Larsen v. PTT, LLC

CourtDistrict Court, W.D. Washington
DecidedJune 11, 2024
Docket3:18-cv-05275
StatusUnknown

This text of Larsen v. PTT, LLC (Larsen v. PTT, LLC) is published on Counsel Stack Legal Research, covering District Court, W.D. Washington primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Larsen v. PTT, LLC, (W.D. Wash. 2024).

Opinion

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4 5 UNITED STATES DISTRICT COURT 6 WESTERN DISTRICT OF WASHINGTON AT TACOMA 7 RICK LARSEN, individually and on behalf Case No. 3:18-cv-05275-TMC 8 of all others similarly situated, ORDER GRANTING IN PART AND 9 Plaintiff, DENYING IN PART PLAINTIFF’S MOTION FOR PARTIAL SUMMARY 10 v. JUDGMENT AND DENYING DEFENDANT’S CROSS MOTION FOR 11 PTT, LLC, doing business as High 5 Games, SUMMARY JUDGMENT LLC; HIGH 5 ENTERTAINMENT LLC, 12

Defendants. 13

14 Defendant High 5 Games is a developer of “social casino” applications that, at least until 15 2022, were offered to customers in Washington State. In this class action, Plaintiff Rick Larsen1 16 alleges that two of the apps, High 5 Casino and High 5 Vegas, are illegal under Washington law 17 because they amount to unlicensed gambling, violate the Washington Consumer Protection Act, 18 and have unjustly enriched High 5. After six years of litigation, High 5 moved for summary 19 judgment and Larsen moved for partial summary judgment. Dkt. 269, 275. Having considered 20 the parties’ briefing and the relevant record, the Court concludes the undisputed material facts as 21 to liability show that High 5’s games violate Washington’s gambling laws and the Consumer 22

23 1 When the case was filed, the named plaintiff was Sean Wilson, for whom Rick Larsen was substituted as class representative on March 6, 2023 (Dkt. 216). The Court will refer to Plaintiff 24 throughout this order as “Larsen” or “Plaintiff” for clarity. 1 Protection Act. The parties’ factual disputes over damages, however, must be resolved by a jury; 2 and further briefing is required for the Court to rule on Larsen’s request for permanent injunctive 3 relief. The Court therefore GRANTS IN PART and DENIES IN PART Larsen’s motion for

4 partial summary judgment and DENIES High 5’s cross motion for summary judgment. 5 I. FACTUAL AND PROCEDURAL BACKGROUND High 5 develops and licenses software used in physical gambling machines operated in 6 casinos and for online gambling. See Dkt. 270 ¶¶ 3–7; Dkt. 277-1 at 6. Beginning in 2012, High 7 5 decided to enter the “social gaming” market. Dkt. 270 ¶ 8. The social gaming market 8 encompasses video game applications that are free to download or play online but present 9 players with access to in-application purchases over the course of gameplay. See Dkt. 23 ¶¶ 6–7, 10 10; Dkt. 270 ¶ 8. “Social casino” games are social gaming applications that emulate video slot 11 machines used for gambling in physical casinos. See Dkt. 23 ¶¶ 6, 9. 12 High 5 developed multiple social casino applications, including High 5 Casino and High 13 5 Vegas. Dkt. 270 ¶¶ 8–11. High 5 originally offered its social casino games in Washington. See 14 Dkt. 250-1 at 22–24. According to High 5’s CEO, sometime around 2022 High 5 began efforts to 15 block Washington-based players by geolocating their devices and by asking them to fill out 16 personal information forms with their full addresses. Id. In October 2022, High 5 transferred all 17 ownership, operations, and revenue streams of its social casino applications to a subsidiary, High 18 5 Entertainment LLC. See Dkt. 252-1 at 4–6, 8–10. 19 20 A. High 5’s Social Casino Game Mechanisms and Virtual Coin Sales High 5 Casino and High 5 Vegas have similar user interfaces and game design. See id. 21 Players play on virtual representations of slot machines and select the number of lines they 22 would like to “play” and the number of virtual coins to bet on each spin of the machine. See 23 Dkt. 23 ¶ 9. The visual interface and gameplay of the applications are identical to what can be 24 1 found on physical slot machines located in traditional casinos. See Dkt. 275-1 at 7; Dkt. 275-4 at 2 5. Both applications can be downloaded and played from an individual’s mobile device (like an 3 iPad or smartphone) or played directly on a web browser through a “platform.” This includes

4 third-party portals such as gaming on Facebook, platforms provided by vendors such as Google 5 and Amazon, and High 5’s own internal platform. See Dkt. 270 ¶ 9; Dkt. 275-4 at 5–6. 6 When a player first starts up either High 5 Casino or High 5 Vegas, they create an 7 account and are given a free “initial allotment” of virtual coins. Dkt. 23 ¶ 7; Dkt. 270 ¶ 13, 20. 8 These coins are required for gameplay, which consists of players betting the coins to spin the 9 simulated slot machines found in both games. See Dkt. 270 ¶ 18. The chance for a player to win 10 more coins or lose their bet on a spin is a fixed random chance and not skill-based. See Dkt. 275- 11 2 at 5–6. Both games require a “minimum bet” of coins before a player can “spin” the virtual slot 12 machines. Dkt. 270 ¶ 23. If a player runs out of coins or has less than the amount required for a

13 minimum bet, they cannot play the game until they replenish their supply. See id. 14 Players can purchase additional virtual coins through the game application. Dkt. 23 ¶ 10. 15 The applications prompt players with a message to buy more virtual coins when they are low on 16 coins with a “low coin upsell.” See, e.g., Dkt. 275-1 at 8. Players can buy different “packages” of 17 virtual coins for real currency. See Dkt. 275-4 at 7. The virtual coins can only be used for the 18 bets required to spin the virtual slots in the High 5 games and cannot be transferred or redeemed 19 for real money or prizes. See Dkt. 270 ¶ 15. 20 Separately from purchasing coins, the games also periodically grant players coins free of 21 charge. See Dkt. 23 ¶ 10; Dkt. 82 ¶ 3–5. High 5 Casino and High 5 Vegas give out free coins 22 through different mechanisms. See Dkt. 82 ¶ 3–5. High 5 Casino gives out free coins via a daily

23 grant, allows players to collect free coins every four hours, and allows occasional free spins of a 24 prize wheel to win coins, among other methods. Id. ¶ 5. High 5 Vegas also gives out a free daily 1 grant of coins and additionally has a constantly increasing pot of free coins that stops 2 accumulating after reaching a set maximum amount; players can collect this virtual supply of 3 coins and reset the counter by clicking a button in the game. Id. ¶ 4. Players can also take various

4 other actions to receive free coins such as a referral bonus or a “VIP bonus” based on how 5 frequently a player plays or the size of their bets, among other options. See Dkt. 270 ¶ 20. 6 B. Records of High 5’s Virtual Coin Sales by Third Party Platform Providers 7 High 5 earns revenue from the sale of virtual coins to players of High 5 Casino and High 8 5 Vegas. See Dkt. 275-4 at 7–8. When players buy coins through High 5 Casino or High 5 9 Vegas, their money is collected by the platform hosting their app—such as Apple, Google, 10 Facebook, or High 5’s own platform. See id. at 5–8. The third-party providers take some 11 percentage of the price as a platform fee and remit the rest to High 5. Id. at 7–10. 12 As part of this litigation, Larsen served subpoenas on Amazon, Apple, Google, and Meta

13 (formerly known as Facebook) seeking their platform data recording purchases of virtual coins in 14 High 5 Casino and High 5 Vegas between 2014 and 2023. See Dkt. 275-5–7; Dkt. 277-13, 16, 15 19. The platform providers produced transaction data showing a total of $21,601,064.29 in 16 virtual coin purchases made in High 5 Casino and High 5 Vegas by players based in Washington 17 between April 1, 2014, and December 29, 2023. See Dkt. 277-6–8, 13–21; Dkt. 278 ¶ 16. High 5 18 asserts that its own records show much lower revenue figures. See Dkt. 318 at ¶ 30. In a sworn 19 declaration, High 5’s CEO specifically claims that a remittance document from Meta shows 20 approximately $95,000 in national revenue paid out for High 5 Casino on November 15, 2023, 21 while Meta produced data showing over $3 million in revenue up to November 12. Id. 22 C. Rick Larsen’s Experience Playing High 5’s Games Larsen played virtual slots in High 5 Casino (see Dkt.

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