British Columbia Lottery Corporation v. Ma

CourtDistrict Court, S.D. New York
DecidedSeptember 23, 2024
Docket1:23-cv-00649
StatusUnknown

This text of British Columbia Lottery Corporation v. Ma (British Columbia Lottery Corporation v. Ma) is published on Counsel Stack Legal Research, covering District Court, S.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
British Columbia Lottery Corporation v. Ma, (S.D.N.Y. 2024).

Opinion

UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORK

BRITISH COLUMBIA LOTTERY CORPORATION, Plaintiff, 23-CV-649 (JPO)

-v- OPINION AND ORDER

NEHEMIAH CHUN MA, et al., Defendants.

J. PAUL OETKEN, District Judge: Plaintiff British Columbia Lottery Corporation (“BCLC”) brings this action against Defendants Nehemiah Chun Ma and Gamesense, LLC (“Defendants”), asserting claims of trademark infringement and false designation of origin pursuant to Sections 35 and 43(a) of the Lanham Act, 15 U.S.C. §§ 1114, 1125(a); injury to business reputation and dilution pursuant to Section 360-l of the New York General Business Law; and unfair competition and trademark infringement under New York common law. Before the Court is BCLC’s motion for summary judgment. For the reasons that follow, the motion is denied. I. Background A. Factual Background The following facts are drawn from BCLC’s Rule 56.1 Statement (ECF No. 30 (“BCLC SOF”)), Defendants’ Response to BCLC’s Rule 56.1 Statement (ECF No. 40 (“Defs.’ SOF.”)), Plaintiff’s First Amended Complaint (ECF No. 11 (“FAC”)), and Defendants’ Memorandum in Opposition to Plaintiff’s Motion for Summary Judgment (ECF No. 34 (“Opp.”)). These facts are undisputed unless otherwise noted, and they are construed in the light most favorable to the Defendants as the non-moving party. See Friend v. Gasparino, 61 F.4th 77, 84 (2d Cir. 2023) (citing Terry v. Ashcroft, 336 F.3d 128, 137 (2d Cir. 2003)). BCLC is a Canadian Crown Corporation that owns and operates GameSense, a program that promotes responsible gambling. (BCLC SOF ¶ 1.) Gamesense, LLC, is a limited liability company that sells video game accessories. (Id. ¶ 22.) In 2009, BCLC launched GameSense, an educational program that aims to combat the health and financial consequences that can arise from gambling addictions and other “problem

gaming.” (BCLC SOF ¶¶ 4-5.) BCLC has entered into licensing agreements with a range of casinos and state lottery corporations to offer GameSense programming (id. ¶ 8),1 which can include physical GameSense information centers, giveaways of GameSense educational materials, in-person advising, television promotions, and social-media campaigns (id. ¶ 10). Licensees are given digital files created by GameSense and the licensee prints and places the materials themselves. (Defs.’ SOF ¶ 36). The Massachusetts Gaming Commission requires Massachusetts casinos to provide on- site space for GameSense programming (Defs.’ SOF ¶ 41). GameSense is also used throughout MGM’s seventeen Las Vegas properties, at an MGM property in Detroit, Michigan, and on

MGM’s online and mobile gaming platform and social media accounts. (BCLC SOF ¶ 10.) BCLC owns the registered trademark for GameSense in connection with “downloadable audiovisual presentations in the field of responsible gambling,” “printed educational materials in the field of responsible gambling,” and “providing educational information in the field of responsible gambling to casino patrons.” (Id. ¶ 2.) The registered trademark (No. 5,042,200) is shown below:

1 Licensees include MGM Resorts International Operations, Inc. (“MGM”); Massachusetts Gaming Commission; the Connecticut Lottery Corporation; the Colorado Lottery; the Kentucky Lottery; IGT Indiana, LLC; and the Oregon Lottery. (BCLC SOF ¶ 8.) (FAC ¥ 9.) BCLC also has two applications pending before the U.S. Patent and Trademark Office (“USPTO”) to register variations on its GameSense mark. (BCLC SOF § 3; FAC 4 9.) The mark that is the subject of BCLC’s pending application No. 90/648,961 is shown below:

(FAC § 9.) And the mark that is the subject of pending application No. 90/649,004 is shown below:

GAMESENSE

Nehemiah Chun Ma is a managing member of Gamesense, LLC, and came up with the company’s name. (FAC § 5; Defs.’ SOF 43-44.) According to Ma, while gaming, he first came across the term “gamesense,” a word referring to “someone with a good sense for spatial or situational awareness in a game.” (Defs.’ SOF § 43.) Ma created Gamesense, LLC, (“Defendant Gamesense’”’) to sell specialized gaming products such as computer mice, mouse pads, and keyboards. (FAC § 20; Mem. at 10.) Defendant Gamesense’s products are “especially [for] players of shooter style games, to enhance their playing experience.” (Opp. at 24.)

After coming up with the idea for the name “Gamesense,” “Ma conducted a basic trademark search” and found the BCLC GameSense trademark “for educational goods and services in the field of responsible gambling.” (Defs.’ SOF 4 57.) Ma then applied for an “intent to use” trademark for Defendant Gamesense with the USPTO, in connection with “Computer peripherals; Mousepads; Virtual Reality headsets”; “Chairs”; “Game controllers in the nature of keyboards for computer games; Gaming Mice; Gaming headsets adapted for use in playing video games; [and] Audio and visual headsets for use in playing video games.” (Mem. at 6; FAC 44 19-20.) The application was “approved for publication by the [USPTO] examining attorney who found no confusingly similar marks.” (Opp. at 10; Defs.’ SOF 4 44.) On September 8, 2021, BCLC opposed Ma’s application in front of the USPTO. (FAC 4 19.) During the opposition proceeding, Defendant Gamesense began to make and distribute gaming accessories with Defendant Gamesense’s logo. (/d. § 20.) They continue to market and sell these branded items. (/d.) Defendant Gamesense’s logo is shown below:

(ECF No. 11-4 at 4.) B. Procedural History BCLC commenced this action on January 25, 2023 (ECF No. 1), and filed its operative First Amended Complaint on March 31, 2023 (FAC). Defendants answered on April 15, 2023. (ECF No. 15.) BCLC moved for summary judgment on October 30, 2023. (ECF No. 23.) Defendants opposed the motion on November 20, 2023 (Opp.), and BCLC replied in support of its motion on December 4, 2023 (ECF No. 39).

II. Legal Standard A court may grant a motion for summary judgment when “there is no genuine dispute as to any material fact and the movant is entitled to judgment as a matter of law.” Fed. R. Civ. P. 56(a). A fact is material if it “might affect the outcome of the suit under the governing law.” Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 248 (1986). Summary judgment is only

appropriate “[w]here the record taken as a whole could not lead a rational trier of fact to find for the non-moving party.” Matsushita Elec. Indus. Co. v. Zenith Radio Corp., 475 U.S. 574, 587 (1986). In making this determination, a court must “resolve all ambiguities and draw all permissible inferences in favor of the party against whom summary judgment is sought.” Friend, 61 F.4th at 84 (internal quotation marks omitted). III. Discussion BCLC moves for summary judgment on all its Lanham Act claims, New York General Business Law claim, and New York common law claims. Because BCLC’s Lanham Act and New York common law claims hinge on whether Defendants’ use of Defendant Gamesense’s logo “is likely to cause consumer confusion,” the Court first analyzes this threshold question. Next, the Court turns to BCLC’s General Business Law claim of injury to business reputation

and dilution. A.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Starbucks Corp. v. Wolfe's Borough Coffee, Inc.
588 F.3d 97 (Second Circuit, 2009)
Anderson v. Liberty Lobby, Inc.
477 U.S. 242 (Supreme Court, 1986)
Thompson Medical Company, Inc. v. Pfizer Inc.
753 F.2d 208 (Second Circuit, 1985)
Arrow Fastener Co., Inc. v. The Stanley Works
59 F.3d 384 (Second Circuit, 1995)
Streetwise Maps, Inc. v. Vandam, Inc.
159 F.3d 739 (Second Circuit, 1998)
Terry v. Ashcroft
336 F.3d 128 (Second Circuit, 2003)
RiseandShine Corporation v. PepsiCo, Inc.
41 F.4th 112 (Second Circuit, 2022)
Friend v. Gasparino
61 F.4th 77 (Second Circuit, 2023)
Vans, Inc. v. MSCHF Product Studio, Inc.
88 F.4th 125 (Second Circuit, 2023)

Cite This Page — Counsel Stack

Bluebook (online)
British Columbia Lottery Corporation v. Ma, Counsel Stack Legal Research, https://law.counselstack.com/opinion/british-columbia-lottery-corporation-v-ma-nysd-2024.