D'Orio v. Jacobs

275 P. 563, 151 Wash. 297, 1929 Wash. LEXIS 579
CourtWashington Supreme Court
DecidedMarch 19, 1929
DocketNo. 21741. Department One.
StatusPublished
Cited by10 cases

This text of 275 P. 563 (D'Orio v. Jacobs) is published on Counsel Stack Legal Research, covering Washington Supreme Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
D'Orio v. Jacobs, 275 P. 563, 151 Wash. 297, 1929 Wash. LEXIS 579 (Wash. 1929).

Opinion

Tolman, J.

This is an action to recover $202.50, the purchase price of certain Advertoshare game boards, the price and purchase of which are admitted, but, as an affirmative defense, it is pleaded that the goods sold were devices for use and to be used for gambling or lottery purposes, for a gift enterprise or for games of chance in violation of the constitution and statutes of this state and certain ordinances of the city of Seattle; that therefore the sale and purchase was illegal and void and the purchase price is not in law recoverable.

The plaintiff had judgment below for the full amount demanded, and the.defendant appeals. The sole question is as to the purpose and use of the game boards.

*298 Probably no one of mature years and reasonable understanding knows less about tbe game of checkers than does the writer of this opinion. The purpose and use of the boards can therefore be best stated by quoting the findings of fact as made by the trial court. To our uncomprehending minds, there is nothing in the testimony to in any way impeach these findings, which, so far as they touch upon the use of the boards, read:

“V
“That the said merchandise sold to the said defendant consisted of Advertoshare game boards, a true and correct photostatic copy of one of which is in evidence as plaintiff’s Exhibit ‘A.’ That upon the face of each board there appears a regular standard checker board, and the squares used in the checker problem are numbered. Upon the board there are 400 or more holes perforated through the board in each of which there is a small slip of paper, and upon the board is a list of 10 names, and opposite these names appears the color of the checkers, and after every color appear the numbers upon which these respective checkers are to be placed. The customer pays 10c to purchase one of the slips of paper. Upon this slip of paper appears one of the names which appear on the face of the board. Each problem is an ending of a game of checkers which has been partly played. That the customer then places the checkers upon the checker board, as is indicated after the name, which appears upon his slip of paper. Then he is to move both colored checkers — the dark colored checkers to be moved first. If the customer can then move the checkers in such a way that the dark colored checkers win over the light colored checkers the customer solves the checker problem and receives a prize. That the slips of paper which the customer has received, are good and apply upon the purchase price of merchandise, which is advertised on the face of the board. That in all problems that appear upon the board, the dark colored checkers can win if the player moves the *299 checkers in the proper way. That in every problem, therefore, the dark colored checkers can win over the light colored checkers, if the person playing the game has sufficient skill as a checker player to move his checkers skillfully.
“VI
“If the player plays the game in good faith and has the dark colored checkers win over the light colored checkers he receives one of the boxes of candy, or other prize, displayed with the board. There is to be displayed with the board a number of special boxes of candy for the purpose of advertising. The slips which the customer has received are receipts for the 10c paid and are good for 10c credit on the purchase price of this special advertising candy displayed, or of a checker book or booklet or other merchandise which the merchant or dealer desires to so advertise, whether or not he solves the problem. If he solves the problem, as indicated above, playing in good faith, he is given an additional box of candy as a prize. For the reason that there is also displayed on the face of the board an advertisement of a checker book containing the solution of the problems on any board as well as a general treatment of the subject of checker playing, and because it is thus possible for any player to memorize any checker problem and be able to win it invariably, the merchant displaying the board reserves the right and option to give or withhold the prize upon the solution of the problem. This is necessary for his protection, and the player is given notice of this option before he pays the 10c. This option is so stated upon the face of the board. But in any event the slip received for 10c is good upon the purchase price of the candy and booklet advertised.
“VII
“The merchant or dealer arranges to award prizes for correct solutions of the checker problems which accompany the board and are selected bv the customer. There are ten checker problems and there are an equal number of each checker problem on each board. Every *300 checker problem is capable of solution by the exercise of ordinary skill in the application of the ordinary rules and principles of the game of checkers.
“Yin
“If the customer fails to obtain a correct solution of the problem within a given time which has been arranged previously, the customer receives no prize but he may, if he desires take the problem home, solve it and present a written record of his solution, which solution shall be considered in competition with other solutions of the same problem, and prizes are awarded for the best (3) solutions of each problem, and in case of a tie neatness of presentation is the deciding factor. The object in the competition with other solutions of the same problem is to solve the problem in the smallest number of moves. Each problem is capable of solution in more than one way, each method of solution requiring a different number of moves. There is provided with each board an envelope for the use of the merchant or dealer only, with instructions printed thereon showing the minimum moves for the best solution of each problem to make the dark colored checkers win over the light colored checkers, which the merchant or dealer keeps at hand for ready reference. If the customer obtains a correct solution of the checker problem within a given time which has been arranged previously, he is awarded a prize; and he may also, if he desires, present his solution in writing for competition with other written solutions of the same checker problem.
“IX
“That the plaintiff, Julius D’Orio, is one of the champion checker players in the country, and is the originator and patentee of said Adverto share game board, and is the manufacturer and original seller thereof. That the defendant is a retail merchant or dealer in the city of Seattle, Washington, and purchased said boards for use and operation, and the same are being used and operated by the defendant, in conformity with the method and plan of use and operation herein described.
*301 “X
“That the element of skill clearly predominates in the game, and the element of chance is negligible. That the said game boards are not used for gambling or betting, and are not a lottery, nor a gift enterprise, nor a game of chance.

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Bluebook (online)
275 P. 563, 151 Wash. 297, 1929 Wash. LEXIS 579, Counsel Stack Legal Research, https://law.counselstack.com/opinion/dorio-v-jacobs-wash-1929.