Big Run Studios Inc. v. AviaGames Inc.

District Court, N.D. California·Decided January 13, 2022·No. 3:21-cv-04656·Unknown

Opinion

BIG RUN STUDIOS INC., et al., Case No. 5:21-cv-04656-EJD

Plaintiffs, ORDER GRANTING MOTION TO DISMISS AND DENYING MOTION TO v. SEVER

Re: Dkt. No. 30 Defendant.

Plaintiffs Big Run Studios Inc. (“Big Run”) and Skillz Platform Inc. (“Skillz”) assert claims for copyright infringement against Defendant AviaGames Inc. (“AviaGames”). Defendant moves to dismiss Plaintiffs’ claims for statutory damages and attorneys’ fees under the Copyright Act, and to sever Skillz’s claims from this case. See Motion to Dismiss and Sever Plaintiffs’ Claims (“Mot.”), Dkt. No. 30. Plaintiffs filed an opposition, and Defendant filed a reply. See Plaintiffs’ Opposition to Defendant’s Motion to Dismiss and Sever (“Opp.”), Dkt. No. 38; Defendant’s Reply in Support of its Motion to Dismiss and Sever Plaintiffs’ Claims (“Reply”), Dkt. No. 41. Having considered the Parties’ papers,1 the Court GRANTS Defendant’s motion to dismiss and DENIES Defendant’s motion to sever. Skillz is an online gaming platform that was founded in October 2012. Complaint (“Compl.”) ¶¶ 2, 23, Dkt. No. 1. Skillz created the “Skillz Platform,” a mobile eSports gaming platform that “hosts” games developed by third-party, mobile game developers. Compl. ¶¶ 23–39,

1 Pursuant to N.D. Cal. Civ. L.R. 7-1(b), the Court finds this motion suitable for consideration without oral argument. 55. The platform monetizes user engagement through prizes and competitions, rather than in- game ads and purchases. Compl. ¶¶ 23–39, 55. Game developers run their games on the platform by integrating Skillz’s Software Development Kit (“SDK”) into their games. By using Skillz’s SDK, developers can integrate Skillz’s eSports user interface and functionality into mobile games. Compl. ¶¶ 26, 40, 62. Skillz’s SDK includes proprietary technology that ensures players in head- to-head competition are playing under identical, yet random, conditions. Compl. ¶ 6. Only games that incorporate Skillz software can be played on the Skillz Platform. Compl. ¶ 6. Skillz has eighteen copyright registrations for various versions of the Skillz Platform (i.e., the Skillz’s SDK source code) that were first published between 2013–2021. Compl. ¶¶ 40–53. Additionally, Skillz created and published two commercials to promote the Skillz Platform and its services, which are recorded and registered with the United States Copyright Office. The titles and dates of these copyrights are as follows: SKILLZ REGISTRATIONS2 U.S. Registration Title Publication Date Registration Date No. TX 8-928-328 Skillz SDK iOS October 22, 2020 January 21, 2021 Platinum Version 26.0.25 TX 8-935-155 Skillz SDK iOS Zinc May 30, 2019 February 13, 2021 Version 22.0.12 TX 8-935-162 Skillz SDK iOS Zinc July 5, 2019 February 13, 2021 Version 22.0.15 TX 8-935-166 Skillz SDK iOS March 12, 2019 February 13, 2021 Mercury Version 21.0.25 TX 8-935-436 Skillz SDK iOS January 26, 2021 February 13, 2021 Platinum Version 26.2.9 TX 8-935-442 Skillz SDK iOS Zinc July 26, 2019 February 13, 2021 Version 22.0.16

2 The Court takes judicial notice of Skillz and Big Run’s copyright registrations, which are attached as Exhibits 1–2 to the McHale Declaration. See Dkt. No. 30-1; Khoja v. Orexigen Therapeutics, Inc., 899 F.3d 988, 998 (9th Cir. 2018); Warren v. Fox Fam. Worldwide, Inc., 171 F. Supp. 2d 1057, 1062 (C.D. Cal. 2001) (“Copyright certificates are the type of documents that the court may judicially notice under Rule 201(b)(2)).”). TX 8-936-360 Skillz SDK iOS Zinc September 20, 2019 February 21, 2021 Version 22.0.18 TX 8-936-365 Skillz SDK iOS September 23, 2019 February 21, 2021 Titanium Version 23.0.12 TX 8-936-372 Skillz SDK iOS November 20, 2019 February 21, 2021 Titanium Version 23.2.1 TX 8-936-685 Skillz SDK iOS November 21, 2019 February 22, 2021 Titanium Version 23.2.2 TX 8-936-917 Skillz SDK iOS November 6, 2019 February 22, 2021 Titanium Version 23.2.0 TX 8-940-428 Skillz SDK iOS November 26, 2013 March 4, 2021 Version 1.0.0rc2 TX 8-940-495 Skillz SDK iOS August 31, 2020 March 5, 2021 Platinum Stable 1 Version 26.0.9 TX 8-940-855 Skillz SDK iOS October 1, 2020 March 5, 2021 Platinum 1.2 Version 26.0.20 TX 8-940-882 Skillz SDK iOS July 27, 2020 March 4, 2021 Platinum Version 26.0.6 TX 8-941-331 Skillz SDK iOS April 3, 2020 March 4, 2021 Oxygen Version 25.0.12 TX 8-948-308 Skillz FAQ April 7, 2017 March 30, 2021 TX 8-953-926 Skillz SDK iOS Goro May 9, 2016 April 16, 2021 Version 14.2.22 PA 2-282-025 Tara’s Skillz April 19, 2018 March 18, 2021 Testimonial PA 2-282-027 Amanda–Real People July 25, 2019 March 18, 2021 Living Real Lives Big Run is one of Skillz’s “mobile game development partners,” and the creator of one of the Skillz Platform’s most popular games, Blackout Bingo. Compl. ¶¶ 2, 56–57. Blackout Bingo was launched in 2019 and is a “head-to-head” competitive version of Bingo. Compl. ¶ 52. Its rules are like those of standard Bingo, except that players compete using the same Bingo card, and the same numbers are “called” in the same order, such that the players’ skill is tested. The player who scores the most points wins. Compl. ¶¶ 52, 55–61. Blackout Bingo is integrated into and powered by the Skillz Platform through Skillz’s SDK. See Compl. ¶ 52; see also Declaration of Buren Renick in Support of Plaintiffs’ Opposition to Defendant AviaGames Inc.’s Motion to Dismiss and Sever (“Renick Decl.”) ¶ 2, Dkt. No. 38-1. Big Run has five copyright registrations for various versions of its Blackout Bingo game. Compl. ¶¶ 58–59. The titles and dates of these copyrights are as follows: U.S. Registration Title Publication Date Registration Date No. TX 8-970-737 Blackout Bingo March 11, 2020 June 8, 2021 Version 1.0.7 TX 8-970-901 Blackout Bingo June 22, 2020 June 8, 2021 Version 1.0.9 TX 8-970-904 Blackout Bingo November 18, 2019 June 8, 2021 Version 1.0.2 TX 8-971-644 Blackout Bingo October 5, 2019 June 8, 2021 Version 1.0.0 TX 8-971-746 Blackout Bingo May 12, 2021 June 8, 2021 Version 1.0.28 In 2016, AviaGames began inquiring about the Skillz Platform. Compl. ¶ 66. AviaGames became a Skillz customer in 2016 and ultimately launched a game on the Skillz Platform. Compl. ¶ 66. This game, called Number Drop, was not popular with users. Compl. ¶ 67. However, Plaintiffs allege that it allowed AviaGames the opportunity to gain access to Skillz’s specialized knowledge and expertise. Compl. ¶ 66. Thereafter, AviaGames began building (1) its own eSports platform that Plaintiffs allege infringe the original elements of Skillz’s platform (“the Infringing Platform”) and (2) multiple knockoff games, including one that replicated Big Run’s Blackout Bingo (“the Infringing Game”). Compl. ¶¶ 68–77. Specifically, in August 2020 AviaGames launched a game on its Infringing Platform called Bingo Clash. Plaintiffs allege that Bingo Clash is nearly identical in its appearance and functionality to Blackout Bingo. Compl. ¶ 70.

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Big Run Studios Inc. v. AviaGames Inc., (N.D. Cal. 2022).

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