Entertainment Software Ass'n v. Granholm

404 F. Supp. 2d 978, 2005 U.S. Dist. LEXIS 28318, 2005 WL 3008584
CourtDistrict Court, E.D. Michigan
DecidedNovember 9, 2005
Docket05-CV-73634
StatusPublished
Cited by5 cases

This text of 404 F. Supp. 2d 978 (Entertainment Software Ass'n v. Granholm) is published on Counsel Stack Legal Research, covering District Court, E.D. Michigan primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Entertainment Software Ass'n v. Granholm, 404 F. Supp. 2d 978, 2005 U.S. Dist. LEXIS 28318, 2005 WL 3008584 (E.D. Mich. 2005).

Opinion

ORDER GRANTING PLAINTIFFS’ MOTION FOR PRELIMINARY INJUNCTION

STEEH, District Judge.

This case questions the constitutionality of Michigan 2005 Public Act 108 (“P.A. 108” or “the Act”), which was signed into law by Gov. Granholm on September 14, 2005, and is to go into effect on December 1, 2005. The Act is designed to prohibit the dissemination, exhibiting, or display of certain sexually explicit and ultra-violent explicit video games to minors without the consent of their parents or guardians, and provides civil and criminal penalties against those who violate the Act. For purposes of this action, plaintiffs are not contesting the constitutionality of Part I of the Act relating to sexually explicit video games. The focus is on Part II, which relates to ultra-violent explicit video games. Oral argument was held on October 31, 2005. For the reasons stated below, plaintiffs’ motion for preliminary injunction preventing defendants and their officers, employees and representatives from enforcing Part II of the Act is GRANTED.

FACTUAL BACKGROUND

Plaintiffs Entertainment Software Association (“ESA”), Video Software Dealers Association (“VSDA”), and Michigan Retailers Association (“MRA”) are associations of companies that create, publish, distribute, sell, and/or rent video games.

The Act makes it a state civil infraction for a person to “knowingly disseminate to a minor an ultra-violent explicit video game that is harmful to minors.” Act, pt. II, § 17. A person who violates this provision is liable for a civil fine ranging from $5,000 to $40,000, depending on the number of violations. Id. The Act also provides misdemeanor criminal penalties of up to 93 days in prison, a fine of $25,000, or both, for store managers who permit a minor to “play or view the playing” of a prohibited video game. Id. § 20. “Ultra-violent explicit video games” under the Act are those that “continually and repetitively depict[ ] extreme and loathsome violence.” Id. § 16(1). “Extreme and loathsome violence” is defined as “real or simulated graphic depictions of physical injuries or physical violence against parties who realistically appear to be human beings, including actions causing death, inflicting cruelty, dismemberment, decapitation, maiming, disfigurement, or other mutilation of body parts, murder, criminal sexual conduct, or torture.” Id. § 16(g). An “ul *981 tra-violent explicit video game” is “harmful to minors” under the Act if it has all the following characteristics:

(I) Considered as a whole, appeals to the morbid interest in asocial, aggressive behavior of minors as determined by contemporary local community standards.
(ii) Is patently offensive to contemporary local community standards of adults as to what is suitable for minors.
(iii) Considered as a whole, lacks serious literary, artistic, political, education, or scientific value for minors.

Id. § 16(h).

The Act’s stated purposes for its restrictions on “ultra-violent explicit” video games are: “safeguarding both the physical and psychological well-being of minors,” “preventing violent, aggressive and asocial behavior from manifesting itself in minors,” and “directly and substantially alleviating the real-life harms perpetrated by minors who play ultra-violent explicit video games.” Act, pt. II, §§ 15(e), (f), (g). The Act finds that “minors who play ultra-violent explicit video games are consistently more likely to exhibit violent, asocial, or aggressive behavior and have feelings of aggression” and that “the effects of media violence on minors ‘are measurable and long-lasting.’ ” Id. §§ 15(a), (b).

Plaintiffs make the following allegations in their complaint, as well as in their motion for preliminary injunction: (I) the Act violates freedom of speech under the First Amendment, because video games are fully protected speech; (ii) the Act violates the Fourteenth Amendment’s Equal Protection Clause, because the Act restricts video games, but not other forms of media violence; (iii) the Act is unconstitutionally vague in that it fails to provide a standard to distinguish video games which are covered under the Act; and (iv) the Legislature’s reliance of the industry’s rating system is an unconstitutional delegation of powers by the Michigan legislature.

STANDARD FOR PRELIMINARY INJUNCTION

The decision of whether or not to issue a preliminary injunction lies within the discretion of the district court. CSX Transp., Inc. v. Tennessee State Bd. of Equalization, 964 F.2d 548, 552 (6th Cir.1992). In determining whether to grant or deny an injunction, the district court is required to consider four factors:

1. whether the movant is likely to prevail on the merits;
2. whether the movant would suffer an irreparable injury if the court does not grant a preliminary injunction;
3. whether a preliminary injunction would cause substantial harm to others; and
4. whether a preliminary injunction would be in the public interest.

G & V Lounge v. Michigan Liquor Control Comm’n, 23 F.3d 1071, 1076 (6th Cir.1994) (citing International Longshoremen’s Ass’n v. Norfolk S. Corp., 927 F.2d 900, 903 (6th Cir.1991), cert. denied, 502 U.S. 813, 112 S.Ct. 63, 116 L.Ed.2d 38 (1991)).

The primary purpose of a preliminary injunction is to maintain the status quo until a decision on the merits can be made. University of Texas v. Camenisch, 451 U.S. 390, 395, 101 S.Ct. 1830, 1834, 68 L.Ed.2d 175 (1981). The court is to be flexible in its consideration, and the four factors are not individual prerequisites to be met, but are viewed as a whole, with each leg of the test balanced against and among the others. In re DeLorean Motor Co., 755 F.2d 1223, 1229 (6th Cir.1985).

ANALYSIS

1. Likelihood of Success on Merits

The Sixth Circuit has held that video games constitute expression protected *982 by the First Amendment. James v. Meow Media, 300 F.3d 683 (6th Cir.2002) (video games can be constitutionally protected free speech in the context of a negligence action in which plaintiff sought to attach tort liability to communicative aspects of defendant’s video games). Furthermore, depictions of violence are entitled to full constitutional protection. See,

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404 F. Supp. 2d 978, 2005 U.S. Dist. LEXIS 28318, 2005 WL 3008584, Counsel Stack Legal Research, https://law.counselstack.com/opinion/entertainment-software-assn-v-granholm-mied-2005.