Larsen v. PTT, LLC

District Court, W.D. Washington·Decided June 11, 2024·No. 3:18-cv-05275·Unknown

Opinion

UNITED STATES DISTRICT COURT AT TACOMA RICK LARSEN, individually and on behalf Case No. 3:18-cv-05275-TMC of all others similarly situated, ORDER GRANTING IN PART AND Plaintiff, DENYING IN PART PLAINTIFF’S MOTION FOR PARTIAL SUMMARY v. JUDGMENT AND DENYING DEFENDANT’S CROSS MOTION FOR PTT, LLC, doing business as High 5 Games, SUMMARY JUDGMENT LLC; HIGH 5 ENTERTAINMENT LLC,

Defendants.

Defendant High 5 Games is a developer of “social casino” applications that, at least until 2022, were offered to customers in Washington State. In this class action, Plaintiff Rick Larsen1 alleges that two of the apps, High 5 Casino and High 5 Vegas, are illegal under Washington law because they amount to unlicensed gambling, violate the Washington Consumer Protection Act, and have unjustly enriched High 5. After six years of litigation, High 5 moved for summary judgment and Larsen moved for partial summary judgment. Dkt. 269, 275. Having considered the parties’ briefing and the relevant record, the Court concludes the undisputed material facts as to liability show that High 5’s games violate Washington’s gambling laws and the Consumer

1 When the case was filed, the named plaintiff was Sean Wilson, for whom Rick Larsen was substituted as class representative on March 6, 2023 (Dkt. 216). The Court will refer to Plaintiff throughout this order as “Larsen” or “Plaintiff” for clarity. Protection Act. The parties’ factual disputes over damages, however, must be resolved by a jury; and further briefing is required for the Court to rule on Larsen’s request for permanent injunctive relief. The Court therefore GRANTS IN PART and DENIES IN PART Larsen’s motion for

partial summary judgment and DENIES High 5’s cross motion for summary judgment. High 5 develops and licenses software used in physical gambling machines operated in casinos and for online gambling. See Dkt. 270 ¶¶ 3–7; Dkt. 277-1 at 6. Beginning in 2012, High 5 decided to enter the “social gaming” market. Dkt. 270 ¶ 8. The social gaming market encompasses video game applications that are free to download or play online but present players with access to in-application purchases over the course of gameplay. See Dkt. 23 ¶¶ 6–7, 10; Dkt. 270 ¶ 8. “Social casino” games are social gaming applications that emulate video slot machines used for gambling in physical casinos. See Dkt. 23 ¶¶ 6, 9. High 5 developed multiple social casino applications, including High 5 Casino and High 5 Vegas. Dkt. 270 ¶¶ 8–11. High 5 originally offered its social casino games in Washington. See Dkt. 250-1 at 22–24. According to High 5’s CEO, sometime around 2022 High 5 began efforts to block Washington-based players by geolocating their devices and by asking them to fill out personal information forms with their full addresses. Id. In October 2022, High 5 transferred all ownership, operations, and revenue streams of its social casino applications to a subsidiary, High 5 Entertainment LLC. See Dkt. 252-1 at 4–6, 8–10. A. High 5’s Social Casino Game Mechanisms and Virtual Coin Sales High 5 Casino and High 5 Vegas have similar user interfaces and game design. See id. Players play on virtual representations of slot machines and select the number of lines they would like to “play” and the number of virtual coins to bet on each spin of the machine. See Dkt. 23 ¶ 9. The visual interface and gameplay of the applications are identical to what can be found on physical slot machines located in traditional casinos. See Dkt. 275-1 at 7; Dkt. 275-4 at 5. Both applications can be downloaded and played from an individual’s mobile device (like an iPad or smartphone) or played directly on a web browser through a “platform.” This includes

third-party portals such as gaming on Facebook, platforms provided by vendors such as Google and Amazon, and High 5’s own internal platform. See Dkt. 270 ¶ 9; Dkt. 275-4 at 5–6. When a player first starts up either High 5 Casino or High 5 Vegas, they create an account and are given a free “initial allotment” of virtual coins. Dkt. 23 ¶ 7; Dkt. 270 ¶ 13, 20. These coins are required for gameplay, which consists of players betting the coins to spin the simulated slot machines found in both games. See Dkt. 270 ¶ 18. The chance for a player to win more coins or lose their bet on a spin is a fixed random chance and not skill-based. See Dkt. 275- 2 at 5–6. Both games require a “minimum bet” of coins before a player can “spin” the virtual slot machines. Dkt. 270 ¶ 23. If a player runs out of coins or has less than the amount required for a

minimum bet, they cannot play the game until they replenish their supply. See id. Players can purchase additional virtual coins through the game application. Dkt. 23 ¶ 10. The applications prompt players with a message to buy more virtual coins when they are low on coins with a “low coin upsell.” See, e.g., Dkt. 275-1 at 8. Players can buy different “packages” of virtual coins for real currency. See Dkt. 275-4 at 7. The virtual coins can only be used for the bets required to spin the virtual slots in the High 5 games and cannot be transferred or redeemed for real money or prizes. See Dkt. 270 ¶ 15. Separately from purchasing coins, the games also periodically grant players coins free of charge. See Dkt. 23 ¶ 10; Dkt. 82 ¶ 3–5. High 5 Casino and High 5 Vegas give out free coins through different mechanisms. See Dkt. 82 ¶ 3–5. High 5 Casino gives out free coins via a daily

grant, allows players to collect free coins every four hours, and allows occasional free spins of a prize wheel to win coins, among other methods. Id. ¶ 5. High 5 Vegas also gives out a free daily grant of coins and additionally has a constantly increasing pot of free coins that stops accumulating after reaching a set maximum amount; players can collect this virtual supply of coins and reset the counter by clicking a button in the game. Id. ¶ 4. Players can also take various

other actions to receive free coins such as a referral bonus or a “VIP bonus” based on how frequently a player plays or the size of their bets, among other options. See Dkt. 270 ¶ 20. B. Records of High 5’s Virtual Coin Sales by Third Party Platform Providers High 5 earns revenue from the sale of virtual coins to players of High 5 Casino and High 5 Vegas. See Dkt. 275-4 at 7–8. When players buy coins through High 5 Casino or High 5 Vegas, their money is collected by the platform hosting their app—such as Apple, Google, Facebook, or High 5’s own platform. See id. at 5–8. The third-party providers take some percentage of the price as a platform fee and remit the rest to High 5. Id. at 7–10. As part of this litigation, Larsen served subpoenas on Amazon, Apple, Google, and Meta

Free access — add to your briefcase to read the full text and ask questions with AI

Larsen v. PTT, LLC, (W.D. Wash. 2024).

Larsen v. PTT, LLC (Larsen v. PTT, LLC) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

Related

Erie Railroad v. Tompkins
304 U.S. 64 (Supreme Court, 1938)
Anderson v. Liberty Lobby, Inc.
477 U.S. 242 (Supreme Court, 1986)
Lujan v. National Wildlife Federation
497 U.S. 871 (Supreme Court, 1990)
In re MasterCard Intern. Inc.
313 F.3d 257 (Fifth Circuit, 2002)
City of Spokane v. Port
716 P.2d 945 (Court of Appeals of Washington, 1986)
Baxter v. Safeway Stores, Inc.
534 P.2d 585 (Court of Appeals of Washington, 1975)
Failor's Pharmacy v. Department of Social & Health Services
886 P.2d 147 (Washington Supreme Court, 1994)
Rousso v. State
239 P.3d 1084 (Washington Supreme Court, 2010)
Bullseye Distributing, LLC v. State, Gambling Com'n
110 P.3d 1162 (Court of Appeals of Washington, 2005)
Panag v. Farmers Ins. Co. of Washington
204 P.3d 885 (Washington Supreme Court, 2009)
Young v. Young
191 P.3d 1258 (Washington Supreme Court, 2008)
Nelson v. Appleway Chevrolet, Inc.
157 P.3d 847 (Washington Supreme Court, 2007)
Tolan v. Cotton
134 S. Ct. 1861 (Supreme Court, 2014)
Himmelsbach v. Ballinger
294 P. 576 (Washington Supreme Court, 1930)
Hederman v. George
212 P.2d 841 (Washington Supreme Court, 1949)
Hauswirth v. Pom-Arleau
119 P.2d 674 (Washington Supreme Court, 1941)