1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 SAN JOSE DIVISION 7 8 BIG RUN STUDIOS INC., et al., Case No. 5:21-cv-04656-EJD
9 Plaintiffs, ORDER GRANTING MOTION TO DISMISS AND DENYING MOTION TO 10 v. SEVER
11 AVIAGAMES INC., Re: Dkt. No. 30 Defendant. 12
13 Plaintiffs Big Run Studios Inc. (“Big Run”) and Skillz Platform Inc. (“Skillz”) assert 14 claims for copyright infringement against Defendant AviaGames Inc. (“AviaGames”). Defendant 15 moves to dismiss Plaintiffs’ claims for statutory damages and attorneys’ fees under the Copyright 16 Act, and to sever Skillz’s claims from this case. See Motion to Dismiss and Sever Plaintiffs’ 17 Claims (“Mot.”), Dkt. No. 30. Plaintiffs filed an opposition, and Defendant filed a reply. See 18 Plaintiffs’ Opposition to Defendant’s Motion to Dismiss and Sever (“Opp.”), Dkt. No. 38; 19 Defendant’s Reply in Support of its Motion to Dismiss and Sever Plaintiffs’ Claims (“Reply”), 20 Dkt. No. 41. Having considered the Parties’ papers,1 the Court GRANTS Defendant’s motion to 21 dismiss and DENIES Defendant’s motion to sever. 22 I. BACKGROUND 23 Skillz is an online gaming platform that was founded in October 2012. Complaint 24 (“Compl.”) ¶¶ 2, 23, Dkt. No. 1. Skillz created the “Skillz Platform,” a mobile eSports gaming 25 platform that “hosts” games developed by third-party, mobile game developers. Compl. ¶¶ 23–39, 26
27 1 Pursuant to N.D. Cal. Civ. L.R. 7-1(b), the Court finds this motion suitable for consideration without oral argument. 1 55. The platform monetizes user engagement through prizes and competitions, rather than in- 2 game ads and purchases. Compl. ¶¶ 23–39, 55. Game developers run their games on the platform 3 by integrating Skillz’s Software Development Kit (“SDK”) into their games. By using Skillz’s 4 SDK, developers can integrate Skillz’s eSports user interface and functionality into mobile games. 5 Compl. ¶¶ 26, 40, 62. Skillz’s SDK includes proprietary technology that ensures players in head- 6 to-head competition are playing under identical, yet random, conditions. Compl. ¶ 6. Only games 7 that incorporate Skillz software can be played on the Skillz Platform. Compl. ¶ 6. Skillz has 8 eighteen copyright registrations for various versions of the Skillz Platform (i.e., the Skillz’s SDK 9 source code) that were first published between 2013–2021. Compl. ¶¶ 40–53. Additionally, 10 Skillz created and published two commercials to promote the Skillz Platform and its services, 11 which are recorded and registered with the United States Copyright Office. The titles and dates of 12 these copyrights are as follows: 13 SKILLZ REGISTRATIONS2 14 U.S. Registration Title Publication Date Registration Date No. 15 TX 8-928-328 Skillz SDK iOS October 22, 2020 January 21, 2021 Platinum Version 16 26.0.25 17 TX 8-935-155 Skillz SDK iOS Zinc May 30, 2019 February 13, 2021 Version 22.0.12 18 TX 8-935-162 Skillz SDK iOS Zinc July 5, 2019 February 13, 2021 Version 22.0.15 19 TX 8-935-166 Skillz SDK iOS March 12, 2019 February 13, 2021 20 Mercury Version 21.0.25 21 TX 8-935-436 Skillz SDK iOS January 26, 2021 February 13, 2021 Platinum Version 22 26.2.9 23 TX 8-935-442 Skillz SDK iOS Zinc July 26, 2019 February 13, 2021 Version 22.0.16 24
25 2 The Court takes judicial notice of Skillz and Big Run’s copyright registrations, which are 26 attached as Exhibits 1–2 to the McHale Declaration. See Dkt. No. 30-1; Khoja v. Orexigen Therapeutics, Inc., 899 F.3d 988, 998 (9th Cir. 2018); Warren v. Fox Fam. Worldwide, Inc., 171 27 F. Supp. 2d 1057, 1062 (C.D. Cal. 2001) (“Copyright certificates are the type of documents that the court may judicially notice under Rule 201(b)(2)).”). 1 TX 8-936-360 Skillz SDK iOS Zinc September 20, 2019 February 21, 2021 Version 22.0.18 2 TX 8-936-365 Skillz SDK iOS September 23, 2019 February 21, 2021 Titanium Version 3 23.0.12 4 TX 8-936-372 Skillz SDK iOS November 20, 2019 February 21, 2021 Titanium Version 5 23.2.1 TX 8-936-685 Skillz SDK iOS November 21, 2019 February 22, 2021 6 Titanium Version 23.2.2 7 TX 8-936-917 Skillz SDK iOS November 6, 2019 February 22, 2021 8 Titanium Version 23.2.0 9 TX 8-940-428 Skillz SDK iOS November 26, 2013 March 4, 2021 Version 1.0.0rc2 10 TX 8-940-495 Skillz SDK iOS August 31, 2020 March 5, 2021 11 Platinum Stable 1 Version 26.0.9 12 TX 8-940-855 Skillz SDK iOS October 1, 2020 March 5, 2021 Platinum 1.2 Version 13 26.0.20 14 TX 8-940-882 Skillz SDK iOS July 27, 2020 March 4, 2021 Platinum Version 15 26.0.6 16 TX 8-941-331 Skillz SDK iOS April 3, 2020 March 4, 2021 Oxygen Version 17 25.0.12 TX 8-948-308 Skillz FAQ April 7, 2017 March 30, 2021 18 TX 8-953-926 Skillz SDK iOS Goro May 9, 2016 April 16, 2021 19 Version 14.2.22 PA 2-282-025 Tara’s Skillz April 19, 2018 March 18, 2021 20 Testimonial 21 PA 2-282-027 Amanda–Real People July 25, 2019 March 18, 2021 Living Real Lives 22 Big Run is one of Skillz’s “mobile game development partners,” and the creator of one of 23 the Skillz Platform’s most popular games, Blackout Bingo. Compl. ¶¶ 2, 56–57. Blackout Bingo 24 was launched in 2019 and is a “head-to-head” competitive version of Bingo. Compl. ¶ 52. Its 25 rules are like those of standard Bingo, except that players compete using the same Bingo card, and 26 the same numbers are “called” in the same order, such that the players’ skill is tested. The player 27 1 who scores the most points wins. Compl. ¶¶ 52, 55–61. Blackout Bingo is integrated into and 2 powered by the Skillz Platform through Skillz’s SDK. See Compl. ¶ 52; see also Declaration of 3 Buren Renick in Support of Plaintiffs’ Opposition to Defendant AviaGames Inc.’s Motion to 4 Dismiss and Sever (“Renick Decl.”) ¶ 2, Dkt. No. 38-1. Big Run has five copyright registrations 5 for various versions of its Blackout Bingo game. Compl. ¶¶ 58–59. The titles and dates of these 6 copyrights are as follows: 7 BIG RUN REGISTRATIONS 8 U.S. Registration Title Publication Date Registration Date No. 9 TX 8-970-737 Blackout Bingo March 11, 2020 June 8, 2021 Version 1.0.7 10 TX 8-970-901 Blackout Bingo June 22, 2020 June 8, 2021 11 Version 1.0.9 TX 8-970-904 Blackout Bingo November 18, 2019 June 8, 2021 12 Version 1.0.2 13 TX 8-971-644 Blackout Bingo October 5, 2019 June 8, 2021 Version 1.0.0 14 TX 8-971-746 Blackout Bingo May 12, 2021 June 8, 2021 Version 1.0.28 15 In 2016, AviaGames began inquiring about the Skillz Platform. Compl. ¶ 66. AviaGames 16 became a Skillz customer in 2016 and ultimately launched a game on the Skillz Platform. Compl. 17 ¶ 66. This game, called Number Drop, was not popular with users. Compl. ¶ 67. However, 18 Plaintiffs allege that it allowed AviaGames the opportunity to gain access to Skillz’s specialized 19 knowledge and expertise. Compl. ¶ 66. Thereafter, AviaGames began building (1) its own 20 eSports platform that Plaintiffs allege infringe the original elements of Skillz’s platform (“the 21 Infringing Platform”) and (2) multiple knockoff games, including one that replicated Big Run’s 22 Blackout Bingo (“the Infringing Game”). Compl. ¶¶ 68–77. Specifically, in August 2020 23 AviaGames launched a game on its Infringing Platform called Bingo Clash. Plaintiffs allege that 24 Bingo Clash is nearly identical in its appearance and functionality to Blackout Bingo. Compl. 25 ¶ 70. 26
27 1 Skillz claims that it first learned of AviaGames’ alleged infringement in July 2019. 2 Compl. ¶ 79. On September 27, 2019, Skillz sent a cease-and-desist letter to Defendant 3 AviaGames regarding the Infringing Platform. Compl. ¶ 79. Skillz sent additional cease-and- 4 desist letters in 2019 and 2020, but Defendant has not altered its platform to address the substance 5 of Skillz’s concerns. Compl. ¶ 79. As of the time the complaint was filed, AviaGames continues 6 to infringe the Skillz platform. Compl. ¶ 79.
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1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 SAN JOSE DIVISION 7 8 BIG RUN STUDIOS INC., et al., Case No. 5:21-cv-04656-EJD
9 Plaintiffs, ORDER GRANTING MOTION TO DISMISS AND DENYING MOTION TO 10 v. SEVER
11 AVIAGAMES INC., Re: Dkt. No. 30 Defendant. 12
13 Plaintiffs Big Run Studios Inc. (“Big Run”) and Skillz Platform Inc. (“Skillz”) assert 14 claims for copyright infringement against Defendant AviaGames Inc. (“AviaGames”). Defendant 15 moves to dismiss Plaintiffs’ claims for statutory damages and attorneys’ fees under the Copyright 16 Act, and to sever Skillz’s claims from this case. See Motion to Dismiss and Sever Plaintiffs’ 17 Claims (“Mot.”), Dkt. No. 30. Plaintiffs filed an opposition, and Defendant filed a reply. See 18 Plaintiffs’ Opposition to Defendant’s Motion to Dismiss and Sever (“Opp.”), Dkt. No. 38; 19 Defendant’s Reply in Support of its Motion to Dismiss and Sever Plaintiffs’ Claims (“Reply”), 20 Dkt. No. 41. Having considered the Parties’ papers,1 the Court GRANTS Defendant’s motion to 21 dismiss and DENIES Defendant’s motion to sever. 22 I. BACKGROUND 23 Skillz is an online gaming platform that was founded in October 2012. Complaint 24 (“Compl.”) ¶¶ 2, 23, Dkt. No. 1. Skillz created the “Skillz Platform,” a mobile eSports gaming 25 platform that “hosts” games developed by third-party, mobile game developers. Compl. ¶¶ 23–39, 26
27 1 Pursuant to N.D. Cal. Civ. L.R. 7-1(b), the Court finds this motion suitable for consideration without oral argument. 1 55. The platform monetizes user engagement through prizes and competitions, rather than in- 2 game ads and purchases. Compl. ¶¶ 23–39, 55. Game developers run their games on the platform 3 by integrating Skillz’s Software Development Kit (“SDK”) into their games. By using Skillz’s 4 SDK, developers can integrate Skillz’s eSports user interface and functionality into mobile games. 5 Compl. ¶¶ 26, 40, 62. Skillz’s SDK includes proprietary technology that ensures players in head- 6 to-head competition are playing under identical, yet random, conditions. Compl. ¶ 6. Only games 7 that incorporate Skillz software can be played on the Skillz Platform. Compl. ¶ 6. Skillz has 8 eighteen copyright registrations for various versions of the Skillz Platform (i.e., the Skillz’s SDK 9 source code) that were first published between 2013–2021. Compl. ¶¶ 40–53. Additionally, 10 Skillz created and published two commercials to promote the Skillz Platform and its services, 11 which are recorded and registered with the United States Copyright Office. The titles and dates of 12 these copyrights are as follows: 13 SKILLZ REGISTRATIONS2 14 U.S. Registration Title Publication Date Registration Date No. 15 TX 8-928-328 Skillz SDK iOS October 22, 2020 January 21, 2021 Platinum Version 16 26.0.25 17 TX 8-935-155 Skillz SDK iOS Zinc May 30, 2019 February 13, 2021 Version 22.0.12 18 TX 8-935-162 Skillz SDK iOS Zinc July 5, 2019 February 13, 2021 Version 22.0.15 19 TX 8-935-166 Skillz SDK iOS March 12, 2019 February 13, 2021 20 Mercury Version 21.0.25 21 TX 8-935-436 Skillz SDK iOS January 26, 2021 February 13, 2021 Platinum Version 22 26.2.9 23 TX 8-935-442 Skillz SDK iOS Zinc July 26, 2019 February 13, 2021 Version 22.0.16 24
25 2 The Court takes judicial notice of Skillz and Big Run’s copyright registrations, which are 26 attached as Exhibits 1–2 to the McHale Declaration. See Dkt. No. 30-1; Khoja v. Orexigen Therapeutics, Inc., 899 F.3d 988, 998 (9th Cir. 2018); Warren v. Fox Fam. Worldwide, Inc., 171 27 F. Supp. 2d 1057, 1062 (C.D. Cal. 2001) (“Copyright certificates are the type of documents that the court may judicially notice under Rule 201(b)(2)).”). 1 TX 8-936-360 Skillz SDK iOS Zinc September 20, 2019 February 21, 2021 Version 22.0.18 2 TX 8-936-365 Skillz SDK iOS September 23, 2019 February 21, 2021 Titanium Version 3 23.0.12 4 TX 8-936-372 Skillz SDK iOS November 20, 2019 February 21, 2021 Titanium Version 5 23.2.1 TX 8-936-685 Skillz SDK iOS November 21, 2019 February 22, 2021 6 Titanium Version 23.2.2 7 TX 8-936-917 Skillz SDK iOS November 6, 2019 February 22, 2021 8 Titanium Version 23.2.0 9 TX 8-940-428 Skillz SDK iOS November 26, 2013 March 4, 2021 Version 1.0.0rc2 10 TX 8-940-495 Skillz SDK iOS August 31, 2020 March 5, 2021 11 Platinum Stable 1 Version 26.0.9 12 TX 8-940-855 Skillz SDK iOS October 1, 2020 March 5, 2021 Platinum 1.2 Version 13 26.0.20 14 TX 8-940-882 Skillz SDK iOS July 27, 2020 March 4, 2021 Platinum Version 15 26.0.6 16 TX 8-941-331 Skillz SDK iOS April 3, 2020 March 4, 2021 Oxygen Version 17 25.0.12 TX 8-948-308 Skillz FAQ April 7, 2017 March 30, 2021 18 TX 8-953-926 Skillz SDK iOS Goro May 9, 2016 April 16, 2021 19 Version 14.2.22 PA 2-282-025 Tara’s Skillz April 19, 2018 March 18, 2021 20 Testimonial 21 PA 2-282-027 Amanda–Real People July 25, 2019 March 18, 2021 Living Real Lives 22 Big Run is one of Skillz’s “mobile game development partners,” and the creator of one of 23 the Skillz Platform’s most popular games, Blackout Bingo. Compl. ¶¶ 2, 56–57. Blackout Bingo 24 was launched in 2019 and is a “head-to-head” competitive version of Bingo. Compl. ¶ 52. Its 25 rules are like those of standard Bingo, except that players compete using the same Bingo card, and 26 the same numbers are “called” in the same order, such that the players’ skill is tested. The player 27 1 who scores the most points wins. Compl. ¶¶ 52, 55–61. Blackout Bingo is integrated into and 2 powered by the Skillz Platform through Skillz’s SDK. See Compl. ¶ 52; see also Declaration of 3 Buren Renick in Support of Plaintiffs’ Opposition to Defendant AviaGames Inc.’s Motion to 4 Dismiss and Sever (“Renick Decl.”) ¶ 2, Dkt. No. 38-1. Big Run has five copyright registrations 5 for various versions of its Blackout Bingo game. Compl. ¶¶ 58–59. The titles and dates of these 6 copyrights are as follows: 7 BIG RUN REGISTRATIONS 8 U.S. Registration Title Publication Date Registration Date No. 9 TX 8-970-737 Blackout Bingo March 11, 2020 June 8, 2021 Version 1.0.7 10 TX 8-970-901 Blackout Bingo June 22, 2020 June 8, 2021 11 Version 1.0.9 TX 8-970-904 Blackout Bingo November 18, 2019 June 8, 2021 12 Version 1.0.2 13 TX 8-971-644 Blackout Bingo October 5, 2019 June 8, 2021 Version 1.0.0 14 TX 8-971-746 Blackout Bingo May 12, 2021 June 8, 2021 Version 1.0.28 15 In 2016, AviaGames began inquiring about the Skillz Platform. Compl. ¶ 66. AviaGames 16 became a Skillz customer in 2016 and ultimately launched a game on the Skillz Platform. Compl. 17 ¶ 66. This game, called Number Drop, was not popular with users. Compl. ¶ 67. However, 18 Plaintiffs allege that it allowed AviaGames the opportunity to gain access to Skillz’s specialized 19 knowledge and expertise. Compl. ¶ 66. Thereafter, AviaGames began building (1) its own 20 eSports platform that Plaintiffs allege infringe the original elements of Skillz’s platform (“the 21 Infringing Platform”) and (2) multiple knockoff games, including one that replicated Big Run’s 22 Blackout Bingo (“the Infringing Game”). Compl. ¶¶ 68–77. Specifically, in August 2020 23 AviaGames launched a game on its Infringing Platform called Bingo Clash. Plaintiffs allege that 24 Bingo Clash is nearly identical in its appearance and functionality to Blackout Bingo. Compl. 25 ¶ 70. 26
27 1 Skillz claims that it first learned of AviaGames’ alleged infringement in July 2019. 2 Compl. ¶ 79. On September 27, 2019, Skillz sent a cease-and-desist letter to Defendant 3 AviaGames regarding the Infringing Platform. Compl. ¶ 79. Skillz sent additional cease-and- 4 desist letters in 2019 and 2020, but Defendant has not altered its platform to address the substance 5 of Skillz’s concerns. Compl. ¶ 79. As of the time the complaint was filed, AviaGames continues 6 to infringe the Skillz platform. Compl. ¶ 79. 7 Big Run became aware of AviaGames’s infringing game in September 2020. Compl. ¶ 80. 8 On September 28, 2020, Big Run sent a cease-and-desist letter to Defendant AviaGames regarding 9 the Infringing Game, but Defendant has not altered its game to address the substance of Big Run’s 10 concerns. Compl. ¶ 80. As of the time the complaint was filed, AviaGames continues to infringe 11 Blackout Bingo. Compl. ¶ 80. 12 Because Defendant did not comply with Plaintiffs’ respective cease-and-desist letters, 13 Plaintiffs filed this lawsuit. Compl. ¶ 81. Plaintiffs allege one count of copyright infringement 14 pursuant to 17 U.S.C. § 101 et seq. and seek equitable remedies, actual damages, statutory 15 damages, and attorneys’ fees. Compl. ¶¶ 82–89. 16 II. DISCUSSION
17 A. Motion to Dismiss Plaintiffs’ Claim for Statutory Damages and Attorneys’ Fees Under the Copyright Act 18 Defendant argues that Plaintiffs cannot state a claim for statutory damages and attorneys’ 19 fees under the Copyright Act because their copyright registrations in the relevant works were not 20 timely. Mot. at 1. In response, Plaintiffs argue that because three registered works—Reg. No. TX 21 8-928-328 (Skillz Platform Version 26.0.25), Reg. No. TX 8-935-436 (Skillz Platform Version 22 26.2.9), and Reg. No. TX 8-971-746 (Blackout Bingo Version 1.0.28)—were registered within 23 three months after their first publication, they may, at a minimum, seek statutory damages and 24 attorneys’ fees for AviaGames’s infringement of these three works. Opp. at 11. Plaintiffs contend 25 that these three works can support an independent claim of statutory damages and attorneys’ fees 26 because they contain “new elements.” Opp. at 11–14. Plaintiffs further argue that the Court 27 1 cannot resolve the factual questions presented in Defendants’ motion to dismiss. Namely, 2 questions regarding the scope of Plaintiffs’ copyright registrations, the details of Defendant’s acts 3 of copying, and the timing of Defendant’s infringement. Id. at 10–11. 4 To resolve the Parties’ dispute, the Court must determine the scope of statutory damages 5 and attorneys’ fees permitted by the Copyright Act and whether the three-identified copyright 6 works can support a claim for statutory damages and attorneys’ fees. 7 1. Legal Standard 8 To survive a motion to dismiss under Federal Rule of Civil Procedure 12(b)(6), a 9 complaint must plead “sufficient factual matter to state a facially plausible claim to relief.” 10 Shroyer v. New Cingular Wireless Servs., Inc., 622 F.3d 1035, 1042 (9th Cir. 2010) (citing 11 Ashcroft v. Iqbal, 556 U.S. 662 (2009)). Dismissal for failure to state a claim is “proper only 12 where there is no cognizable legal theory, or an absence of sufficient facts alleged to support a 13 cognizable legal theory.” Navarro v. Block, 250 F.3d 729, 732 (9th Cir. 2001). That is, a 14 complaint can only survive a motion to dismiss for failure to state a claim “when the plaintiff 15 pleads factual content that allows the court to draw the reasonable inference that the defendant is 16 liable for the misconduct alleged.” Iqbal, 556 U.S. at 678. “Threadbare recitals of the elements of 17 a cause of action, supported by mere conclusory statements, do not suffice.” Id. 18 Under 17 U.S.C. § 504(a) and (c), a copyright owner may elect to recover statutory 19 damages instead of actual damages and additional profits. But as stated in 17 U.S.C. § 412(2), to 20 recover statutory damages or attorneys’ fees, the copyrighted work must have been registered prior 21 to the commencement of the infringement, unless the registration is made within three months 22 after the first publication of the work. Derek Andrew, Inc. v. Poof Apparel Corp., 528 F.3d 696, 23 699 (9th Cir. 2008); see also Polar Bear Prods., Inc. v. Timex Corp., 384 F.3d 700, 707 n.5 (9th 24 Cir. 2004) (“Because Polar did not register its copyright before infringement, it can recover only 25 actual damages and profits under § 504(b), not statutory damages under § 504(c)).”). 26 27 1 2. Analysis 2 Pursuant to the complaint, the initial acts of infringement (the Infringing Platform and the 3 Infringing Game) occurred in or around July 2019 and September 2020. However, as depicted in 4 the above tables, each copyright was registered in 2021, well after the commencement of the 5 alleged infringement, and only three copyrights were registered within three months after their 6 first publication. These three copyrights are Reg. No. TX 8-928-328 (Skillz Platform Version 7 26.0.25), Reg. No. TX 8-935-436 (Skillz Platform Version 26.2.9), and Reg. No. TX 8-971-746 8 (Blackout Bingo Version 1.0.28). While these three copyrights are later versions of earlier 9 copyrights, Plaintiffs claim that they are entitled to statutory damages and attorneys’ fees for the 10 copyrights because the later versions include new elements that give rise to separate instances of 11 infringement. 12 A panel of the Ninth Circuit Court of Appeals analyzed a similar issue in Derek Andrew. 13 There, the copyright owner, Andrew, was awarded statutory damages after the defendant, Poof, 14 infringed Andrew’s copyrighted “hang-tag.” Derek Andrew, 528 F.3d at 698–99. Andrew’s hang- 15 tag was first published on August 11, 2003, but the copyright was not registered until June 15, 16 2005. Id. at 699. The initial act of infringement occurred on May 9, 2005, well after the first 17 publication date and before the effective date of registration. The panel determined that in making 18 the decision to award statutory damages, the district court must have found that § 412 “does not 19 preclude an award of statutory damages because the post-June 15, 2005, shipments were separate 20 and distinct infringements from the pre-registration infringement.” Id. That is, each time Poof 21 used the hang-tag, Poof “commenced” an infringement within the meaning of § 412. 22 In deciding whether § 412 bars an award of statutory damages for post-registration 23 infringements where the infringing act occurs before the effective copyright registration date, the 24 panel analyzed the text of § 412 and the purposes behind the section. With respect to the text, the 25 panel was “guided by other courts” that have concluded, while
26 [e]ach separate act of infringement is, of course, an “infringement” within the meaning of the statute, and in a literal sense perhaps such 27 an act might be said to have “commenced” (and ended) on the day of its perpetration[,] . . . it would be peculiar if not inaccurate to use the 1 word “commenced” to describe a single act. That verb generally presupposes as a subject some kind of activity that begins at one time 2 and continues or reoccurs thereafter. 3 Id. at 700 (alterations in original) (quoting Singh v. Famous Overseas, Inc., 680 F. Supp. 533, 535 4 (E.D.N.Y. 1988)); see also Mason v. Montgomery Data, Inc., 741 F. Supp. 1282, 1286 (S.D. Tex. 5 1990) (“The plain language of the statute does not reveal that Congress intended to distinguish 6 between pre and post-registration infringements.”). The panel thus determined that under the text 7 of § 412, infringement “commences” when the first act in a series of acts constituting infringement 8 occurs. Id. (quotation marks and citation omitted) (collecting cases). 9 The panel also recognized the two fundamental purposes behind § 412: “First, by denying 10 an award of statutory damages and attorney’s fees where infringement takes place before 11 registration, Congress sought to provide copyright owners with an incentive to register their 12 copyrights promptly. Second, § 412 encourages potential infringers to check the Copyright 13 Office’s database.” Id. (internal citations omitted). Considering the text and the purposes of 14 § 412, the panel held that “the first act of infringement in a series of ongoing infringements of the 15 same kind marks the commencement of one continuing infringement under § 412.” Id. at 701. 16 Applying that interpretation of § 412 to the facts of the case before it, the panel found no 17 legally significant difference between Poof’s pre- and post-registration distributions of the 18 infringing hang-tags. Id. Rather, Poof’s post-registration distributions were an ongoing 19 continuation of its initial infringement and the infringing activity thus commenced before the 20 effective date of registration. Id. (“The mere fact that the hang-tag was attached to new garments 21 made and distributed after June 15 does not transform those distributions into many separate and 22 distinct infringements.”). Because the infringement commenced before registration, the panel held 23 that 17 U.S.C. § 412 prohibited Andrew from recovering statutory damages and attorneys’ fees 24 under 17 U.S.C. §§ 504 and 505. Id. at 701–02. 25 It is clear from Derek Andrew that a plaintiff cannot be awarded statutory damages for 26 infringement that began prior to the registration of the work and continued after registration. 27 Plaintiffs argue that this rule does not bar their claim for statutory damages and attorneys’ fees 1 because the three copyrights are subsequent versions of their earlier works that contain new 2 elements, which Defendant infringed. Opp. at 12. Problematically, the Complaint does not 3 support this theory of infringement because it does not distinguish between the various copyrights. 4 The Complaint centers on the alleged infringement of Blackout Bingo and the Skillz Platform 5 generally; it fails to allege that Defendant infringed new elements in the three copyrights and thus 6 the Court cannot find legally significant differences between Defendant’s infringements and must 7 conclude that the alleged infringements are a series of continued infringements. See, e.g., Compl. 8 ¶¶ 70–71 (arguing the “overall look and feel of the creative, protectable elements of Blackout 9 Bingo are strikingly similar to those of the Infringing Game” and providing examples of the 10 allegedly creative, protectable expressions in Blackout Bingo, but failing to allege violations of the 11 three specific copyrights or even that the three specific copyrights contain new elements); see also 12 Mason v. Montgomery Data, Inc., 741 F. Supp. 1282, 1286 (S.D. Tex. 1990) (“Plaintiffs’ 13 arguments are not acceptable, because Defendants are accused of committing the same activity 14 each time, for the same purpose, and using the same copyrighted material.”). Because Plaintiffs 15 have not pled that the three copyrights (1) contain new elements that (2) Defendant infringed, the 16 Complaint does not support an award of statutory damages and attorneys’ fees. A contrary 17 determination would allow a plaintiff to evade both the text and purpose of § 412 by pointing to 18 new “copyrights” that are mere continuations of prior, late-filed copyrights. This cannot be. See 19 Irwin v. ZDF Enters. GmbH, 2006 WL 374960, at *6 (S.D.N.Y. Feb. 16, 2006) (newly configured 20 version of infringing program was not a separate infringement, but “a continuation of a series of 21 ongoing discrete infringements”). 22 Federal Rules of Civil Procedure 8(a) and 12(b)(6) do not change this conclusion. While it 23 is true that a plaintiff need not allege a copyright claim with particularity, a plaintiff must at 24 minimum pled facts to support a claim for damages. Without allegations that the three copyrights 25 differ from the other twenty copyrights, Plaintiffs’ claim for statutory damages and attorneys’ fees 26 fails as a matter of pleading. Further, this case does not require the resolution of fact questions. 27 Rather, Plaintiffs focus on the alleged infringement of visual elements, which are readily 1 accessible through review of Defendant’s mobile games. See Wright v. BuzzFeed, Inc., 2018 WL 2 2670642, at *3 (C.D. Cal. June 4, 2018). 3 The Court thus GRANTS Defendant’s motion to dismiss Plaintiffs’ claim for statutory 4 damages and attorneys’ fees. When dismissing a complaint for failure to state a claim, a court 5 should grant leave to amend “unless it determines that the pleading could not possibly be cured by 6 the allegation of other facts.” Lopez v. Smith, 203 F.3d 1122, 1127 (9th Cir. 2000). Although the 7 Court has determined that Plaintiffs fail to state a claim for statutory damages and attorneys’ fees, 8 it is possible Plaintiffs can cure this claim by alleging, among other things, more particular facts as 9 to the three, “timely” copyrights. 10 B. Motion to Sever 11 Defendant also moves to sever Plaintiffs’ copyright claims into two separate lawsuits. 12 Mot. at 7–12. “Permissive joinder is to be liberally construed to promote the expeditious 13 determination of disputes, and to prevent multiple lawsuits.” Cuprite Mine Partners LLC v. 14 Anderson, 809 F.3d 548, 552 (9th Cir. 2015). Rule 20 provides that “[p]ersons may join in one 15 action as plaintiffs if: . . . they assert any right to relief jointly, severally, or in the alternative with 16 respect to or arising out of the same transaction, occurrence, or series of transactions or 17 occurrences; and. . . . any question of law or fact common to all plaintiffs will arise in the action.” 18 Fed. R. Civ. P. 20(a)(1). “Under the rules, the impulse is toward entertaining the broadest possible 19 scope of action consistent with fairness to the parties; joinder of claims, parties and remedies is 20 strongly encouraged.” United Mine Workers of Am. v. Gibbs, 383 U.S. 715, 724 (1966). 21 The Court agrees with Plaintiffs that their infringement claims arise out of the same 22 transaction or series of transactions. Opp. at 16. The Complaint alleges that (1) Defendant 23 infringed Skillz’s eSport gaming platform by building an infringing “copycat eSports [gaming] 24 platform,” (Compl. ¶ 7); (2) which Defendant used to “launch knockoff versions of Skillz’s top 25 games,” (Compl. ¶ 7); (3) including, and most egregiously, Blackout Bingo, a game developed by 26 Skillz’s “development partner” Big Run (Compl. ¶¶ 2–4). Further, the Blackout Bingo application 27 integrates the Skillz Platform user interface, such that customers who play Blackout Bingo 1 necessarily encounter both works that Defendant allegedly infringed. This demonstrates that 2 || Plaintiffs’ claims arise out of the same transaction or occurrence. See Coughlin v. Rogers, 130 3 || F.3d 1348, 1351 (9th Cir. 1997) (“The first prong, the ‘same transaction’ requirement, refers to 4 || similarity in the factual background of a claim.”); Paramount Pictures Corp. v. Omniverse One 5 World Television, Inc., 2019 WL 12381115, at *2 (C.D. Cal. Aug. 21, 2019) (“Since Defendants 6 allegedly used this business model to exploit [unrelated] Copyright Works belonging to each of 7 the eight Plaintiffs, their claims arise out of the same series of transactions or occurrences.”). 8 Accordingly, the Court DENIES Defendant’s motion to sever. 9 Wl. CONCLUSION 10 Defendant’s motion to dismiss Plaintiffs’ claim for statutory damages and attorneys’ fees 11 is GRANTED, but their motion to sever is DENIED. Should Plaintiffs choose to file an amended 12 || complaint, they must do so by February 24, 2022. Failure to do so, or failure to cure the 13 deficiencies addressed in this Order, will result in dismissal of Plaintiffs claims with prejudice. 14 || Plaintiff may not add new claims or parties without leave of the Court or stipulation by the parties 3 15 pursuant to Federal Rule of Civil Procedure 15. a 16 IT IS SO ORDERED. 2 17 |) Dated: January 13, 2022 18 19 eM. EDWARD J. DAVILA 20 United States District Judge 21 22 23 24 25 26 27 28 || Case No.: 5:21-cv-04656-EJD ORDER GRANTING MOTION TO DISMISS AND DENYING MOTION TO SEVER