Michael Davis v. Electronic Arts Inc.

775 F.3d 1172, 43 Media L. Rep. (BNA) 1073, 113 U.S.P.Q. 2d (BNA) 1341, 2015 WL 66510, 2015 U.S. App. LEXIS 154
CourtCourt of Appeals for the Ninth Circuit
DecidedJanuary 6, 2015
Docket12-15737
StatusPublished
Cited by22 cases

This text of 775 F.3d 1172 (Michael Davis v. Electronic Arts Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Ninth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Michael Davis v. Electronic Arts Inc., 775 F.3d 1172, 43 Media L. Rep. (BNA) 1073, 113 U.S.P.Q. 2d (BNA) 1341, 2015 WL 66510, 2015 U.S. App. LEXIS 154 (9th Cir. 2015).

Opinion

OPINION

FISHER, Circuit Judge:

We are called upon to balance the right of publicity of former professional football players against Electronic Arts’ (EA) First Amendment right to use their likenesses in its Madden NFL series of video games. We previously held EA’s unauthorized use of a former college football player’s likeness in the NCAA Football series of video games was not, as a matter of law, protected by the First Amendment. See Keller v. Elec. Arts (In re NCAA Student-Athlete Name & Likeness Licensing Litig.), 724 F.3d 1268 (9th Cir.2013). In Keller, we rejected several of the First Amendment defenses EA raises here on materially indistinguishable grounds. EA advances one additional argument in this appeal—its use of former players’ likenesses is protected under the First Amendment as “incidental use.” We disagree. We hold EA’s use of the former players’ likenesses is not incidental, because it is'central to EA’s main commercial purpose—to create a realistic virtual simulation of football games involving current and former NFL teams.

I. Background

EA is a developer and publisher of video games, including Madden NFL, which EA publishes annually. Madden NFL allows users to play virtual football games between National Football League (NFL) teams by controlling virtual players, or avatars. EA’s graphic artists and programmers create the avatars, as well as virtual stadiums, coaches, referees, fans and other audio and visual elements that allow users to experience a realistic simulation of an NFL game. Users control the movements of the avatars and the outcome of the game through the users’ inputs to the game system.

Each annual version of Madden NFL includes all current players for all 32 NFL teams, along with accurate player names, team logos, colors and uniforms. EA has paid National Football Players Inc.—the licensing arm of the National Football League Players Association—annual licensing fees in the millions of dollars to use current players’ likenesses.

From 2001 through 2009, Madden NFL also included certain particularly successful or popular “historic teams.” EA did not obtain a license to use the likenesses of the former players on these historic teams. Although the players on the historic teams are not identified by name or photograph, each is described by his position, years in the NFL, height, weight, skin tone and relative skill level in different aspects of *1176 the sport. 1 For example, Madden NFL includes as a historic team the 1979 Los Angeles Rams that played in that year’s Super Bowl. Vince Ferragamo, a plaintiff in this action, was a quarterback on the 1979 Rams. He is Caucasian and was listed in the 1979 Rams media guide as a 26 year-old, six-foot three-inch, 207-pound third-year NFL player. Madden NFL depicts an avatar who is a quarterback for the 1979 Rams and has identical physical characteristics. Madden NFL also includes the 1984 Los Angeles Rams, for which Ferragamo was again a quarterback. The 1984 Rams media guide lists Ferragamo as a 30-year-old, six-foot three-inch, 212-pound seventh-year NFL player. Madden NFL depicts an avatar on the 1984 Rams with identical physical characteristics.

The plaintiffs alleged that Madden NFL similarly includes, without authorization, accurate likenesses of plaintiffs Michael Davis and Billy Joe Dupree, as well as roughly 6,000 other former NFL players who appear on more than 100 historic teams in various editions of Madden NFL. The plaintiffs asserted claims for right of publicity under California Civil Code § 3344 and California common law, conversion, trespass to chattels and unjust enrichment on behalf of themselves and all former NFL players depicted in Madden NFL. EA moved to strike the complaint as a strategic lawsuit against public participation (SLAPP) under California’s anti-SLAPP statute, California Code of Civil Procedure § 425.16. The district court denied the motion. We have jurisdiction over EA’s appeal pursuant to 28 U.S.C. § 1291. We affirm.

II. Standard of Review

We review de novo the denial of a motion to strike under California’s antiSLAPP statute. See Keller, 724 F.3d at 1272 n. 3.

III. Discussion

A. Anti-SLAPP motion

California’s anti-SLAPP statute is “designed to allow courts ‘to promptly expose and dismiss meritless and harassing claims seeking to chill protected expression.’ ” Mindys Cosmetics, Inc. v. Dakar, 611 F.3d 590, 595 (9th Cir.2010) (quoting Bosley Med. Inst., Inc. v. Kremer, 403 F.3d 672, 682 (9th Cir.2005)). Under the statute, “a party may file a motion to strike a cause of action against it if the complaint ‘aris[es] from any act of that person in furtherance of the person’s right of petition or free speech under the United States Constitution or the California Constitution in connection with a public issue.’ ” Id. (alteration in original) (quoting Cal.Civ.Proc.Code § 425.16(b)(1)). To defeat a motion to strike, a plaintiff must “establish [] that there is a probability that the plaintiff will prevail on the claim.” Cal.Civ.Proc.Code § 425.16(b)(1).

The plaintiffs concede that their suit arises from an act by EA in furtherance of its right of free speech under the First Amendment. Indeed, “[vjideo games are entitled to the full protections of the First Amendment, because ‘[l]ike the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages.’ ” Keller, 724 F.3d at 1270-71 (quoting Brown v. Entm’t Merchs. Ass’n, - U.S. -, 131 S.Ct. 2729, 2733, 180 L.Ed.2d 708 (2011)).

*1177 The district court denied EA’s motion, however, concluding that the plaintiffs established a reasonable probability they will prevail on their claims. “ ‘Reasonable probability’ ... requires only a ‘minimum level of legal sufficiency and triability.’ ” Mindys Cosmetics, 611 F.3d at 598 (quoting Linder v. Thrifty Oil Co., 23 Cal.4th 429, 97 Cal.Rptr.2d 179, 2 P.3d 27, 33 n. 5 (2000)). A plaintiff must “state and substantiate a legally sufficient claim,” id.

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775 F.3d 1172, 43 Media L. Rep. (BNA) 1073, 113 U.S.P.Q. 2d (BNA) 1341, 2015 WL 66510, 2015 U.S. App. LEXIS 154, Counsel Stack Legal Research, https://law.counselstack.com/opinion/michael-davis-v-electronic-arts-inc-ca9-2015.