Commonwealth v. Club Caravan, Inc.

571 N.E.2d 405, 30 Mass. App. Ct. 561, 1991 Mass. App. LEXIS 306
CourtMassachusetts Appeals Court
DecidedMay 13, 1991
Docket90-P-180
StatusPublished
Cited by19 cases

This text of 571 N.E.2d 405 (Commonwealth v. Club Caravan, Inc.) is published on Counsel Stack Legal Research, covering Massachusetts Appeals Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Commonwealth v. Club Caravan, Inc., 571 N.E.2d 405, 30 Mass. App. Ct. 561, 1991 Mass. App. LEXIS 306 (Mass. Ct. App. 1991).

Opinion

Armstrong, J.

On the defendants’ motions to dismiss 133 indictments for various gaming offenses or for conspiracies, all based on video poker machines, the judge ruled that the machines were not gambling devices per se and thus dismissed nineteen indictments not based on actual use of the machines for gambling, or, in the conspiracy indictments, knowledge of such actual use by an alleged coconspirator. The Commonwealth has appealed from the dismissals. 2

Most of the indictments were framed under G. L. c. 271, § 7, as appearing in St. 1968, c. 115, which prohibits setting up, promoting, or operating “a lottery for money or other property of value,” a term that has been held to include devices such as slot machines, pinball machines, and the like. See Commonwealth v. Lake, 317 Mass. 264 (1944); Commonwealth v. Rivers, 323 Mass. 379 (1948). The latter decision held that a prize of free games constituted “other property of value.” In response, the Legislature (by St. 1949, c. 361) adopted G. L. c. 140, § 177A, which authorized licensure of “automatic amusement devices,” machines that enable a user to play “any game involving, in whole or in part, the skill of the player, including, but not exclusively, such devices as are commonly known as pinball machines including free play pinball machines.” Subsection (6) prohibited allowing such a device to be used “for the purpose of gambling,” and subsection (7) exempted machines licensed under § 177A from G. L. c. 271, § 7. The net effect of the new law was considered in Commonwealth v. Macomber, 333 Mass. 298, 300-301 (1955), which viewed an automatic game machine, so long as it involved some element of skill and rewarded the winning player only with free games or extended playing times, as not violating G. L. c. 271, § 7. See *563 also Marshfield Family Skateland, Inc. v. Marshfield, 389 Mass. 436, 441-442, appeal dismissed, 464 U.S. 987 (1983); G.J.T., Inc. v. Boston Lic. Bd., 397 Mass. 285, 294-297 and n.18 (1986).

The judge ruled correctly that play on the video poker machines in question involved as matter of law an element of skill, thus qualifying the machines for licensure under G. L. c. 140, § 177A(1) and (2), as automatic amusement devices. The statute does not limit “skill” to physical skills, such as the hand-eye coordination or reflexes that help one playing a video action game machine (e.g., Pac-man) or a pinball machine with manual flippers. One of the Commonwealth’s expert witnesses, an agent of the Federal Bureau of Investigation, had told the grand jury that a video poker machine, while it failed to utilize most of the skills that make for a good poker player (e.g., the use of bluffing, raising, throwing in a hand), nevertheless employed some element of skill (albeit “less than twenty-five percent”) because it rewarded prudent calculations of the probabilities of filling in various “dealt” hands through discards and draws weighed against the known rewards if the draws should be favorable. (The rewards, shown on the face of the machine demonstrated by a State trooper, ranged from one free game for a pair of aces, the lowest winning hand, to fifty free games for a straight flush.) The State trooper’s statement that the machines employed “absolutely no skill” was properly disregarded as an expert opinion in discord with the subsidiary facts on which it was based. 3 Compare Nass v. Duxbury, 327 *564 Mass. 396, 401 (1951); Gladstone v. Treasurer & Recr. Gen., 337 Mass. 48, 51 (1958); Swartz v. General Motors Corp., 375 Mass. 628, 633 (1978); Reed v. Canada Dry Corp., 5 Mass. App. Ct. 164, 166 (1977); Giannasca v. Everett Aluminum, Inc., 13 Mass. App. Ct. 208, 211 (1982).

Since the video poker machines involved an element of skill and ostensibly paid off winners only with free games, the judge' correctly dismissed the indictments based solely on having such machines on hand for the use of patrons. The judge correctly ruled, we think, that licensed machines so used were exempt not only from G. L. c. 271, § 7, this exemption being explicit in G. L. c. 140, § 177A(7), but also from G. L. c. 271, §§ 5 and 17, seemingly overlapping statutes which in relevant part prohibit keeping a place for gaming or keeping gaming apparatus. See Commonwealth v. Wetherell, 340 Mass. 422 (1960). The purpose of § 177A, to legalize and license machines that utilize some element of skill and pay off winners only with free games, would otherwise be thwarted. See Marshfield Family Skateland, Inc. v. Marshfield, 389 Mass. at 441.

The evidence in some cases, however, showed actual use of the machines for gambling: i.e., paying off in money rather than free games. The machines were built to accommodate this. The running total of games credited to a player showed on the video screen. The total would rise by one for each quarter inserted — these could be stacked 4 — and for each game awarded as winnings; it would decline by one for each hand played, unless the player elected to bet multiple game *565 credits on a hand so as to multiply his potential winnings.* *** 5 Where the machines were used for gambling, a player could cash in his accumulated game credits. The bartender would give the player twenty-five cents times the number of game credits shown on the machine, then activate a “knock-off’ switch (sometimes a recessed button, sometimes a key switch, sometimes a magnetic switch operated by striking the machine in a particular spot) that would erase from the screen the total of credited games. Two meters inside a locked compartment under the machine kept track of quarters inserted (i.e., games paid for) and games knocked off. The service man from the distributor would periodically open the compartment, repay the bar or lounge for the games knocked off, and split the net proceeds (games paid for less games knocked off) with the bar or lounge. This, at least, was the pattern in the bars, lounges, or clubs where payoffs had been observed and bartenders or other employees were willing to talk. In several cases where bartenders were observed (by undercover police officers) paying off users of video poker machines the police had not witnessed, and did not have independent evidence of, reimbursements of such payoffs by the servicing company.

The judge drew the lines as follows. Where a machine was used for gambling, i.e., where there was evidence of a payoff to a customer, the judge ruled that the machine, by the express terms of G. L. c. 140, § 177A(6), was in violation of that statute and thus lacked protection from the prohibitions of the gaming laws such as G. L. c. 271, §§ 5, 7, 8, and 17. The mere keeping of such a machine (§ 5) was unlawful. 6 *566

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Bluebook (online)
571 N.E.2d 405, 30 Mass. App. Ct. 561, 1991 Mass. App. LEXIS 306, Counsel Stack Legal Research, https://law.counselstack.com/opinion/commonwealth-v-club-caravan-inc-massappct-1991.