Incredible Technologies, Inc. v. Virtual Technologies, Inc.

284 F. Supp. 2d 1069, 68 U.S.P.Q. 2d (BNA) 1877, 2003 U.S. Dist. LEXIS 16816, 2003 WL 22205618
CourtDistrict Court, N.D. Illinois
DecidedSeptember 23, 2003
Docket03 C 1183
StatusPublished
Cited by2 cases

This text of 284 F. Supp. 2d 1069 (Incredible Technologies, Inc. v. Virtual Technologies, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Incredible Technologies, Inc. v. Virtual Technologies, Inc., 284 F. Supp. 2d 1069, 68 U.S.P.Q. 2d (BNA) 1877, 2003 U.S. Dist. LEXIS 16816, 2003 WL 22205618 (N.D. Ill. 2003).

Opinion

MEMORANDUM OPINION AND ORDER

KENNELLY, District Judge.

Incredible Technologies (IT), creator and manufacturer of the popular coin-operated video golf game “Golden Tee Fore!,” has sued Global VR (GVR), makers of the competing “PGA Tour Golf’ arcade game, for copyright and trade dress infringement. IT has moved for a preliminary injunction, seeking an order barring GVR from distributing its game pending the outcome of the case. This constitutes the Court’s findings of fact and conclusions of law pursuant to Federal Rule of Civil Procedure 52(a).

Facts and Procedural History

IT, a video game design company based in Arlington Heights, Illinois, manufactures and sells a coin operated video golf game called Golden Tee. IT created and introduced Golden Tee in 1989. In 1995, it introduced a dedicated cabinet for the game. Since that time, IT has sold nearly 40,000 games in that cabinet. Though IT also sells a version of the game that can be installed in other arcade game cabinets, the dedicated-cabinet game is its principal product. IT spends significant resources advertising Golden Tee depicted in the dedicated cabinet, some $7 million in the last four years. The game has been a runaway success, enabling IT to capture the lion’s share of the market for coin operated video golf games.

In February 2000, IT began selling Golden Tee Fore!, a revised version of the original game that, by IT’s description, “mimics certain features of the game of golf in a computer generated simulated three-dimensional environment.” 1 The game consists of a software program that projects images and corresponding sounds through a video screen and speakers mounted onto a kiosk-type display cabinet. Players control the swing of a virtual golfer and navigate through various game options by pressing buttons and rotating a trackball fixed in the center of a waist-high control panel attached to the game cabinet in front of the video screen. IT claims copyright protection over the game’s images and sounds, as well as its control panel and display cabinet. IT registered copyrights in Golden Tee Fore! and two subsequent versions (Golden Tee Fore! 2002 and Golden Tee Fore! 2008) in late January 2008, shortly before filing this suit. In May 2003, after the lawsuit was filed, IT obtained registrations for its copyrights in the predecessor works and supplemented one of its previous registrations. It is undisputed that IT deposited with the Copyright Office the proper materials necessary for registration of a multimedia work.

GVR is a video game design company based in San Jose, California. In 2001, GVR decided to make a coin operated *1072 video golf game to compete with Golden Tee. GVR began selling its game, PGA Tour Golf, in 2002. Like Golden Tee, PGA Tour Golf, is operated by means of a trackball and buttons installed on a control panel mounted onto a kiosk-type game cabinet facing a video screen. As with Golden Tee, PGA Tour Golf players scroll through various game options using the trackball and control a virtual golfer’s swing by pulling the trackball toward the player and then spinning it forward, employing force commensurate with the distance they want the virtual golf ball the travel.

GVR began developing the game in 2001 after obtaining from EA Sports, a leading maker of video sports games, a license to use EA’s existing software (including golf courses and player images) from EA’s golf game for personal computers, Tiger Woods Golf. The source code used to control Tiger Woods Golf was used as the basis for PGA Tour Golf. EA also required GVR to follow its “style guide” to ensure that the finished product was recognizable as an EA product using its colors, logos, and certain design features. EA monitored the development process for PGA Tour Golf and had ultimate veto power over the design of the game.

In developing PGA Tour Golf, GVR recognized Golden Tee’s burgeoning popularity. It determined to create a game that was similar enough to Golden Tee so that players of that game could switch to PGA Tour Golf with little difficulty. To this end, GVR obtained a Golden Tee game in a dedicated cabinet and delivered the game to NuvoStudios, the firm GVR had hired to develop its game. GVR also obtained photographs of Golden Tee’s control panel and likewise sent them to Nuvo. GVR instructed Nuvo to design a game that “dropped into a Golden Tee box to work with its controls, which should correspond as closely as possible to Golden Tee, so that a Golden Tee player could step up and play [GVR’s game] with no learning curve.” Pi’s Ex. 15C, p. 7. Nuvo adhered to this directive during the time that it worked for GVR to design the game, and EA did nothing through its oversight of the development process to alter GVR’s goal.

Nuvo worked from the existing Tiger Woods Golf software and made modifications necessary to convert it from a PC game operated with a mouse to an arcade game operated with buttons and a trackball. Nuvo essentially copied, with some stylistic changes, the layout of buttons and instructions on Golden Tee’s control panel. GVR eventually terminated Nuvo’s services before it had completed work on the game. But GVR hired key Nuvo personnel to finish the job, and development continued along a path similar to that which Nuvo had followed. These personnel continued to have access to a Golden Tee game after their employment by GVR. Though the software code for PGA Tour Golf was entirely re-engineered after Nuvo’s termination, the overall look and feel of the game did not change significantly. It is a fair inference that the goal of designing a game that would allow easy conversion of Golden Tee players remained the order of the day even after Nuvo was terminated.

In addition, the game selection and shot selection choices that must be made by a PGA Tour player, as well as sequence of their selection, bear significant similarities to those made by a player of Golden Tee. The two games also include a number of common features and depictions, such as club selection, an overhead map of the hole being played, display of the slope of the green, a wind meter] scorecards, leader boards, and awards for certain types of successful shots. Most or all of these elements were and are in the Tiger Woods PC game. Their depiction in the PGA *1073 Tour Golf game, however, differs significantly from that of the PC game, and bears significant similarities to their depiction in Golden Tee.

There are marked similarities between Golden Tee’s control panel and that of PGA Tour Golf. To be sure, each game uses a different color scheme, and the wording on PGA Tour Golfs panel differs slightly from that on Golden Tee. But the size and shape of PGA Tour Golfs control panel, and the placement of its track ball and buttons, are nearly identical to those of Golden Tee. See Appendix A and B. The same “shot shaping” choices, depicted virtually the same way and in the same sequence, are present on both games. IT established that this was no accident; as noted earlier, GVR wanted to win over Golden Tee players, and it set out to make it relatively simple for them to play PGA Tour. Designing PGA Tour’s control panel to make it as close as possible to Golden Tee’s was the best way to accomplish this result, and that is essentially what GVR did.

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Bluebook (online)
284 F. Supp. 2d 1069, 68 U.S.P.Q. 2d (BNA) 1877, 2003 U.S. Dist. LEXIS 16816, 2003 WL 22205618, Counsel Stack Legal Research, https://law.counselstack.com/opinion/incredible-technologies-inc-v-virtual-technologies-inc-ilnd-2003.