In re: DDMG Estate v.

594 F. App'x 92
CourtCourt of Appeals for the Third Circuit
DecidedFebruary 5, 2015
Docket13-4278
StatusUnpublished

This text of 594 F. App'x 92 (In re: DDMG Estate v.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Third Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
In re: DDMG Estate v., 594 F. App'x 92 (3d Cir. 2015).

Opinion

OPINION *

ROTH, Circuit Judge:

Walt Disney Studios Motion Picture Production 1 appeals the order of the District Court, which affirmed a Bankruptcy Court decision overruling Disney’s objections to the sale of six patents pursuant to Sections 363(b) and 365 of Chapter 11 of the Bankruptcy Code. In re DDMG Estate, No. 12-12568 (Doc. No. 658) (Bankr. D.Del. Dec. 10, 2012). Because we agree that the sale was not subject to a broad license to the patents beyond the G-Force film, we will affirm. 2

1. Background

On April 18, 2008, Disney and In Three, Inc. agreed that In Three would perform 3D conversion services for the film G- *93 Force (the G-Force Agreement). 3 In 2010, well after the production and release of G-Force, In Three sold all of its assets, including the 3D patents used in G-Force, to DDMG. It is undisputed that DDMG did not assume or take by assignment the G-Force Agreement when it acquired the In Three patents. In September 2012, DDMG filed for Chapter 11 bankruptcy and sought approval of the sale of all of its assets, including the 3D patents, to RealD Inc. Disney objected, asserting a continuing interest in the 3D patents. Disney argued that, pursuant to Sections 16(a) and 16(b) of the G-Force Agreement, the holder of the 3D patents could not sue Disney for infringement by vendors “engaged in ‘work’ for Disney,” even if the work was not for the film G-Force.

Section 16(a), captioned “Covenant Not to Sue” provides that In Three:

will not pursue any claim or cause of action or otherwise assert any Company IP 4 ... against [Disney], its Affiliates or any of their respective customers, agents and distributors ... based on work for any of the Producer Parties by a third party vendor. Such agreement does not restrict [In Three’s] right to pursue a claim or cause of action against a third party for services performed by such third party for the Producer Parties; provided, however, [In Three] and its Affiliates agree that they will not pursue any claim or cause of action or otherwise assert any Company IP against such third party entity which might interrupt such third party entity’s services to or on behalf of the Producer Parties.

Section 16(b) granted Disney the option of acquiring a broader license to the 3D patents and technology:

[Disney] may, in its sole discretion, request from [In Three] a license under the Company IP. Within thirty (30) days of receiving such request, [In Three] shall grant to such entity a non-exclusive, transferable (but only to an Affiliate), non-sublicensable, irrevocable, perpetual, worldwide license to make, have made, use, sell, offer for sale, and import any product and perform any method under the Company IP at a fee to be negotiated by the parties in good faith in accordance with then-current industry standards, provided that such fee shall not exceed the lowest license fee provided by Company to any third party.... [I]n the event that [In Three] seeks to sell, assign or otherwise transfer any of the Company IP, or its interest in any of the Company IP, to a third party, [In Three] shall provide prompt written notice to [Disney] not less than sixty (60) days prior to the completion of such sale, assignment, or transfer, and [Disney] or its Affiliates may thereafter obtain a license under the same terms set forth herein.

On December 10, 2012, the Bankruptcy Court overruled Disney’s objections. The Bankruptcy Court determined that Disney *94 did not hold a broad license to the patents under either subsection. Specifically, the Bankruptcy Court found that the covenant not to sue in Section 16(a) does not grant Disney a perpetual license to the patents, and Disney never exercised the option to acquire broad rights to the patents in Section 16(b). Disney moved for reconsideration and requested that the Bankruptcy Court hold that “the Section 16(a) [covenant not to sue] [r]ights are not limited to the G-Force film, but rather to any “work’ being done for [Disney].” After a hearing, the Bankruptcy Court approved the sale and entered the Patent Sale Order on December 21, 2012. The U.S. District Court for the District of Delaware affirmed for the same reasons as the Bankruptcy Court. Disney now appeals.

II. Standard of Review 5

“We exercise plenary review over the District Court’s appellate review of the Bankruptcy Court’s decision and exercise the same standard of review as the District Court in reviewing the Bankruptcy Court’s determinations.” In re Miller, 730 F.3d 198, 203 (3d Cir.2013) (internal quotation marks and citation omitted). “[W]e review a bankruptcy court’s legal determinations de novo, its factual findings for clear error, and its exercises of discretion for abuse thereof.” Id. (alteration in original) (internal quotation marks and citations omitted).

III. Discussion

The sole issue on appeal is the scope of the covenant not to sue in Section 16(a) of the G-Force Agreement. 6 Disney argues that the covenant created a general license to use the 3D patents that extended to all films, not just G-Force. Disney qontends that (1) as a matter of patent law, any sale of the patents should have been held subject to the Section 16(a) covenant not to sue because covenants not to sue for infringement are enforceable as patent licenses; and (2) the debtor’s rights in the patents are limited by prior licenses and covenants not to sue. DDMG and RealD counter that (1) the covenant not to sue relates only to G-Force; (2) the covenant not to sue does not grant a broad license; and (3) the sale of the patents was not subject to the covenant not to sue.

We conclude that the G-Force .Agreement, including Section 16(a), is limited to the G-Force film.

Reading the G-Force Agreement in its entirety, as we must, see State v. Continental Ins. Co., 55 Cal.4th 186, 145 Cal.Rptr.3d 1, 281 P.3d 1000, 1004-05 (2012), the contract is generally limited to the use of In Three’s 3D patents in the G-Force film. At the outset, the G-Force Agreement clearly “set[s] forth the principal terms of the Agreement . .•. with respect to [In Three’s] services for the theatrical motion picture tentatively entitled ‘G-Force.’ ” The G-Force Agreement provides specific instructions for delivery of the completed material for G-Force,

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Bluebook (online)
594 F. App'x 92, Counsel Stack Legal Research, https://law.counselstack.com/opinion/in-re-ddmg-estate-v-ca3-2015.