Kaye v. Planning & Zoning Commission

472 A.2d 809, 39 Conn. Super. Ct. 170, 39 Conn. Supp. 170, 1983 Conn. Super. LEXIS 323
CourtConnecticut Superior Court
DecidedOctober 14, 1983
DocketFile 204052
StatusPublished
Cited by3 cases

This text of 472 A.2d 809 (Kaye v. Planning & Zoning Commission) is published on Counsel Stack Legal Research, covering Connecticut Superior Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Kaye v. Planning & Zoning Commission, 472 A.2d 809, 39 Conn. Super. Ct. 170, 39 Conn. Supp. 170, 1983 Conn. Super. LEXIS 323 (Colo. Ct. App. 1983).

Opinion

Jacobson, J.

The first amendment provides that “Congress shall make no law . . . abridging the freedom of speech.” In a series of decisions beginning with Gitlow v. New York, 268 U.S. 652, 666, 45 S. Ct. 625, 69 L. Ed. 1138 (1925), the United States Supreme Court held that the liberty of speech, which the first amendment guarantees against abridgement by the federal government, is within the liberty safeguarded by the due process clause of the fourteenth amendment from invasion by state action. The present case presents to this court the question whether video games are within the ambit of constitutionally protected speech.

The plaintiff has urged that video games are a form of free speech and that the restrictions imposed upon him by the defendant commission abridge that right.

“Entertainment, as well as political and ideological speech,” is protected by the first amendment. Schad v. Mount Ephraim, 452 U.S. 61, 65, 101 S. Ct. 2176, 68 L. Ed. 2d 671 (1981). Underlying the broad pronouncement in Schad as to what constitutes protected speech is the recognition that the first amendment secures the expression of ideas or information. *172 Cohen v. California, 403 U.S. 15, 15-26, 91 S. Ct. 1780, 29 L. Ed. 2d 284, reh. denied, 404 U.S. 876, 92 S. Ct. 26, 30 L. Ed. 2d 124 (1971).

Consequently, entertainment may come within the ambit of the first amendment, but to gain protected status, that entertainment must be designed to communicate or express some idea or some information. Metromedia, Inc. v. San Diego, 453 U.S. 490, 505, 101 S. Ct. 2882, 69 L. Ed. 2d 800 (1981) (dissemination of “information” protected); Cohen v. California, supra; Ginsberg v. New York, 390 U.S. 629, 649, 88 S. Ct. 1274, 20 L. Ed. 2d 195 (opinion of Stewart, J., concurring), reh. denied, 391 U.S. 971, 88 S. Ct. 2029, 20 L. Ed. 2d 887 (1968) (the first amendment guarantees liberty of human expression in order to preserve in our nation what Mr. Justice Holmes called a “free trade of ideas”); Joseph Burstyn, Inc. v. Wilson, 343 U.S. 495, 501, 72 S. Ct. 777, 96 L. Ed. 1098 (1952).

If the court turns to whether video games constitute protected expression it should be borne in mind that “[e]ach medium of expression, of course, must be assessed for First Amendment purposes by standards suited to it, for each may present its own problems.” Southeastern Promotions, Ltd. v. Conrad, 420 U.S. 546, 557, 95 S. Ct. 1239, 43 L. Ed. 2d 448 (1975). In short, the Supreme Court has not articulated any precise test for determining the protection afforded by the first amendment to a given form of expression, such as entertainment.

The question of whether video games are entitled to first amendment protection presents a case of first impression in Connecticut. A survey of decisions throughout the United States demonstrates that there is some confusion about video games as a form of protected speech. As of September, 1983, only two federal courts have addressed precisely the question now *173 before this court, and appear to represent the majority position. Both courts categorically rejected the contention that video games are a protected form of “speech.” America’s Best Family Showplace Corporation v. City of New York, 536 F. Sup. 170 (E.D.N.Y. 1982); Malden Amusement Co. v. City of Malden, 582 F. Sup. 297 (D. Mass. 1983).

In America’s Best Family Showplace Corporation, the plaintiff sought permission to install more than the four video game limit as provided by the city code. After being denied permission, the plaintiff brought an action claiming that video games are protected “speech” rendering restrictive regulatory procedures relating thereto unconstitutional. The court stated (p. 174): “In no sense can it be said that video games are meant to inform. Rather, a video game, like a pinball game, a game of chess, or a game of baseball, is pure entertainment with no informational element. That some of these games ‘talk’ to the participant, play music, or have written instructions does not provide the missing element of ‘information.’ I find, therefore, that although video game programs may be copyrighted, they ‘contain so little in the way of particularized form of expression’ that video games cannot be fairly characterized as a form of speech protected by the First Amendment.” Similarly, the District Court in Malden Amusement Co. v. City of Malden, supra, relying on America’s Best Family Showplace Corporation v. City of New York, supra, found that case to be a persuasive and thorough examination of first amendment law and held that video games are not protected speech within the first amendment.

America’s Best Family Showplace Corporation was followed by Tommy & Tina, Inc. v. Department of Consumer Affairs of the City of New York, 117 Misc. 2d 415, 459 N.Y.S.2d 220, aff’d, 95 App. Div. 2d 724 (1983); City of New York v. Rambling Ram Realty Cor *174 poration, N.Y.L.J., June 29, 1982, p. 6. Moreover, the Supreme Judicial Court of Massachusetts in a lengthy, well reasoned opinion concluded that the plaintiff in the action had not satisfied his burden of demonstrating that video games are or contain protected expression. Caswell v. Licensing Commission for Brockton, 387 Mass. 864, 867, 444 N.E.2d 922 (1983). The Massachusetts court went on to say (p. 867): “Although the affidavit indicates that video games might involve the element of communication that is the sine qua non of first amendment protection — for example a player may strive to shoot down invaders this showing is insufficient to demonstrate protected expression.”

It is notable that some courts have found that video games are deserving of first amendment protection because they contain communicative and expressive elements analogous to motion picture and television entertainment. See Oltmann v. Palos Hills, No. 82CH3568 (111. Cir. Ct., August 20, 1982) (trial judge determined that since video games are similar to movies, they deserve first amendment protection); Gameways, Inc. v.

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Bluebook (online)
472 A.2d 809, 39 Conn. Super. Ct. 170, 39 Conn. Supp. 170, 1983 Conn. Super. LEXIS 323, Counsel Stack Legal Research, https://law.counselstack.com/opinion/kaye-v-planning-zoning-commission-connsuperct-1983.