Edge Games, Inc. v. Electronic Arts, Inc.

745 F. Supp. 2d 1101, 2010 U.S. Dist. LEXIS 108727, 2010 WL 3895533
CourtDistrict Court, N.D. California
DecidedOctober 1, 2010
DocketC 10-02614 WHA
StatusPublished
Cited by6 cases

This text of 745 F. Supp. 2d 1101 (Edge Games, Inc. v. Electronic Arts, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Edge Games, Inc. v. Electronic Arts, Inc., 745 F. Supp. 2d 1101, 2010 U.S. Dist. LEXIS 108727, 2010 WL 3895533 (N.D. Cal. 2010).

Opinion

ORDER DENYING MOTION FOR PRELIMINARY INJUNCTION

WILLIAM ALSUP, District Judge.

INTRODUCTION

In this trademark infringement action involving video-gaming giant Electronic Arts, Inc. and its “revolutionary” first-person, action-adventure video game “Mirror’s Edge,” plaintiff Edge Games, Inc. — a so-called “small video-gaming company” based in Pasadena — moves to preliminarily enjoin defendant Electronic Arts from using the “MIRROR’S EDGE” mark while this dispute unfolds in court. Because plaintiff has failed to establish that it is likely to succeed on the merits, that it is likely to suffer irreparable harm in the absence of preliminary relief, that the balance of equities tips in its favor, or that an injunction is in the public interest, the motion for a preliminary injunction is Denied.

STATEMENT

1. Plaintiff Edge Games, Inc.

Edge Games, Inc. is “one of the oldest surviving video game development and publishing businesses” on the planet — at least, that’s what its founder, chief executive officer, and sole shareholder, Dr. Tim Langdell, would have a jury believe (Lang-dell Decl. ¶¶ 1-3). According to Dr. Lang-dell’s declaration, he began using the “EDGE” mark in connection with video-game marketing and sales back in 1984 through a London-based video-game company called Softek (id. at ¶ 2). Softek is supposedly a predecessor-in-interest to Edge Games. After Dr. Langdell moved to Los Angeles in 1990, he reincorporated Softek as Edge Interactive Media (another supposed predecessor-in-interest to Edge Games). He then incorporated Edge Games — the alleged trademark holder herein — in 2005 (id. at ¶ 3).

Plaintiff Edge Games and its predecessors supposedly developed, distributed, and sold several dozen video games from the mid-1990s through 2010 bearing the asserted marks (id. at ¶ 17). Examples of recent video-game products purportedly marketed by Edge Games and bearing one or more of the asserted marks include “Bobby Bearing,” “Raffles,” “Mythora,” “Pengu,” “Battlepods,” and “Racers” (id. at ¶ 14, Exhs. K-T). Between 2003 and 2009, Edge Games purportedly sold over 11,000 units of Raffles, Mythora, and Racers, which are “packaged PC video game” products, as well as over 45,000 units of Bobby Bearing, Pengu, and BattlePods, which are games that can be played on certain mobile phones (id. at ¶¶ 15-16). In *1104 addition to PC and mobile-phone video games, Dr. Langdell also claims that Edge Games develops, publishes, and/or licenses games for major gaming consoles such as the Sony PlayStation 3, and that various releases are currently being developed for gaming consoles and platforms including Microsoft’s Xbox 360, the Nintendo Wii, and the Apple iPhone and iPad (id. at ¶ 15).

According to Dr. Langdell, these “upcoming” releases from Edge Games will supposedly be sold through the same retailers that the accused products were (and are still being) sold, such as Amazon.com, Best Buy, and Target (id. at ¶ 20). In sum, based upon Dr. Langdell’s declaration, Edge Games is a legitimate “small video-gaming company” that is active in the video-gaming industry.

2. Defendant Electronic Arts, Inc.

Electronic Arts — or EA for short — is a leading “interactive entertainment” company that develops, publishes, and distributes video games and related software for modern gaming consoles including Microsoft’s Xbox 360, the Sony PlayStation 3, and the Nintendo Wii, as well as for PCs, Macs, and various mobile-gaming devices. Since its formation in 1982, EA has grown to become an international, publicly traded corporation with more than ten video-game development studios spanning the globe. In 2009 alone, EA had sales exceeding one million units for at least 31 of its active video-game franchises (Hershberger Decl. ¶ 2).

“Mirror’s Edge” is one of EA’s modestly successful video-game franchises. Developed by EA Digital Illusions CE AB (or “EA DICE” for short) in Stockholm, Sweden — one of EA’s ten video-game development studios — the “Mirror’s Edge” franchise stands at the heart of the instant trademark dispute (id. at ¶ 3).

3. The “Mirror’s Edge” Franchise

In July 2007, EA announced in “Edge Magazine” — a leading print and online video-game magazine published by Future Publishing — that its EA DICE development studio was creating a “revolutionary new take on the first-person action adventure game” entitled “Mirror’s Edge” (id. at ¶ 4). The announcement was a cover story in the magazine, and it was accompanied by a press release issued by EA on July 11, 2007, officially announcing the development of the “Mirror’s Edge” video game (id. at Exh. A; Binns Decl. ¶ 3, Exh. F). According to EA’s senior marketing director, Lincoln Hershberger, “Mirror’s Edge” was widely known and discussed throughout the gaming industry and became one of the most anticipated video-game releases of 2008 (Hershberger Decl. ¶ 5). Tens of millions of dollars were invested by EA in the game’s development, which spanned three years and involved a team of over 60 individuals (id. at ¶ 8).

The game itself is set in a city of gleaming skyscrapers with reflective surfaces and empty streets, whose population has been marginalized by a totalitarian regime. Players interact with and explore this world through the eyes of a character named “Faith,” who is a messenger (or, as the game describes her, a “runner”) tasked with covertly delivering information, messages, and other items within the city while evading government surveillance. The network of rooftops and aerial sky-ways that Faith and other “runners” utilize to make these deliveries and evade the government is dubbed the “Mirror’s Edge” (id. at ¶ 6).

Prior to its official release, “Mirror’s Edge” was demonstrated and publicized at numerous industry events, including the Game Developers Conference in February 2008 and the Electronic Entertainment Expo (or “E3”) in July 2008. E3 is widely *1105 regarded as the most important expo in the video-game industry (id. at ¶ 9). Also in July 2008, “Mirror’s Edge” was showcased at Comic-Con, the largest comic-book convention in the world, where a limited-run comic-book adaptation of “Mirror’s Edge” was announced. The six-issue “Mirror’s Edge” comic “miniseries” was published in 2008 and 2009 by a division of DC Comics (id. at ¶ 10). In total, EA invested over $9 million to market “Mirror’s Edge” in North America (id. at ¶ 11).

In November 2008, “Mirror’s Edge” was released for the Sony PlayStation 3 and Microsoft’s Xbox 360. A PC version followed in January 2009 (id. at ¶ 13). These games were sold through retail channels including mass merchandisers (e.g., Walmart, Target), electronics sellers (e.g., Best Buy), video-game resellers (e.g., GameS-top), club stores (e.g., Costco), and online retailers (e.g., Amazon.com) (id. at ¶ 14).

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745 F. Supp. 2d 1101, 2010 U.S. Dist. LEXIS 108727, 2010 WL 3895533, Counsel Stack Legal Research, https://law.counselstack.com/opinion/edge-games-inc-v-electronic-arts-inc-cand-2010.