Campos v. Helmhold

District Court, W.D. Washington·Decided June 3, 2024·No. 2:22-cv-01806·Unknown

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON AT SEATTLE

NATHAN CAMPOS and JANET GARVEY Case No. C22-1806-RSM Plaintiffs, ORDER RE: DEFENDANTS’ ARBITRATION, DISMISS, AND v. STAY DISCOVERY BIG FISH GAMES, INC., a Washington corporation, et al.,

Defendants.

This matter comes before the Court on Defendants Big Fish Games, Inc. and Product Madness, Inc. (collectively, “Defendants”)’ “Motion to Compel Arbitration or, in the Alternative, to Dismiss.” Dkt. #96. Plaintiffs Nathan Campos and Janet Garvey (collectively, “Plaintiffs”) oppose the Motion. Dkt. #104. Defendants’ request that this Court: (1) compel Plaintiff Garvey to arbitrate her claims; (2) stay Plaintiff Campos’ claims pending resolution of Plaintiff Garvey’s arbitration; or, in the alternative, dismiss with prejudice Plaintiffs’ third cause of action related to Plaintiff Garvey’s claims. Dkt. #96 at 1, 24. Defendants have also filed a “Motion to Stay Discovery as to Plaintiff Garvey’s Claims Pending Ruling on Motion to Compel Arbitration or Dismiss.” Dkt. #108. Plaintiff Garvey opposes the Motion. Dkt. #110. For the reasons set forth below, the Court DENIES IN PART and GRANTS IN PART Defendants’ Motion to Compel Arbitration or, in the Alternative, to Dismiss, and DENIES AS MOOT Defendants’ Motion to Stay Discovery. II. BACKGROUND Plaintiffs filed their third Amended Complaint on January 11, 2024. Dkt. #92. Plaintiffs bring this putative class action alleging damages from being “deceived into making in-game purchases of deceptively marketed in-game items in the mobile application games Big Fish Casino and Jackpot Magic slots (collectively, “the Games”) and lost those purchases to the Games’ unlawful and unfair casino-style games of chance.” Id. at 2. Plaintiffs allege that Defendants “deceived consumers” by “inundat[ing]” them with false sales promotions and limited time bonuses for discounted in-games goods through the use of “strikethrough pricing and statements like ‘SALE!’ and ‘5.5x’ alongside countdown clocks to trick consumers into believing they were benefiting from limited-time promotions that substantially increased the value of their in-game purchases.” Id. at 3-4. Plaintiffs allege that these “purported savings were false” because “the stricken ‘original’ pricing” was not the regular pricing for these goods and the special offers were not time-limited or true discounts because “these purported sales run almost perpetually and are only unavailable for trivial periods of time.” Id. at 4. Plaintiffs raise claims under the Washington Consumer Protection Act (“WCPA”) RCW Chapter 19.86, the Revised Code of Washington § 4.24.070, California’s Unfair Competition Law (“UCL”), California’s False Advertising Law (“FAL”), the North Carolina Deceptive Trade Practice Law, as well as common law claims for fraud, negligent misrepresentation, and unjust enrichment. Id. at 22-47. A. The Games The following facts are taken from Plaintiffs’ third Amended Complaint, Dkt. 92. The Games are mobile application casino-style games developed and distributed by Defendants. Users receive a few free chips or coins upon downloading and periodically when logging into the Games. Users may purchase chips and coins through virtual stores using real money as well. Upon logging in, pop-up advertisements for “sales” on chips or coins appear. Most sales include a countdown timer showing the remaining time for that sale. Many also include “strikethrough” prices, purportedly showing what a user would normally receive for the same amount of money as opposed to the sale. An example would be a $1.99 bundle including 20,000 coins stricken through in comparison to a sale amount of 165,000 for the same price for a limited time. The sales with countdown timers purportedly show a lower price offered for a limited amount of time. Plaintiffs allege, however, that the chips and coins are “almost always” offered at higher price points than the strikethrough prices, and the countdown timer sales “exist almost perpetually and are unavailable for only trivial periods of time, if at all.” Dkt. #92 at 11, 14. In order to use the Games, users must accept the Terms of Use, which include a mandatory arbitration and class waiver provision, which users “may opt out of the binding arbitration requirement by sending written notice within thirty (30) days of [their] acceptance of these Terms.” Dkt. #96 at 8. B. Parties Plaintiff Campos is a citizen of California who downloaded the Games from the Apple App Store in 2022. Dkt. #92 at 5. Plaintiff Campos sent timely written notice to opt out of the dispute resolution provisions, including mandatory arbitration, choice of law, and venue provisions. Id. Plaintiff Garvey is a citizen of North Carolina who began playing the Games prior to 2021. Id. at 6. In 2020, 2021 and 2023, Plaintiff Garvey opted out of the Games’ mandatory arbitration and class waiver provisions. Id. at 7; Dkt. #104 at 10. Defendant Big Fish Games, Inc., is a Washington corporation with its principal place of business in Seattle, Washington. Dkt. #92 at 6. Defendant Product Madness, Inc., is a Delaware corporation with its principal place of business in London, England. Id. at 8. Defendant Product Madness also is registered in California, with an agent for service in the state, and its principal place of business is registered as Defendant Big Fish Games, Inc.’s address in Seattle, Washington. Id. C. Kater Settlement In 2015, the Kater case was filed in this District, alleging that the Games were illegal gambling games and bringing user claims for violations of WCPA RCW 4.24.070 and other statutory and common law claims. Dkt. #96 at 7. As part of the approved class action settlement, class members agreed to release all claims, accrued or not, that arise out of or relate to actions relating to the Games’ operations or the sale of virtual coins or chips, such as claims that the Games are illegal gambling games and that the coins or chips are “things of value.” Id. Class members also stipulated that these virtual coins or chips are not things of value, and members were estopped from this contention. Id. The settlement also released claims as to Defendant Big Fish Games and its successors, assigns, and corporate affiliates. Id. Plaintiff Garvey was a class member in the Kater settlement. Id.; Dkt. #92 at 6. D. Terms of Service Opt-Out Upon transfer of the Games’ operation from Defendant Big Fish Games to Defendant Product Madness, an in-game pop-up presented to all active users which required them to accept updated Terms of Service to continue play. Dkt. #96 at 7-8. This was a mandatory pop-up screen with a button titled “AGREE” that users had to click to continue use, as well as hyperlinks to the Privacy Policy and Terms of Service. Id. at 8. The Terms of Service contained a mandatory arbitration clause. Id. Users could opt out of the arbitration requirement by sending a written notice to Defendant Product Madness at a specified Delaware address within thirty days of acceptance of the Terms of Service. Id. The Terms of Service also included provisions that arbitration and litigation would be on an individual basis with no class actions or class arbitrations. Id. These Terms of Service are governed under Delaware law. Id. According to Defendants, Plaintiff Garvey clicked “AGREE” to the new Terms of Service on December 1, 2023, but Defendants claim they never received a written notice of opting out of any of the terms. Id. at 8-9. Plaintiff Garvey contends that she sent a written opt- out notice to Defendant Product Madness on December 1, 2023. Dkt. #104 at 4. III. DISCUSSION A. Legal Standard a. Arbitration “The [Federal Arbitration Act (“FAA”)] provides that any arbitration agreement within its scope ‘shall be valid, irrevocable, and enforceable,’ and permits a party ‘aggrieved by the alleged

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