Interactive Digital Software Association v. St. Louis County, Missouri

329 F.3d 954
CourtCourt of Appeals for the Eighth Circuit
DecidedJuly 9, 2003
Docket02-3010
StatusPublished
Cited by2 cases

This text of 329 F.3d 954 (Interactive Digital Software Association v. St. Louis County, Missouri) is published on Counsel Stack Legal Research, covering Court of Appeals for the Eighth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Interactive Digital Software Association v. St. Louis County, Missouri, 329 F.3d 954 (8th Cir. 2003).

Opinion

329 F.3d 954

INTERACTIVE DIGITAL SOFTWARE ASSOCIATION; Missouri Retailers Association; Video Software Dealers Association; American Amusement
Machine Association; Amusement & Music Operators Association; Interactive Entertainment Merchants Association; BFC Enterprises, Inc.; J.S. Morris and Sons Novelty Company; Vending Enterprises, doing business as Midwest Enterprises, Inc.; Wonder Novelty Co., Appellants,
v.
ST. LOUIS COUNTY, MISSOURI; George R. Westfall, in his official capacity as County Executive of St. Louis County, Missouri; Ronald A. Battelle, in his official capacity as Chief of Police of St. Louis County, Missouri, Appellees.
Thirty-Three Media Scholars; International Game Developers Association; ID Software, Incorporated; American Booksellers Foundation for Free Expression; Association of American Publishers, Incorporation; Freedom to Read Foundation; International Periodical Distributors Association; Motion Picture Association of America, Incorporated; Publishers Marketing; Recording Industry Association of America; The Thomas Jefferson Center for the Protection of Free Expression; American Civil Liberties Union, Amici on Behalf of Appellant.
The Lion & Lamb Project; City of Indianapolis, Amici on Behalf of Appellee.

No. 02-3010.

United States Court of Appeals, Eighth Circuit.

Submitted: March 12, 2003.

Filed: June 3, 2003.

Rehearing and Rehearing En Banc Denied: July 9, 2003*.

Deanne E. Maynard, argued, Washington, DC (Paul M. Smith and David C. Belt, Washington, DC and Paul J. Puricelli, St. Louis, MO., on the brief), for appellant.

Michael A. Shuman, argued, Clayton, MO, for appellee.

Before BOWMAN, MORRIS SHEPPARD ARNOLD, and RILEY, Circuit Judges.

MORRIS SHEPPARD ARNOLD, Circuit Judge.

This is a suit to enjoin the enforcement of St. Louis County Ordinance No. 20,193 (Oct. 26, 2000), which amends Chapter 602 of the St. Louis County Revised Ordinances by adding new sections 602.425 through 602.460. The ordinance, in relevant part, makes it unlawful for any person knowingly to sell, rent, or make available graphically violent video games to minors, or to "permit the free play of" graphically violent video games by minors, without a parent or guardian's consent.1 The plaintiffs (companies or associations of companies that create, publish, distribute, sell, rent, and make available to the public video games and related software) assert that the ordinance violates the right of free speech guaranteed by the first amendment.

The plaintiffs moved for summary judgment, seeking to have the ordinance declared unconstitutional; the district court denied that motion. Interactive Digital Software Ass'n v. St. Louis County, 200 F.Supp.2d 1126 (E.D.Mo.2002). Because the district court had considered and upheld the constitutionality of the ordinance in the course of ruling on the plaintiffs' motion for summary judgment, the district court sua sponte dismissed the case. This appeal ensued. We reverse and remand with directions to the district court to enter an injunction that is not inconsistent with this opinion.

I.

In rejecting the plaintiffs' constitutional challenge to the ordinance, the district court first concluded that video games were not a protected form of speech under the first amendment. Id. at 1135. The district court believed that, because video games are a new medium, they must "be designed to express or inform, and there has to be a likelihood that others will understand that there has been some type of expression" before they are entitled to constitutional protection. Id. at 1132-33, 1134. But the Supreme Court has long emphasized that the first amendment protects "[e]ntertainment, as well as political and ideological speech," see Schad v. Borough of Mount Ephraim, 452 U.S. 61, 65, 101 S.Ct. 2176, 68 L.Ed.2d 671 (1981), and that a "particularized message" is not required for speech to be constitutionally protected, Hurley v. Irish-American Gay, Lesbian & Bisexual Group, 515 U.S. 557, 569, 115 S.Ct. 2338, 132 L.Ed.2d 487 (1995) (internal quotation omitted). See also Winters v. New York, 333 U.S. 507, 510, 68 S.Ct. 665, 92 L.Ed. 840 (1948).

The record in this case includes scripts and story boards showing the storyline, character development, and dialogue of representative video games, as well as excerpts from four video games submitted by the County. If the first amendment is versatile enough to "shield [the] painting of Jackson Pollock, music of Arnold Schoenberg, or Jabberwocky verse of Lewis Carroll," Hurley, 515 U.S. at 569, 115 S.Ct. 2338, we see no reason why the pictures, graphic design, concept art, sounds, music, stories, and narrative present in video games are not entitled to a similar protection. The mere fact that they appear in a novel medium is of no legal consequence. Our review of the record convinces us that these "violent" video games contain stories, imagery, "age-old themes of literature," and messages, "even an `ideology,' just as books and movies do." See American Amusement Mach. Ass'n v. Kendrick, 244 F.3d 572, 577-78 (7th Cir. 2001), cert. denied, 534 U.S. 994, 122 S.Ct. 462, 151 L.Ed.2d 379 (2001). Indeed, we find it telling that the County seeks to restrict access to these video games precisely because their content purportedly affects the thought or behavior of those who play them. See Preamble to St. Louis County Ordinance No. 20,193 (Oct. 26, 2000).

We recognize that while children have in the past experienced age-old elemental violent themes by reading a fairy tale or an epic poem, or attending a Saturday matinee, the interactive play of a video game might present different difficulties. See American Amusement, 244 F.3d at 577-78. The County suggests in fact that with video games, the story lines are incidental and players may skip the expressive parts of the game and proceed straight to the player-controlled action. But the same could be said of action-packed movies like "The Matrix" or "Charlie's Angels"; any viewer with a videocassette or DVD player could simply skip to and isolate the action sequences. The fact that modern technology has increased viewer control does not render movies unprotected by the first amendment, and equivalent player control likewise should not automatically disqualify modern video games that are "analytically indistinguishable from ... protected media such as motion pictures." See Wilson v. Midway Games, Inc., 198 F.Supp.2d 167, 181 (D.Conn.2002).

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