NetEase Inc. v. PUBG Corporation CA1/1

CourtCalifornia Court of Appeal
DecidedApril 22, 2022
DocketA160572
StatusUnpublished

This text of NetEase Inc. v. PUBG Corporation CA1/1 (NetEase Inc. v. PUBG Corporation CA1/1) is published on Counsel Stack Legal Research, covering California Court of Appeal primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
NetEase Inc. v. PUBG Corporation CA1/1, (Cal. Ct. App. 2022).

Opinion

Filed 4/22/22 NetEase Inc. v. PUBG Corporation CA1/1 NOT TO BE PUBLISHED IN OFFICIAL REPORTS California Rules of Court, rule 8.1115(a), prohibits courts and parties from citing or relying on opinions not certified for publication or ordered published, except as specified by rule 8.1115(b). This opinion has not been certified for publication or ordered published for purposes of rule 8.1115.

IN THE COURT OF APPEAL OF THE STATE OF CALIFORNIA

FIRST APPELLATE DISTRICT

DIVISION ONE

NETEASE INC., et al., Plaintiffs and Appellants, A160572

v. (San Mateo County PUBG CORPORATION et al., Super. Ct. No. 20CIV01382) Defendants and Respondents.

This is an appeal from an order granting a preliminary injunction, the effect of which is to enjoin NetEase Inc., NetEase Information Technology Corporation, and Hong Kong NetEase Interactive Entertainment Limited (collectively, NetEase) from engaging in certain behaviors pending the resolution of litigation to determine whether NetEase breached its March 2019 settlement agreement with PUBG Corporation and PUBG Santa Monica, Inc. (collectively, PUBG) (settlement agreement). NetEase argues on appeal that the trial court abused its discretion in determining both that PUBG was likely to succeed on the merits of its breach of contract claims and that PUBG would be harmed in the absence of the preliminary injunction. NetEase additionally claims that the trial court erred by issuing a preliminary injunction allowing for greater relief than PUBG would be entitled to at trial. Seeing no abuse of discretion in the granting of the preliminary injunction in this contract dispute, we affirm.1 I. FACTUAL AND PROCEDURAL BACKGROUND A. The Parties and Their Products The parties possess competing video games in the “battle royale” genre. The battle royale genre of video games “takes its name from the 1999 Japanese novel Battle Royale by Koushun Takami. Battle royale games simulate a free-for-all, ‘every man for himself,’ battle between a large group of players—often 50 or more. Players ‘win’ battle royale games by being the last player left alive at the end of the battle, referred to as the ‘last man standing.’ Battle royale games are often set in recently-deserted, but formerly inhabited locations, such as an abandoned city, island, or port town. Players must scavenge among abandoned structures and buildings in order to find weapons, equipment, and supplies that they use to fight the other players.” Bluehole Ginno Games Inc. (Bluehole) released its battle royale game “Playerunknown’s Battlegrounds” (Battlegrounds) in approximately March 2017. PUBG Corp. is the successor in interest to Bluehole with respect to Battlegrounds. PUBG Santa Monica, Inc. was formed as a wholly owned subsidiary to support the Battlegrounds community in the United States. Battlegrounds quickly became successful. Its early-access public beta version sold one million copies in less than a month, faster than any other game had ever sold on Steam, a major online computer game distribution

1 The settlement agreement at issue contains numerous confidentiality provisions, and much of the record in this matter has been filed under seal. Thus, our decision necessarily omits many specific details in order to preserve that confidentiality.

2 site. By July 2017, Battlegrounds reached over $100 million in sales. It broke a Steam record in September 2017 by having 1.35 million players playing at the same time. NetEase released the battle royale game “Rules of Survival,” in November 2017. It launched another battle royale game, “Knives Out,” that same month which was only marketed to a handful of high-income territories, mostly in Japan and Taiwan. NetEase also created a third game, “Survivor Royale,” using the same materials as Knives Out, but translating them into new languages to enable global marketing. The initial version of Survivor Royale was also released in November 2017. Thereafter, NetEase added new material to Survivor Royale to differentiate it from Knives Out. Survivor Royale, however, was never a commercial success. NetEase disabled downloads of the game in September 2019 so new players could no longer play the game. In November 2019, the entire game was shut down so that it was no longer accessible to players. B. Initial Litigation and Settlement PUBG became concerned that Rules of Survival and Knives Out “copied a significant number of the same visual and other protectable elements” of Battlegrounds and that the NetEase games “appeared to be trading wholesale on the ‘look and feel’ of” Battlegrounds through “extensive copying of individual and ensembles of elements.” It therefore filed a lawsuit in federal district court in April 2018, asserting claims for copyright infringement, trade dress infringement, and unfair competition. (PUBG Corporation v. NetEase, Inc. (N.D.Cal., No. 4:18-cv-02010-JSW) (PUBG I); see also PUBG Corporation v. NetEase, Inc. (N.D.Cal. Mar. 3, 2020, No. 19-cv- 06615-JSW) 2020 U.S.Dist. Lexis 37604 (PUBG II) [summarizing PUBG I].) NetEase moved to dismiss, arguing that “PUBG’s lawsuit was an improper

3 effort to monopolize the entire ‘battle royale’ genre of video games” and that “PUBG had not actually identified any elements of Battlegrounds which were both (i) protectable in copyright or trade dress and (ii) copied by NetEase.” After mediation and extended negotiations, the parties resolved PUBG I by entering into the settlement agreement on March 11, 2019. Among other things, the settlement agreement contains a strict confidentiality provision, so that the parties’ business decision to settle could not be misconstrued as indicative of their views on the merits of PUBG I. It also includes a mutual general release with respect to the claims asserted in PUBG I, including a waiver of Civil Code section 1542. In particular, the settlement agreement provides that each party “fully understands that if the facts with respect to the [settlement agreement] are found hereafter to be other than or different from the facts now believed by it to be true, it expressly accepts and assumes the risk of such possible differences in fact and agrees that the [settlement agreement] shall be and remain effective, notwithstanding any such differences.” The parties additionally agreed that the settlement agreement should be construed and enforced in accordance with California law. Having settled the matter, the parties entered a stipulated dismissal of PUBG I, and it was dismissed on April 8, 2019. Six months later, on October 15, 2019, PUBG filed PUBG II in federal district court, alleging that NetEase had breached the terms of the settlement agreement. However, in February 2020, the parties jointly asked to brief the issue of whether the federal court had jurisdiction over the matter, given that the stipulated dismissal in PUBG I failed to expressly state that the federal court retained jurisdiction. (See Kokkonen v. Guardian Life Ins. Co. of America (1994) 511 U.S. 375, 381–382 [“If the parties wish to provide for the court’s enforcement of a dismissal-producing settlement

4 agreement, they can seek to do so [in the dismissal order]. . . . Absent such action, however, enforcement of the settlement agreement is for state courts, unless there is some independent basis for federal jurisdiction.”].) The lawsuit was subsequently dismissed for lack of subject matter jurisdiction on March 3, 2020. (PUBG II, supra, 2020 U.S.Dist. Lexis 37604.) C. Current Litigation and Preliminary Injunction On March 4, 2020, NetEase initiated the current litigation, seeking a declaration that it was not in breach of the settlement agreement.

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