Nintendo of America, Inc. v. Aeropower Co.

34 F.3d 246, 1994 WL 476769
CourtCourt of Appeals for the Fourth Circuit
DecidedSeptember 6, 1994
DocketNos. 92-2433, 92-2434
StatusPublished
Cited by2 cases

This text of 34 F.3d 246 (Nintendo of America, Inc. v. Aeropower Co.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Fourth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Nintendo of America, Inc. v. Aeropower Co., 34 F.3d 246, 1994 WL 476769 (4th Cir. 1994).

Opinion

Affirmed in part, vacated in part, and remanded by published opinion. Senior Judge PHILLIPS wrote the opinion, in which Judge WILKINS and Judge KEELEY joined.

OPINION

PHILLIPS, Senior Circuit Judge:

In this action by Nintendo of America, Inc. (Nintendo) against Danny Chu, Aeropower Company, Ltd., and Grand Arrow Electronics Company, Ltd. (Chu, or the Chu defen[248]*248dants) claiming violations of the federal copyright and trademark laws and of North Carolina’s unfair business practices law, the district court found violations of each and awarded monetary and injunctive relief. We affirm the findings of liability. Because the court did not adequately consider certain limiting factors in awarding extraterritorial in-junctive relief, we vacate that portion of its judgment and remand it for reconsideration. Because the court erred in its computation of damages awardable for the copyright, trademark, and state law violations found, we also vacate that portion of its judgment and remand it for recomputation of damages.

I

Nintendo of America, Inc. (Nintendo), an American corporation with its principal place of business in Redmond, Washington, is a wholly owned subsidiary of the Japanese corporation Nintendo Company, Ltd. (NCL). Nintendo markets numerous high quality video products. At issue in this case is its home video games system known as the “Nintendo Entertainment System.” The system consists of a hardware unit, or a control deck, which operates video game software stored on electronic memory devices which are housed in plastic game cartridges. When the hardware unit is connected to a television set, and a cartridge inserted into the hardware unit, the video game is displayed on the television screen and can be “played” via the hardware unit. The cartridges generally contain only one game, although Nintendo does market four cartridges containing either two or three games. The video games embody original audiovisual material for which Nintendo has obtained United States copyright registration certificates. The cartridges and video game software also display several registered trademarks of Nintendo’s.

Danny Chu is a Taiwanese citizen and the managing director of the Taiwanese corporations Aeropower Company, Ltd. and Grand Arrow Electronics Company, Ltd. In this action, Nintendo alleged that the Chu defendants were manufacturing and distributing video game cartridges containing software that infringed many of Nintendo’s registered copyrights and trademarks. The allegedly infringing cartridges contained as many as forty-two games in a single cartridge. The Chu defendants’ principal defense on the issue of liability was that any violations of federal and state law that had occurred as a result of their sales of cartridges in the United States were induced by a private “sting” operation carried out by Nintendo agents, as a result of which Nintendo’s claims were barred by the doctrine of equitable estoppel and unclean hands. Rejecting these defenses, the district court found that the Chu defendants had imported into and sold in the United States infringing cartridges, and had exported to Canada and Mexico infringing cartridges with the knowledge that they ultimately would enter the United States. On the basis of these factual findings, the court concluded that (1) Chu’s activities constituted false designation of an original in violation of the Lanham Trade-Mark Act, 15 U.S.C.A. § 1125(a) (West Supp.1994); (2) Chu willfully had counterfeited Nintendo’s products in violation of the Trademark Counterfeiting Act of 1984, 15 U.S.C.A. § 1116 (West Supp. 1994)1; (3) Chu willfully had infringed eleven 2 of Nintendo’s copyrighted works in violation of the Copyright Act, 17 U.S.C. § 501 (West 1978 & Supp.1994); and, (4) Chu had violated North Carolina’s Unfair and Deceptive Trade Practice Act, N.C. Gen.Stat. § 75-[249]*2491.1, by distributing infringing cartridges within that state.

The court awarded both injunctive relief and money damages for the violations found. An injunctive decree barred the Chu defendants from infringing any of Nintendo’s registered trademarks and copyrights, and by its terms prohibited any such infringing activity by the defendants in the United States, México and Canada. In awarding damages, the court, concluding that Nintendo was entitled to damages under both the Lanham Act and the Copyright Act, as well as under North Carolina’s Unfair and Deceptive Trade Practice Act, started with a base award of statutory damages under § 504(c) of the Copyright Act. At $10,000 per work infringed, this came to a total of $110,000 for the eleven works found infringed. The court then trebled this award to $330,0003, by invoking the treble damages provision, N.C. Gen.Stat. § 75-16, of the North Carolina Act. It also awarded Nintendo attorney’s fees.4

Chu appealed, challenging the district court’s rejection of the defenses of equitable estoppel and unclean hands, the extraterritorial scope of the court’s injunctive decree, the court’s computation of damages, and the court’s award of attorney’s fees. Nintendo cross-appealed, challenging the district court’s refusal to order disclosure by Chu of sales of infringing cartridges to buyers in countries other than the United States.

II

We begin by affirming, without extended discussion, the district court’s rejection of the Chu defendants’ affirmative defenses of equitable estoppel and unclean hands, and its resulting decision that the defendants’ conceded sales of infringing cartridges in North Carolina constituted violations of the various federal and state laws charged. The court did not clearly err in any of its findings of predicate fact upon which its legal conclusion was based, nor in the legal conclusion.

Ill

We next consider Chu’s challenge to the extraterritorial reach of the injunctive decree. As a predicate for that portion of its decree, the district court concluded that Chu’s sales of infringing cartridges to buyers in Mexico and Canada had “had a significant impact upon United States commerce in that these shipments are and have been subsequently entering into the United States by third parties.” On this basis, the court concluded that Nintendo was entitled to an injunction whose scope was “sufficiently broad to include actions taken outside the United States which have a significant impact on [U.S.] commerce.” The terms of the injunction, however, are not limited to such actions. Instead, the injunction broadly prohibits the Chu defendants from infringing Nintendo’s trademarks and copyrights “either in the United States, Canada or Mexico.” JA77; Second Supplemental JA265.

This requires a look at the powers of federal courts to enter injunctive decrees having extraterritorial reach under either the Lan-ham Act or the Copyright Act, and the permissible scope of such decrees as the courts may be empowered in general to enter. Because the power is more extensive under the Lanham Act than under the Copyright Act,5 [250]*250and because relief afforded under that Act probably would also protect any copyright interests in the same product, we consider only the court’s power to enter such a decree under the Lanham Act.

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34 F.3d 246, 1994 WL 476769, Counsel Stack Legal Research, https://law.counselstack.com/opinion/nintendo-of-america-inc-v-aeropower-co-ca4-1994.