Mego Corp. v. United States

505 F.2d 1288, 62 C.C.P.A. 14, 1974 CCPA LEXIS 115
CourtCourt of Customs and Patent Appeals
DecidedNovember 14, 1974
DocketNo. 74-19, C.A.D. 1137
StatusPublished
Cited by7 cases

This text of 505 F.2d 1288 (Mego Corp. v. United States) is published on Counsel Stack Legal Research, covering Court of Customs and Patent Appeals primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Mego Corp. v. United States, 505 F.2d 1288, 62 C.C.P.A. 14, 1974 CCPA LEXIS 115 (ccpa 1974).

Opinion

Mxllee, Judge.

This is an appeal from the judgment of the Customs Court, 71 Cust. Ct. 53, C.D. 4471 (1973), dismissing1 appellant’s action based on its complaint against the classification of its imported merchandise under item 737.90, Tariff Schedules of the United States, and the failure to classify said merchandise under item 734.20 or, alternatively, 734.15 or 735.20. We reverse and remand.

Schedule 7, Part 5, covers, among other things, Games and Toys. Subpart E provides as follows:

Subpart H headnotes:
737.90 1. The articles described in the provisions of this subpart (except parts) shall be classified in such provisions, whether or not such articles are more specifically provided for elsewhere in the tariff schedules, hut the provisions of this subpart do not ■apply to — •
* * * * * * *
(iii) games and other articles in items 734.15 and 734.20, toy balls (items 735.09-.12), and puzzles and games in item 735.20 (see part 5D of this schedule).
2. For the purposes of the tariff schedules, a “toy” is any article chiefly used for the amusement of children or adults.
*******
Toys, and parts of toys, not specifically provided for:
*******
737.90 Other_ 35% ad val.
[16]*16Subpart D provides as follows:
735.15 Cliess, checkers, parchisi, backgammon, darts, and other games played on boards of special design, all the foregoing games and parts thereof (in- ' eluding their boards) ; mahjong, and dominoes ; any of the foregoing games in combination with each other, or with other games, packaged together as a unit in immediate containers of a type used in retail sales; poker chips and dice_20% ad val.
734.20 Game machines,- including coin or disc operated game machines and including games having mechanical controls -for manipulating the action, and parts thereof__ 11.5% ad val.
735.20 Puzzles; game, sport, gymnastic, athletic, or playground equipment; all the foregoing, arid parts thereof, not specially provided for_ 20% ad val.

The merchandise is a miniature pinball article consisting of a tilted cardboard base, resting on two short pegs, and clear plastic sides and upper surface, and is approximately %" x 14" x 8" in size. The cardboard surface depicts a spaceship-planet or baseball motif. Six small plastic balls are provided, which can be projected by a manually-operated spring mechanism or trigger into nine slots (numbered 400, 500, 600,750, 800, 900,1000,1200, and 2000) or behind various barriers on the cardboard surface. It is designed for use by children from ages six to twelve.

The Customs Court, in dismissing the action, concluded as a matter of law that appellant had failed to establish, prima facie, that the imported merchandise was chiefly used as a game and had failed to overcome the presumption that it was chiefly used for the amusement of children or a'dults and was, therefore, properly classified as a toy under item 737.90.

As a general rule, the plaintiff in a customs classification case has a dual burden of showing that the classification by the Customs Service was incorrect and that the plaintiff’s proposed classification is correct. Morris Friedman v. United States, 50 CCPA 53, 56, C.A.D. 819 (1963). According to this rule, if the record supported appellant’s contention that the merchandise was not chiefly used for the amusement of children or adults and was, therefore, not a toy, the "record would also have to support classification under item 734.20, 734.15, or 735.20 for appellant to prevai 1; and appellant could prevail by showing that the merchandise was chiefly used as a game, which would rebut the presumption of correctness that it was chiefly used for amusement of children or adults and was, therefore, a toy.

[17]*17However, we do not believe tbe conclusions of the Customs Court or appellee’s arguments correctly state appellant’s burden. The Sub-part E headnotes provide that games and other articles in 734.15 and 734.20 and puzzles and games in item 735.20 are excepted from the requirement of classification under Subpart E even though they are described in the provisions of Subpart E (e.g. “Toys”). Therefore, we conclude that appellant’s burden is to show (not necessarily by chief use) that its merchandise is described in one or more of items 734.15,734.20, or 735.20, and in which one of them it is most specifically described. See Broderick & Bascom Rope Co. v. United States, 59 CCPA 130, C.A.D. 1053, 460 F. 2d 1070 (1972).

In our determination of whether appellant has sustained this burden, we direct our attention to the description in item 734.20, “games having mechanical controls for manipulating the action,” because an examination of the article (importer’s exhibits 1 and 2) and the testimony of record leave no question that the article has a mechanical control (manually operated spring mechanism) for manipulating the action.2 Appellee argues that the phrasing of item 734.20, “[g]ame machines, including coin or disc operated game machines and including games having mechanical controls for manipulating the action,” requires that appellant’s article be a “machine.” However, the legislative intent3 derived from the Tariff Classification Study (1960) and the First Supplemental Eeport thereto (January, 1962) clearly was otherwise. The Study (Subpart H, Part 5 of Schedule 7) proposed the following provision for item 734.20 (p. 264) :

Game machines, including coin or disc operated game machines, and parts thereof

The First Supplemental Eeport recommended the following insertion before “, and parts thereof ” (p. 80) :

and including games having mechanical controls for manipulating the action

The following comments accompanied this recommendation:

The proposed change in the definition of “toy” might cause a significant change in the existing treatment of certain hockey games imported in substantial volume from Canada. These games have simple, mechanical controls for [18]*18manipulating the hockey players, but might not be regarded as a game “machine”. The foregoing change in item 734.20, together with the change in headnote 1 of part 5E [to except games and other articles in items 734.15 and 734.20] * * * will insure that the existing treatment of these games will be substantially continued.

The key question is whether appellant’s merchandise is a “game,” regardless of whether it is also a toy.4 Both parties agree that ithe common meaning of “game” should be followed. Both cite various dictionary definitions which indicate that a “game” must be competitive or involve a contest, and must possess an element of skill, chance, or endurance.5

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505 F.2d 1288, 62 C.C.P.A. 14, 1974 CCPA LEXIS 115, Counsel Stack Legal Research, https://law.counselstack.com/opinion/mego-corp-v-united-states-ccpa-1974.