Hayden v. 2K Games, Inc.

District Court, N.D. Ohio·Decided August 22, 2022·No. 1:17-cv-02635·Unknown

Opinion

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF OHIO EASTERN DIVISION JAMES HAYDEN, ) CASE NO. 1:17CV2635 ) Plaintiff, ) SENIOR JUDGE ) CHRISTOPHER A. BOYKO vs. ) ) OPINION AND ORDER 2K GAMES, INC., et al., ) ) Defendants. ) CHRISTOPHER A. BOYKO, SR. J.: This matter comes before the Court upon the Motion (ECF DKT #99*SEALED & #104* PUBLIC VERSION) of Defendants 2K Games, Inc. and Take-Two Interactive Software, Inc. to Exclude Testimony, Argument or Evidence Regarding the Expert Reports and Opinions of Michal A. Malkiewicz. For the following reasons, the Motion is denied. I. BACKGROUND Plaintiff James Hayden filed his original Complaint on December 18, 2017. His Fourth Amended Complaint was filed on August 19, 2019, alleging copyright infringement by Defendants 2K Games, Inc. and Take-Two Interactive Software, Inc. Defendant Take-Two is a worldwide developer, publisher and marketer of interactive entertainment and video games. Plaintiff alleges that he is the tattoo artist who inked the copyrighted Tattoos on NBA players Danny Green, LeBron James and Tristan Thompson, individuals depicted in Take-Two’s popular basketball simulation series NBA 2K. Michal A. Malkiewicz is a Vice President at Charles River Associates, an international consulting and expert services firm. He received Bachelor of Arts degrees in Economics and Environmental Studies and a Master of Business Administration degree from the University of Chicago. He was awarded concentrations in Accounting, Analytic Finance, Economics, Econometrics & Statistics, and International Business, and a Certificate in Marketing

Analytics. He also holds a Master of Science degree in Applied Economics from Johns Hopkins University, where he obtained a Certificate in Forecasting Practice from the International Institute of Forecasters. Over the last 15 years, Mr. Malkiewicz has applied his education and experience to resolving legal questions, including those related to the evaluation of damages and monetary relief in copyright and other intellectual property infringement or misappropriation disputes. Mr. Malkiewicz has appeared as a consultant or a testifying expert before U.S. and

foreign courts, U.S. and foreign regulatory agencies, the U.S. International Trade Commission, and U.S. and international arbitration organizations. Mr. Malkiewicz was retained by Plaintiff to evaluate certain economic and financial issues related to Plaintiff’s Copyright Infringement claims against Defendants. He was asked to assume Defendants’ liability for infringement of the copyrighted Tattoos, analyze the monetary relief available to Plaintiff and quantify disgorgement damages. In his Report (ECF DKT #99-4*SEALED) provided on May 27, 2021, Mr. Malkiewicz reaches the following conclusions to a reasonable degree of economic

certainty: 1. The evidence demonstrates that the depictions of tattoo designs in general, and of the copyrighted Tattoos in particular, on the avatars of NBA players on whom the tattoos are -2- inked in real life, are a valuable feature of the NBA 2K video games recognized as such by Defendants and the purchasers of the games. 2. Excluding NBA 2K21, Defendants’ net revenues from sales of the Accused Games for the period through March 31, 2021, are $3,171.9 million.

3. Excluding NBA 2K21, Defendants’ gross profits from sales of the Accused Games for the period through March 31, 2021, are $1,961.0 million. 4. Mr. Malkiewicz reserves the right to modify or supplement this Report, in the event that Defendants prepare a calculation of deductible expenses and/or elements of profits realized from sales of the Accused Games attributable to factors other than the copyrighted Tattoos. In the Motion to Exclude (ECF DKT #99-1*SEALED), Defendants object to Mr.

Malkiewicz’s “partial and improperly inflated” disgorgement of profits calculation. Defendants argue that Mr. Malkiewicz’s opinions violate Federal Rule of Evidence 702 and Daubert v. Merrell Dow Pharmaceuticals, 509 U.S. 579 (1993). Defendants assert that Mr. Malkiewicz is not qualified to opine on how the average user interacts with NBA 2K; and his testimony is inadmissible because it is based on the untested assumption that players with higher in-game and real-life ratings will appear more frequently in NBA 2K than players with lower ratings. Mr. Malkiewicz uses that assumption to opine that Plaintiff is entitled to more of Defendants’ profits — that Plaintiff’s “higher-

rated” Tattoos have a greater impact on NBA 2K’s profits. Defendants further contend that Mr. Malkiewicz’s apportionment of Defendants’ profits attributable to the alleged infringement of Plaintiff’s Tattoos and his disgorgement -3- analysis are contrary to the Copyright Act. He artificially inflates his numbers by including justifiably deductible expenses and profits attributable to all tattoos depicted in the video games, not just the profits attributable to Plaintiff’s Tattoos. Defendants complain that Mr. Malkiewicz improperly includes revenue from sales of

virtual currency (“VC”) in his disgorgement figure, despite the fact that VC is not related to infringement of Plaintiff’s copyrighted Tattoos. In opposition (ECF DKT #108*SEALED), Plaintiff responds that Mr. Malkiewicz was not retained to offer, nor does he offer, opinions about how the average user interacts with NBA 2K. Mr. Malkiewicz provides a valid report of Defendants’ gross revenue. He explains the calculations supporting his probability conclusion that the avatars of LeBron James, Danny Green and Tristan Thompson are more prominent than the average NBA 2K player’s

avatar. (ECF DKT #99-4 at 53-56). Moreover, Mr. Malkiewicz’s disgorgement analysis is consistent with the Copyright Act and coincides with the copyright owner’s burden to present proof of the alleged infringer’s gross revenues. Defendants are attacking Plaintiff’s damages expert in an effort to shift their burden onto Plaintiff. The Copyright Act places the burden on the infringer to prove that portions of profit are attributable to factors other than the copyrighted works. In Plaintiff’s view, Mr. Malkiewicz correctly opines that gross revenue “reasonably related” to the infringement includes virtual currency (“VC”), which is earned, purchased and

redeemed as part of the Accused Games.

-4- II. LAW AND ANALYSIS Expert Testimony Pursuant to Federal Rule of Evidence 702, an expert by virtue of knowledge, skill, experience, training or education may provide testimony to assist the trier of fact to

understand the evidence or to determine a fact in issue if the expert testimony is based on sufficient facts or data; the testimony is the product of reliable principles and methods; and the expert has applied the principles and methods reliably to the facts of the case. The standard set in Daubert v. Merrell Dow Pharmaceuticals, Inc., 509 U.S. 579 (1993) requires “that an expert’s opinion be based on a foundation grounded in the actual facts of the case, that the opinion is valid according to the discipline that furnished the base of special knowledge, and that the expert appropriately “fits” the facts of the case into the

theories and methods he or she espouses.” Redmond v. United States, 194 F.Supp.3d 606, 615 (E.D. Mich. 2016) (citing Daubert, 509 U.S. at 591-93). “[E]xpert testimony is not admissible unless it will be helpful to the factfinder.” Redmond, id.

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Hayden v. 2K Games, Inc., (N.D. Ohio 2022).

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