Martell v. Lane

123 A.2d 541, 22 N.J. 110, 1956 N.J. LEXIS 168
CourtSupreme Court of New Jersey
DecidedJune 25, 1956
StatusPublished
Cited by18 cases

This text of 123 A.2d 541 (Martell v. Lane) is published on Counsel Stack Legal Research, covering Supreme Court of New Jersey primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Martell v. Lane, 123 A.2d 541, 22 N.J. 110, 1956 N.J. LEXIS 168 (N.J. 1956).

Opinion

*112 The opinion of the court was delivered by

Hei-ier, J.

On July 24, 1954 the plaintiff Martell was arrested under a warrant issued out of the local tribunal of Point Pleasant Beach, Ocean County, New Jersey, on a complaint under N. J. S. 2A :85-14 charging that he aided and abetted another’s violation of N. J. S. 2A :112-1, in playing for money or other valuable thing by means of a “device having one or more figures or numbers thereon.” The action followed representations made to him by the mayor that the operation transgressed a municipal ordinance prohibiting the use of machines in the nature of gambling devices.

Thereupon, plaintiff invoked the jurisdiction of the Chancery Division of the Superior Court by a verified complaint directed to the chief of police and other officers of the municipality, alleging that he was the owner and operator upon premises in Point Pleasant Beach of “various games and businesses,” and had installed and managed there a “Stop and Go Game,” found to be a “legal” device by the judgment of the Chancery Division of the Superior Court rendered February 6, 1953 in the unreported case of Harris v. Hock; that the “operation of the ‘Stop and Go’ machine by the plaintiff is an important item of the business conducted” by him, and the game is one of “skill and not of chance and is not a violation of N. J. S. 2A:112-1”; that the “business season for the operation of plaintiff’s property at Point Pleasant Beach is short-lived,” and he “will sustain and suffer irreparable damage in the loss of the business during the balance of the season”; and praying for judgment declaring that the “Stop and Go Game” is “one of skill and not of chance” and is not within the purview of the ordinance, and restraining interference with its use in the prosecution of plaintiff’s business.

There was a temporary restraint to that end; and thereupon, by leave of court, the State intervened as a party defendant and answered challenging plaintiff’s allegation that the particular game was one of skill and so not violative of N. J. S. 2A:112-1. The State’s interest is grounded in *113 the general use of such devices throughout the State and the “doubt and concern as to their legality among prosecutors, other law enforcement officers, and the Legalized Games of Chance Control Commission.”

The original defendants did not enter an appearance in the action; and there was judgment by default as to them. After testimony taken at a hearing on the merits, there was a final judgment “in favor of the State and against plaintiff,” including the annulment of the temporary restraint. The judgment recites a finding that the “game of ‘Stop and Go’ as conducted by the plaintiff herein is not a game in which skill, as distinguished from chance, determines the result,” but the “basic game of ‘Stop and Go,’ as was at issue in the case of Harris v. Hock ” cited supra, “is a game in which skill predominates over chance and is distinguished from the facts in the present case in determining the result,” and so the judgment also provided, and to this extent it is in favor of plaintiff, that “(4) The basic game of ‘Stop and Go’ at issue herein, as described in the complaint, and determined in the case of Harris v. Hock * * * is one in which skill and not chance predominates in determining the result of the game.”

The State appealed to the Appellate Division of the Superior Court from section (4) of the judgment, as a party aggrieved by the declaration that “ ‘Stop and Go’ was legal if played in a manner similar to the ‘Stop and Go’ operation at issue in Harris v. Hock ” as a game of skill rather than chance.

The appeal is here by certification on our own motion.

Mr. Walter D. Yan Riper, by leave of this court, presented a brief as amicus curiae, acting for “approximately 40 concessionaires engaged in operating amusements with basic, but not operational similarity, in five Eew Jersey seashore municipalities.”

Insisting that the issues litigated below were “whether the game is (1) in violation of the borough ordinance, or (2) in violation of N. J. S. 2 A :112-1, et seq.” and that it *114 was found, below that the game “as operated byr the plaintiff was in violation of both the ordinance and the statute,” it is urged that the State, “having thus prevailed in its contention,” is not aggrieved by the judgment “insofar as it pertains to the issues in this case” and “could not appeal therefrom, and the plaintiff not having done so,” this court “cannot now properly be asked to adjudicate these questions which have now become moot.”

But it is conceded that section (4) has no place in the judgment and, under Scott v. Stewart, 2 N. J. 508 (1949), should be exscinded as involving the nature of the mechanical operation under other and different circumstances not before this court and beyond the issues raised below.

Thus, the State is aggrieved by the inclusion in the judgment of a provision sanctioning the “basic game” of “Stop and Go” as one in which “skill and not chance predominates in determining the result of the game,” an issue not litigated below, and without regard to whether, on the converse hypothesis, the operation would contravene N. J. S. 2A :112-1 and constitute also a violation of N. J. S. 2A :112-3. Of this, more hereafter. It sufficies now to say that the State has raised appealable issues.

The provision of the judgment under review seems to proceed upon the assumption that the game of “Stop and Go” may be played “under certain conditions” not contrary to law. But the State contends that the judgment in effect is that the “basic game” of “Stop and Go” is one of skill and not chance, and therefore according to law, and that such was the operation in Harris v. Hock, yet the game as played in that case “did not differ materially from 'Stop and Go’ ” as played in the case at hand. It is said that the “mechanical and electrical operations were identical except that the sequence of numbers and physical characteristics of the number board differed,” a difference not material to this inquiry, and thus the holding is adverse to the State’s interest in the enforcement of the laws against gaming.

“Stop and Go” is described by the State as a “game at which persons, by staking money, seek to win packages of *115 cigarettes, the number of which depend on certain results of the outcome of a particular game.”

The component parts of the game are electronically or mechanically interrelated. The first basic element is an upright, stationary board, circular in shape, called the “number board,” divided into 54 sections. There is a separate light bulb in each section, at the outer edge of the board. The sections are designated by a series of numbers, e. g. 0-0-0-0, 8-3-3, or by symbols representing a spade, heart, diamond or club. The digits range from 0 to 11, and their frequency of appearance in any of the 54 spaces varies, it is said.

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Bluebook (online)
123 A.2d 541, 22 N.J. 110, 1956 N.J. LEXIS 168, Counsel Stack Legal Research, https://law.counselstack.com/opinion/martell-v-lane-nj-1956.