of America Inc. (“Nintendo”), sues for a declaratory judgment alleging, inter alia, that certain of defendants’ video game patents are invalid and/or unenforceable because the attorneys who prosecuted the patents obtained their issuance by deliberately concealing an important prior art reference from the United States Patent and Trademark Office (“PTO”).

This Opinion addresses the motion of the defendants, the Magnavox Company [895]*895(“Magnavox”) and Sanders Associates, Inc. (“Sanders”), to dismiss Nintendo’s declaratory judgment action insofar as it relates to the validity of one of the patents named in the complaint, U.S. Reissue Patent No. 28,-598 (“ ’598”). The motion is granted.

I. History of the Litigation

Nintendo’s complaint centers on the validity of three patents: the ’598, U.S. Reissue Patent No. 28,507 (“’507”), and U.S. Patent No. 3,728,480 (“ ’480”). Defendant Sanders is the owner of the patents-in-suit. Defendant Magnavox is the exclusive licensee of Sanders with respect to the ’507, ’598, and ’480 patents.

Soon after Nintendo commenced this declaratory judgment action, defendants moved for a preliminary injunction, seeking to enjoin Nintendo’s sale of certain video games which defendants alleged infringe the ’507 patent. In the preliminary injunction motion, defendants relied in part on three prior opinions by federal district courts adjudicating the validity as well as claimed infringement of the ’507. The most recent of the decisions, The Magnavox Co. v. Activision, C-82-5270 (N.D.Cal. Dec. 27, 1985), held that certain Atari video game cartridges infringe the ’507 patent and that the ’507 patent is valid over the pri- or art cited at the trial. Appeal of the Activision decision is presently pending before the Court of Appeals for the Federal Circuit.

At this Court’s suggestion, Magnavox and Sanders agreed to consolidate the preliminary injunction motion with the trial on the merits. An expedited trial and discovery schedule was set. Thereafter, defendants filed two amended counterclaims, the most recent of which (January 12,1987) alleges infringement of the ’507, U.S. Patent No. 4,395,045 (“ ’045”) and U.S. Patent No. 3,829,095 (“’095”). Infringement of the '598 is not, and has never been, alleged in these proceedings. On December 23, 1986, Nintendo filed a motion for partial summary judgment seeking a declaration that as a matter of law the ’507 and ’598 patents are unenforceable due to the defendants’ “inequitable conduct” in the prosecution of the patents before the PTO. Defendants cross-moved for summary judgment on the same issues. In addition, they moved to dismiss the declaratory judgment action insofar as it relates to the '598 patent as non-justiciable.

The summary judgment motions will be addressed in a later opinion, subsequent to the Federal Circuit’s decision with respect to the ’507 patent in Activision. The ’598 patent is not at issue in Activision and the resolution of the motion to dismiss the action with respect to that patent need not await the outcome of the Activision appeal. Accordingly, we decide at this time defendants’ motion to dismiss Nintendo’s ’598 declaratory judgment action.

II. Discussion

A party seeking a declaratory judgment must demonstrate under the “totality of the circumstances” the existence of an “actual controversy” to satisfy the requirement of 28 U.S.C. § 2201. International Medical Prosthetics Research Assoc, v. Gore Enterprise Holdings, Inc., 787 F.2d 572, 575 (Fed.Cir.1986); see also C.R. Bard, Inc. v. Schwartz, 716 F.2d 874, 880 (Fed.Cir.1983). A justiciable controversy is present in the patent setting if the defendant’s conduct has created on the part of the declaratory plaintiff “a reasonable apprehension that it will face an infringement suit if it commences or continues the activity in question,” and the plaintiff has “actually produced the accused device” or has “prepared to produce such device.” Jervis B. Webb Co. v. Southern Systems, Inc., 742 F.2d 1388, 1398-99 (Fed.Cir.1984). It is settled that the “reasonable apprehension must be an objective, not purely subjective apprehension.” International Medical Prosthetics, 787 F.2d at 575; see also Indium Corp. of America v. Semi-Alloys, Inc., 781 F.2d 879 (Fed.Cir.1985). The burden is on the declaratory plaintiff “to establish that jurisdiction over its declaratory judgment action existed at, and has continued since, the time the complaint was filed.” International Medical Prosthetics, 787 F.2d at 575. To satisfy its burden, the plaintiff must demonstrate “ ‘the existence [896]*896of facts underlying’ an allegation that an ‘actual controversy’ existed.” Id. at 575-76, quoting Jervis B. Webb Co., 742 F.2d at 1399.1

With these principles in mind, we turn to the circumstances that bear on whether there is a justiciable controversy with respect to the '598 patent. It is necessary to review the facts in some detail.

In 1977, Nintendo’s Japanese parent company, Nintendo Co., Ltd., and Magnavox entered into a contract pursuant to which Magnavox sub-licensed to Nintendo Co., Ltd. some 97 patents and patent applications. Included within the array of licensed patents is the ’598, which had been re-issued by the PTO in October 1975, and the ’507, which had been re-issued in August 1975.

Both the '598 and the ’507 patents were the subject of litigation in a Chicago federal court prior to the Magnavox-Nintendo Co., Ltd. agreement. In a March 1977 letter to Nintendo Co., Ltd. — before the execution of the license — Magnavox informed the company of the outcome of the litigation. Magnavox’s letter recites that the “proposed video game license agreement” states that “[t]o the best of Licensor’s knowledge, all LICENSED PRINCIPAL and SECONDARY PATENTS are valid, but Licensor does not guarantee the validity thereof.” The letter goes on to report that the Chicago federal court “found that U.S. Patent No. Re. 28,507 is valid, but ruled that certain claims of U.S. Patent No. Re. 28,598 are invalid. The decision, however, is not final and may be appealed.” See Plaintiff’s Memorandum of Law in Opposition to Defendants’ Motion to Dismiss the Complaint as to United States Patent Re. 28,598 (“Plaintiff's Memorandum”) at Ex. D.

Several months later, in August 1977, Magnavox again reported the outcome of the Chicago patent infringement action with regard to the ’598 and ’507 patents. Magnavox noted that the Chicago court found certain claims of the ’598 invalid by reason of being obvious in light of the '507 but observed that “[t]he remaining claims of United States Patent No. Re. 28,598, of course, are presumed to be valid.” Id. at Ex. E.

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659 F. Supp. 894, 3 U.S.P.Q. 2d (BNA) 1133, 1987 U.S. Dist. LEXIS 3687, Counsel Stack Legal Research, https://law.counselstack.com/opinion/nintendo-of-america-inc-v-magnavox-co-nysd-1987.