Fortis Advisors, LLC v. Krafton, Inc.

CourtCourt of Chancery of Delaware
DecidedMarch 16, 2026
Docket2025-0805-LWW
StatusPublished

This text of Fortis Advisors, LLC v. Krafton, Inc. (Fortis Advisors, LLC v. Krafton, Inc.) is published on Counsel Stack Legal Research, covering Court of Chancery of Delaware primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Fortis Advisors, LLC v. Krafton, Inc., (Del. Ct. App. 2026).

Opinion

IN THE COURT OF CHANCERY OF THE STATE OF DELAWARE

FORTIS ADVISORS, LLC, a Delaware limited liability company, as the Representative of the former shareholders of Unknown Worlds Entertainment,

Plaintiff,

v. C.A. No. 2025-0805-LWW

KRAFTON, INC.,

Defendant.

OPINION

Date Submitted: January 9, 2026 Date Decided: March 16, 2026

Brian C. Ralston, Nicholas D. Mozal, Ryan M. Crowley, & Megan A. Minnich, POTTER ANDERSON & CORROON LLP, Wilmington, Delaware; John Stokes, Kenneth J. Halpern, & Peter Brody, STRIS & MAHER LLP, Cerritos, California; Dmitry Slavin & Jacqueline Sahlberg, STRIS & MAHER LLP, Washington, DC; Attorneys for Plaintiff Fortis Advisors, LLC

Rudolf Koch, Matthew W. Murphy, Nicole Henry, & Sandy Xu, RICHARDS, LAYTON & FINGER, P.A., Wilmington, Delaware; Atif Khawaja, John P. Del Monaco, Haley S. Stern, & Madeleine M. Xu, KIRKLAND & ELLIS LLP, New York, New York; Madelyn A. Morris & Christopher Stackhouse, KIRKLAND & ELLIS LLP, Chicago, Illinois; Kristin Rose, KIRKLAND & ELLIS LLP, Los Angeles, California; Attorneys for Defendant Krafton, Inc.

WILL, Vice Chancellor Unknown Worlds Entertainment is a video game studio best known for

Subnautica—an underwater survival adventure. Eager to capture its creative magic,

South Korean gaming conglomerate Krafton Inc. acquired Unknown Worlds in 2021

for $500 million upfront plus up to $250 million in contingent earnout payments.

To secure the deal, Krafton contractually guaranteed that Unknown Worlds’

founders—Charlie Cleveland and Max McGuire—along with CEO Ted Gill, would

retain operational control and could only be fired for cause.

As Unknown Worlds prepared to release its hotly anticipated sequel,

Subnautica 2, the parties’ relationship fractured. Internal projections showed the

new title generating significant revenue that would easily trigger the earnout.

Fearing he had agreed to a “pushover” contract, Krafton’s CEO consulted an

artificial intelligence chatbot to contrive a corporate “takeover” strategy.

A campaign to seize control of the studio followed. Krafton locked Unknown

Worlds out of its own publishing platform to prevent the release of Subnautica 2. It

unilaterally posted critical messages on Unknown Worlds’ website. And it abruptly

terminated Cleveland, McGuire, and Gill from their leadership positions, citing a

single reason: a purported lack of game readiness.

After Fortis Advisors LLC sued on behalf of Unknown Worlds’ former

stockholders, Krafton changed tactics. It dropped its argument that the executives

were fired for seeking to prematurely release Subnautica 2. Instead, it claimed

1 Cleveland and McGuire had secretly entered semi-retirement and that all three

leaders had executed massive downloads of company data.

In the first phase of this bifurcated lawsuit, Fortis asks me to determine

whether Krafton breached the transaction agreement by firing Cleveland, McGuire,

and Gill, and usurping their operational control. Fortis proved its claims after an

expedited trial. Krafton’s newly manufactured justifications for the terminations are

pretextual. Cleveland and McGuire had taken on limited roles, but that was long

known to and accepted by Krafton. As for the data downloads, the former employees

were acting to protect the studio’s work product amid Krafton’s takeover attempt.

They kept the data confidential and promptly returned it.

To remedy these breaches, Gill is reinstated as CEO of Unknown Worlds with

full operational authority over the studio. Because restoring him vindicates the

sellers’ operational rights, I decline to return Cleveland and McGuire to the

peripheral roles they occupied before their terminations. Gill—with his authority

restored—may proceed with the early access release of Subnautica 2 when he deems

it appropriate.

To ensure this specific performance remedy is not illusory, the base earnout

period is equitably extended by the duration of Gill’s ouster. Whether Krafton’s

actions wrongfully impaired the earnout, and whether any resulting money damages

are owed, are reserved for the second phase of this litigation.

2 I. BACKGROUND

The following facts were stipulated to by the parties or proven by a

preponderance of the evidence at trial.1

A. Unknown Worlds’ Creation

Charles (Charlie) Cleveland is a “creative vision[ary]” whose life has been

defined by a passion for gaming.2 After a childhood engrossed in video, board, and

role-playing games, Cleveland discovered his calling while studying computer

engineering in college. Rather than pursue a traditional career path, he spent a

summer “lock[ing] [him]sel[f]” in a rented house in Vermont, emerging only when

he and his friends had built a playable game.3 He was “hooked.”4 Cleveland

leveraged the game he built over the summer to land his first job at a game company

in Boston.5

1 Stipulated and Am. Pre-trial Order (Dkt. 132) (“PTO”). Trial occurred over three days, during which six fact and two expert witnesses testified live. The trial record includes 1,538 joint exhibits, including 17 deposition transcripts. Trial testimony is cited as “[Name] Tr.” See Nov. 17-19, 2025 Trial Tr. (Dkts. 151-53). Exhibits are cited by the numbers provided on the parties’ joint exhibit list as “JX __,” unless otherwise defined, and pin cites are to the joint exhibit pagination. See Trial Ex. List (Dkt. 131). Deposition transcripts are cited as “[Name] Dep.” See Notice of Lodging of Deps. (Dkt. 139). 2 Cleveland Tr. 692. 3 Id. at 685. 4 Id. 5 Id. 3 Cleveland’s next spark of inspiration came in 2000, when he played a video

game called Counter-Strike. 6 Counter-Strike was a “revolution” to Cleveland

because it was a user-made modification (or “mod”) built atop an existing game. 7

He spent the next 18 months developing his own mod called Natural Selection.8

In creating Natural Selection, Cleveland pioneered an “early access”

development process that would become his “secret sauce.”9 The early access model

created a “symbiotic relationship” between the developer and players.10 Players

would collaborate with the project, giving them a sense of “ownership” over and

enthusiasm for it.11 Cleveland, in turn, gained immediate feedback on whether

features were “landing,” allowing him to “iterate” until the game was “truly

special.”12

The process worked, and Natural Selection was “successful enough” that

Cleveland realized he could “do this for a job.” 13 He formed Unknown Worlds

6 Id. at 685-86. 7 Id. at 686. 8 Id. 9 Id. at 687-88; Gill Tr. 16. 10 Cleveland Tr. 689; Gill Tr. 13. 11 Cleveland Tr. 689. 12 Id.; Gill Tr. 13. 13 Cleveland Tr. 686. 4 Entertainment in 2001 as a California corporation.14 Cleveland moved to San

Francisco to seek investors for the nascent company. 15

B. The “Magical Pair”

Soon after Cleveland went West, he was joined by his friend Adam (Max)

McGuire (with Cleveland, the “Founders”).16 The two had met in the early aughts

while McGuire was working at a video game studio and Cleveland was creating

Natural Selection.17 McGuire saw Natural Selection’s promise and spent his nights

and weekends developing the mod with Cleveland.18 After Natural Selection

launched, Cleveland and McGuire began to brainstorm on a commercial sequel, and

McGuire joined Unknown Worlds as a co-founder.19

To sell Natural Selection 2 commercially, Cleveland and McGuire could not

rely on an existing game.

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