Motiva, LLC v. International Trade Commission

716 F.3d 596, 106 U.S.P.Q. 2d (BNA) 1816, 2013 WL 1943205, 2013 U.S. App. LEXIS 9604
CourtCourt of Appeals for the Federal Circuit
DecidedMay 13, 2013
Docket2012-1252
StatusPublished
Cited by2 cases

This text of 716 F.3d 596 (Motiva, LLC v. International Trade Commission) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Motiva, LLC v. International Trade Commission, 716 F.3d 596, 106 U.S.P.Q. 2d (BNA) 1816, 2013 WL 1943205, 2013 U.S. App. LEXIS 9604 (Fed. Cir. 2013).

Opinion

PROST, Circuit Judge.

Motiva, LLC (“Motiva”) appeals the decision of the International Trade Commission (“Commission”) that Nintendo Co., Ltd. and Nintendo of America, Inc. (collectively “Nintendo”) did not violate § 337 of the Tariff Act of 1930 by importing, selling for importation, or selling certain video game systems and controllers. Because the Commission properly determined that a domestic industry does not exist nor is in the process of being established for U.S. Patent Nos. 7,292,151 (“'151 patent”) and 7,492,268 (“'268 patent”), we affirm.

I. BACKGROUND

Motiva owns the '151 and '268 patents. The '151 patent issued in November 2007 and is titled “Human Movement Measurement System.” It generally relates to a “system for ... testing and training a user to manipulate the position of ... transponders while being guided by interactive and sensory feedback ... for the purpose of functional movement assessment for exercise and physical rehabilitation.” '151 patent abstract. , The '268 patent issued in February 2009 and was a continuation of the application for the '151. It generally relates to the same subject matter as the '151 patent.

In 2008, Motiva filed suit against Nintendo in the United States District Court for the Eastern District of Texas accusing Nintendo’s Wii video game system (“Wii”) of infringing the '151 patent. The case was later transferred to the United States District Court for the Western District of Washington. In June 2010, that district court stayed the case pending completion of reexamination of the '151 patent by the U.S. Patent and Trademark Office.

Subsequent to the stay order, in September 2010, Motiva filed its complaint with the Commission that gave rise to this appeal. 1 Motiva asserted that the Wii infringed the '151 and '268 patents and, therefore, that Nintendo’s importation into, selling for importation into, and selling of the Wii in the United States violated Section 337 of the Tariff Act of 1930. Based on Motiva’s complaint, the Commission initiated an investigation into whether Nintendo had violated Section 337.

Shortly after the Commission began its investigation, Nintendo moved for summary determination that the domestic industry requirement of Section 337 was not satisfied at the time Motiva filed its complaint with the Commission. Under Section 337, it is unlawful to import articles that infringe a valid and enforceable United States patent if “an industry in the United States, relating to the articles protected by the patent ... exists or is in the process of being established.” 19 U.S.C. § 1337(a)(2). Section 337 details how that domestic industry requirement can be satisfied.

*598 [A]n industry in the United States shall be considered to exist if there is in the United States, with respect to the articles protected by the patent, copyright, trademark, mask work, or design concerned—
(A) significant investment in plant and equipment;
(B) significant employment of labor or capital; or
(C) substantial investment in its exploitation, including engineering, research and development, or licensing.

19 U.S.C. § 1337(a)(3).

Nintendo argued that Motiva’s domestic activities failed to satisfy any of those requirements. According to Nintendo, there were no commercialized products incorporating Motiva’s patented technology, and Motiva’s activity aimed at developing a domestic industry for articles protected by the asserted patents consisted solely of the district court litigation against Nintendo. Nintendo asserted that litigation was not a significant or substantial investment that could satisfy the domestic industry requirement.

In February 2011, the administrative law judge (“ALJ”) granted Nintendo’s motion. The ALJ agreed that the patent litigation suit against Nintendo was Moti-va’s only activity that could be related to commercializing the technology covered by the '151 and '268 patents at the time the complaint was filed. That activity, as the ALJ saw it, was insufficient to satisfy the domestic industry requirement because it was not adequately directed toward licensing activities related to the practical application of the patents’ claimed inventions. The ALJ also found that Motiva was not engaged in any licensing activities: Motiva never offered to license, never received a request to license, and never in fact licensed either the '151 patent or the '268 patent.

On appeal, the Commission vacated the ALJ’s summary determination and remanded for additional fact finding regarding Motiva’s activities related to developing a domestic industry for the technology covered by the patents. It found that a genuine issue of material fact existed regarding whether Motiva’s litigation efforts were — as Motiva claimed — adequate “to facilitate and hasten the practical application of the inventions of the patents at issue.” J.A. 7866. According to the Commission, litigation could be relevant in a licensing effort directed at “encouraging adoption and development of the [patented] technology by bringing a product to market” and protecting the ability of a patentee to derive revenues from patented technology by engaging “potential manufacturers, investors, and licensees who were not already involved in existing production.” Id. The Commission directed the ALJ to further explore the relationship of the Wii to Motiva’s licensing efforts, determine how production-ready Motiva’s technology was, and examine how Motiva’s litigation related to its commercialization of the patented technology.

In November 2011, after briefing and a five-day evidentiary hearing, the ALJ once again ruled that Motiva had not shown that the economic prong of the domestic industry requirement of Section 337 was satisfied. 2 The ALJ concluded that Motiva likely made substantial investments from *599 2003 to 2007 to commercialize the patented technology but ended those activities by January 2007 before a final product was ever produced or ever “close to being produced.” Motiva’s old development activities were “far too remote to be considered for purposes of demonstrating that a domestic industry exists.” J.A. 7826. Thus, the ALJ found that Motiva had to rely on the district court litigation against Nintendo as its only evidence of an investment that would satisfy the domestic industry requirement. i

According to Motiva, that litigation against Nintendo was “a necessary step to preserve and hasten [its] licensing opportunities, which would otherwise remain completely curtailed by the Wii’s infringing presence on the market.” J.A. 7830 (internal quotation marks omitted). As Motiva saw it, once Nintendo was forced to license its patents or leave the market for video-game-based motion tracking systems, potential partners would be willing to invest in and license Motiva’s patented technology.

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716 F.3d 596, 106 U.S.P.Q. 2d (BNA) 1816, 2013 WL 1943205, 2013 U.S. App. LEXIS 9604, Counsel Stack Legal Research, https://law.counselstack.com/opinion/motiva-llc-v-international-trade-commission-cafc-2013.