Epic Games, Inc. v. Apple, Inc.

73 F.4th 785
Procedural entryThis page is a short order in Epic Games, Inc. v. Apple, Inc.. Read the opinion of the Court — 67 F.4th 946
Court of Appeals for the Ninth Circuit·Decided July 17, 2023·No. 21-16506·Published

Opinion

FOR PUBLICATION FILED UNITED STATES COURT OF APPEALS JUL 17 2023 MOLLY C. DWYER, CLERK U.S. COURT OF APPEALS FOR THE NINTH CIRCUIT

EPIC GAMES, INC., No. 21-16506

Plaintiff-counter- D.C. No. 4:20-cv-05640-YGR defendant-Appellant, Northern District of California, Oakland v. ORDER APPLE, INC.,

Defendant-counter-claimant- Appellee.

EPIC GAMES, INC., No. 21-16695

Plaintiff-counter- D.C. No. 4:20-cv-05640-YGR defendant-Appellee,

v.

APPLE, INC.,

Defendant-counter-claimant- Appellant.

Before: S.R. THOMAS and M. SMITH, Circuit Judges, and McSHANE,* District Judge. Concurrence by Judge M. SMITH.

* The Honorable Michael J. McShane, United States District Judge for the District of Oregon, sitting by designation. Apple’s Motion to Stay the Mandate (Dkt No. 247) is GRANTED. Pursuant

to Rule 41(d) of the Federal Rules of Appellate Procedure, the mandate is stayed for

90 days to permit the filing of a petition for writ of certiorari in the Supreme Court.

Apple must notify the Court in writing that the petition has been filed, in which case

the stay will continue until the Supreme Court resolves the petition. See Fed. R.

App. P. 41(d)(2)(B)(ii). Should the Supreme Court grant certiorari, the mandate will

be stayed pending disposition of the case. Should the Supreme Court deny certiorari,

the mandate will issue immediately. The parties shall advise this Court immediately

upon the Supreme Court’s decision.

2 FILED JUL 17 2023

Epic Games v. Apple, Nos. 21-16506 & 16695 MOLLY C. DWYER, CLERK U.S. COURT OF APPEALS M. SMITH, Circuit Judge, concurring in the granting of the motion for a stay of the mandate pending the filing of a petition for certiorari:

Given our general practice of granting a motion for a stay if the arguments

presented therein are not frivolous, I have voted to grant Apple’s motion. See United

States v. Pete, 525 F.3d 844, 850 (9th Cir. 2008) (it is “often the case” that our court

stays the mandate while a party seeks certiorari). I write separately to express my

view that, while the arguments in Apple’s motion may not be technically frivolous,

they ignore key aspects of the panel’s reasoning and key factual findings by the

district court. When our reasoning and the district court’s findings are considered,

Apple’s arguments cannot withstand even the slightest scrutiny. Apple’s standing

and scope-of-the-injunction arguments simply masquerade its disagreement with the

district court’s findings and objection to state-law liability as contentions of legal

error.

I. STANDING

Because Apple’s anti-steering provision negatively affects the revenue Epic

earns through the Epic Games Store, Epic had standing to seek injunctive relief

against that provision pursuant to California’s Unfair Competition Law (UCL), Cal.

Bus. & Prof. Code § 17200 et seq.

To establish standing, a plaintiff must have “suffered an injury in fact that is

concrete, particularized, and actual or imminent.” TransUnion LLC v. Ramirez, 141

1 S. Ct. 2190, 2203 (2021). “[M]onetary harms” are one of the “[m]ost obvious” types

of harm that satisfy the injury-in-fact requirement. Id. at 2204.

Epic has “three primary lines of business, each of which figures into various

aspects of [this case].” Epic Games, Inc. v. Apple, Inc. (Epic II), 67 F.4th 946, 967

(9th Cir. 2023). First, Epic is a “video game developer—best known for the

immensely popular Fortnite.” Id. Second, Epic is the “the parent company of a

gaming-software developer” (Epic International), which still has several apps on

Apple’s App Store. Id. Third, Epic is “a video game publisher and distributor,”

offering “the Epic Games Store as a game-transaction platform” on multiple devices.

Id. at 968. In this last role, Epic is “a direct competitor” of Apple’s App Store “when

it comes to games that feature cross-platform functionality like Fortnite.” Id.

As the panel opinion explained, the second and third lines of business—not

the first—give rise to an injury in fact. See id. at 1000. As the parent company of

Epic International, Epic is harmed because its subsidiary still has apps on the App

Store that are subject to the anti-steering provision. As a games distributor, Epic is

harmed because app developers cannot direct, with the promise of lower prices, their

users to the Epic Games Store, which takes a significantly lower commission on app

purchases than the App Store. As we explained: “[Epic] offers a 12% commission

compared to Apple’s 30% commission. If consumers can learn about lower app

prices, which are made possible by developers’ lower costs, and have the ability to

2 substitute to the platform with those lower prices, they will [almost always] do so—

increasing the revenue that the Epic Games Store generates.” Id.

Such monetary loss is hornbook injury-in-fact, and Apple’s arguments to the

contrary misconstrue both our decision and the record. Apple asserts that Epic lacks

standing because “Epic’s developer program account has been terminated,” meaning

Epic “has no apps on the App Store.” But we did not conclude, as Apple’s argument

suggests, that Epic was injured in its role as a video game developer (i.e., as the

creator of the since-removed Fortnite). We recognized at the very start of our

standing analysis that Apple had “terminated Epic’s iOS developer account,” and

instead determined that Epic suffered an injury-in-fact in its role as a parent company

and competing games distributor. Id. at 1000.

Regarding these two bases on which we actually determined standing, Apple

offers only the conclusory statement that “no trial evidence or findings by the district

court” support them. However, that assertion is simply false. Regarding Epic’s role

as the parent of Epic International, the record contains screenshots showing that Epic

International still has six apps on the App Store, even though the parent company’s

developer account has been terminated.

The record is also filled with support for the common-sense proposition that

Epic is harmed as a competing games distributor because consumers would shift

some of their spending from the App Store to the Epic Games Store if developers

3 could communicate the availability of lower prices on the latter. To begin, Apple’s

own internal documents conclude that two of the “most effective marketing

activities” are “push notifications” and “email outreach,” which are the two practices

prohibited by Apple’s anti-steering provision. Epic Games, Inc. v. Apple Inc. (Epic

I), 559 F. Supp. 3d 898, 1054 (N.D. Cal. 2021); see also Epic II, 67 F.4th at 1001.

Moreover, before the district court, Apple defeated Epic’s proposed market

definition for its Sherman Act claims based on the very kind of factual findings that

it now claims are non-existent. The district court found that video games

increasingly can be “ported across multiple devices” because of the growing

prevalence of cross-platform functionality. Epic I, 559 F. Supp. 3d at 985; see also

Epic II, 67 F.4th at 967 (describing “cross-play,” “cross-progression,” and “cross-

wallet”). “[N]ot all games” feature cross-platform functionality, and some platforms

Free access — add to your briefcase to read the full text and ask questions with AI

Epic Games, Inc. v. Apple, Inc., 73 F.4th 785 (9th Cir. 2023).

73 F.4th 785 (Epic Games, Inc. v. Apple, Inc.) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

Related

Califano v. Yamasaki
442 U.S. 682 (Supreme Court, 1979)
Cargill, Inc. v. Monfort of Colorado, Inc.
479 U.S. 104 (Supreme Court, 1986)
Eastman Kodak Co. v. Image Technical Services, Inc.
504 U.S. 451 (Supreme Court, 1992)
Cachil Dehe Band of Wintun Indians v. California
618 F.3d 1066 (Ninth Circuit, 2010)
Bresgal v. Brock
843 F.2d 1163 (Ninth Circuit, 1988)
Cel-Tech Communications, Inc. v. Los Angeles Cellular Telephone Co.
973 P.2d 527 (California Supreme Court, 1999)
United States v. Pete
525 F.3d 844 (Ninth Circuit, 2008)
Epic Games, Inc. v. Apple, Inc.
67 F.4th 946 (Ninth Circuit, 2023)