Better Bets Ventures, LLC v. PGCB, Aplt.
This text of Better Bets Ventures, LLC v. PGCB, Aplt. (Better Bets Ventures, LLC v. PGCB, Aplt.) is published on Counsel Stack Legal Research, covering Supreme Court of Pennsylvania primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.
Opinion
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] IN THE SUPREME COURT OF PENNSYLVANIA MIDDLE DISTRICT
TODD, C.J., DONOHUE, DOUGHERTY, WECHT, MUNDY, BROBSON, McCAFFERY, JJ.
BETTER BETS VENTURES, LLC, : No. 27 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 386 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9378- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
MICHAEL BROZZETTI, : No. 28 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 387 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9379- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
FRANK BROZZETTI, : No. 29 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 388 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9380- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant : LENDELL GAMING, LLC, : No. 30 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 389 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9082- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
RICHARD TEITELBAUM, : No. 31 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 390 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9083- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
OPINION
JUSTICE WECHT DECIDED: March 20, 2025 The law commonly known as the Video Gaming Act 1 requires applicants for
licenses to operate video gaming terminals to demonstrate that they possess “good
character, honesty and integrity.”2 The Pennsylvania Gaming Control Board concluded
that the applicants in this case were unable to meet this criterion due to their participation
in the so-called “skill games” industry. It denied them licenses on that basis. The
Commonwealth Court reversed the Board’s decision. Because we agree that the Board
1 4 Pa.C.S. §§ 3101-4506. 2 Id. §§ 3301(b)(11); 3502(b); 3504(c).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 2 painted with too broad a brush in assessing the character of the applicants, we endorse
the Commonwealth Court’s rationale. However, because that court went too far in
ordering the Board on remand to “issue the requested licenses,” 3 without regard for any
other requisites for licensure, we remand to the Board for further consideration of the
applications in light of this opinion, without directing any particular result of such
consideration.
The instant appeal necessarily touches upon the nature of “skill games”—devices
that have become widespread throughout Pennsylvania over the past decade, and that
are commonly operated in businesses (such as bars, restaurants, convenience stores,
and similar establishments) that the Board has not licensed to offer legal gambling.
Although “skill games” share certain features with gambling, proponents of these devices
contend that they are lawful to operate in such establishments because they rely
predominantly upon the skill of the player rather than the element of chance.
Importantly, the question before us is not whether “skill games” are, in fact, lawful
to operate in unlicensed facilities, or whether they constitute unlicensed slot machines,
unlawful gambling devices, or the like. Questions of that nature are implicated in other
appeals pending before this Court, the merits of which we do not comment upon here.4
For present purposes, it suffices to observe that, during the periods relevant to the
applications at issue, the legality of skill games was (in the Board’s words) “debatable,”5
and that certain Pennsylvania courts had determined that the devices are lawful, or are
3 Better Bets Ventures v. Pa. Gaming Control Bd., 304 A.3d 66, 79 (Pa. Cmwlth. 2023). 4 See POM of Pa., LLC v. Dep’t of Revenue, 2, 5, & 6 EAP 2024; In re Three Pa. Skill Amusement Devices, 50 MAP 2024. 5 Pennsylvania Gaming Control Board, Corrected Adjudication, Nos. 9082 - 9083- 2020, 9239 - 9240-2020, 9378 - 9380-2020, 3/24/2022 (“Corrected Adjudication”), at 31.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 3 not subject to regulation under the Gaming Act. 6 The issue before us concerns the
Board’s sweeping character judgment about all individuals who have engaged in this
enterprise while under the belief that their actions were lawful—a belief that was
reasonably justified by judicial decisions. Whether these judicial decisions were, in fact,
correct is not the subject of this litigation. With that caveat, we turn to the matter at hand.
I. Background
With Act 42 of 2017, 7 the General Assembly added Part III to Title 4 of the
Pennsylvania Consolidated Statutes. Act 42 provides for the licensure and operation of
a new category of gambling device called a video gaming terminal. 8 The Video Gaming
Act establishes several categories of licenses, two of which are relevant to this appeal.
Section 3502 of the Video Gaming Act sets forth the requirements to obtain a “terminal
operator license,” which authorizes an entity to place and operate video gaming terminals
6 Pennsylvania Race Horse Development and Gaming Act, 4 Pa.C.S. §§ 1101- 1904; see, e.g., POM of Pa., LLC v. Dep’t of Revenue, 221 A.3d 717, 724-37 (Pa. Cmwlth. 2019) (en banc) (holding that the Gaming Act does not apply to “skill games” operated in unlicensed premises). Although the Commonwealth Court published this decision in 2019, an appeal therefrom is only now before this Court because the Commonwealth Court did not enter a final, appealable order in the litigation until January 16, 2024. 7 Act of October 30, 2017, P.L. 419, No. 42. 8 Act 42 of 2017 also amended the definition of a “slot machine” in the Gaming Act to include a “skill slot machine” and a “hybrid slot machine.” The Gaming Act now defines a “skill slot machine” as a “slot machine in which the skill of the player, rather than the element of chance, is the predominant factor in affecting the outcome of the game,” and defines a “hybrid slot machine” as a “slot machine in which a combination of the skill of the player and elements of chance affect the outcome of the game.” 4 Pa.C.S. § 1103. As noted above, the Commonwealth Court has determined that, notwithstanding these new definitions, “skill games” operated in unlicensed facilities are not subject to the requirements of the Gaming Act at all. See POM of Pa., 221 A.3d at 724-37; supra n.6. More recently, another en banc panel of the Commonwealth Court declared that these definitions in the Gaming Act are inapplicable to the criminal statute that addresses the unlawful operation of slot machines and gambling devices, 18 Pa.C.S. § 5513. See In re Three Pa. Skill Amusement Devices, 306 A.3d 432, 437-45 (Pa. Cmwlth. 2023) (en banc). Appeals from both of these decisions remain pending in this Court. See supra n.4.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 4 on its premises.
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[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] IN THE SUPREME COURT OF PENNSYLVANIA MIDDLE DISTRICT
TODD, C.J., DONOHUE, DOUGHERTY, WECHT, MUNDY, BROBSON, McCAFFERY, JJ.
BETTER BETS VENTURES, LLC, : No. 27 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 386 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9378- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
MICHAEL BROZZETTI, : No. 28 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 387 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9379- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
FRANK BROZZETTI, : No. 29 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 388 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9380- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant : LENDELL GAMING, LLC, : No. 30 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 389 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9082- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
RICHARD TEITELBAUM, : No. 31 MAP 2024 : Appellee : Appeal from the Order of the : Commonwealth Court at No. 390 CD : 2022, entered on October 12, 2023, v. : Reversing and Remanding the : Decision of the Pennsylvania : Gaming Control Board at No. 9083- PENNSYLVANIA GAMING CONTROL : 2020 entered on March 23, 2022 BOARD, : : ARGUED: November 19, 2024 Appellant :
OPINION
JUSTICE WECHT DECIDED: March 20, 2025 The law commonly known as the Video Gaming Act 1 requires applicants for
licenses to operate video gaming terminals to demonstrate that they possess “good
character, honesty and integrity.”2 The Pennsylvania Gaming Control Board concluded
that the applicants in this case were unable to meet this criterion due to their participation
in the so-called “skill games” industry. It denied them licenses on that basis. The
Commonwealth Court reversed the Board’s decision. Because we agree that the Board
1 4 Pa.C.S. §§ 3101-4506. 2 Id. §§ 3301(b)(11); 3502(b); 3504(c).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 2 painted with too broad a brush in assessing the character of the applicants, we endorse
the Commonwealth Court’s rationale. However, because that court went too far in
ordering the Board on remand to “issue the requested licenses,” 3 without regard for any
other requisites for licensure, we remand to the Board for further consideration of the
applications in light of this opinion, without directing any particular result of such
consideration.
The instant appeal necessarily touches upon the nature of “skill games”—devices
that have become widespread throughout Pennsylvania over the past decade, and that
are commonly operated in businesses (such as bars, restaurants, convenience stores,
and similar establishments) that the Board has not licensed to offer legal gambling.
Although “skill games” share certain features with gambling, proponents of these devices
contend that they are lawful to operate in such establishments because they rely
predominantly upon the skill of the player rather than the element of chance.
Importantly, the question before us is not whether “skill games” are, in fact, lawful
to operate in unlicensed facilities, or whether they constitute unlicensed slot machines,
unlawful gambling devices, or the like. Questions of that nature are implicated in other
appeals pending before this Court, the merits of which we do not comment upon here.4
For present purposes, it suffices to observe that, during the periods relevant to the
applications at issue, the legality of skill games was (in the Board’s words) “debatable,”5
and that certain Pennsylvania courts had determined that the devices are lawful, or are
3 Better Bets Ventures v. Pa. Gaming Control Bd., 304 A.3d 66, 79 (Pa. Cmwlth. 2023). 4 See POM of Pa., LLC v. Dep’t of Revenue, 2, 5, & 6 EAP 2024; In re Three Pa. Skill Amusement Devices, 50 MAP 2024. 5 Pennsylvania Gaming Control Board, Corrected Adjudication, Nos. 9082 - 9083- 2020, 9239 - 9240-2020, 9378 - 9380-2020, 3/24/2022 (“Corrected Adjudication”), at 31.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 3 not subject to regulation under the Gaming Act. 6 The issue before us concerns the
Board’s sweeping character judgment about all individuals who have engaged in this
enterprise while under the belief that their actions were lawful—a belief that was
reasonably justified by judicial decisions. Whether these judicial decisions were, in fact,
correct is not the subject of this litigation. With that caveat, we turn to the matter at hand.
I. Background
With Act 42 of 2017, 7 the General Assembly added Part III to Title 4 of the
Pennsylvania Consolidated Statutes. Act 42 provides for the licensure and operation of
a new category of gambling device called a video gaming terminal. 8 The Video Gaming
Act establishes several categories of licenses, two of which are relevant to this appeal.
Section 3502 of the Video Gaming Act sets forth the requirements to obtain a “terminal
operator license,” which authorizes an entity to place and operate video gaming terminals
6 Pennsylvania Race Horse Development and Gaming Act, 4 Pa.C.S. §§ 1101- 1904; see, e.g., POM of Pa., LLC v. Dep’t of Revenue, 221 A.3d 717, 724-37 (Pa. Cmwlth. 2019) (en banc) (holding that the Gaming Act does not apply to “skill games” operated in unlicensed premises). Although the Commonwealth Court published this decision in 2019, an appeal therefrom is only now before this Court because the Commonwealth Court did not enter a final, appealable order in the litigation until January 16, 2024. 7 Act of October 30, 2017, P.L. 419, No. 42. 8 Act 42 of 2017 also amended the definition of a “slot machine” in the Gaming Act to include a “skill slot machine” and a “hybrid slot machine.” The Gaming Act now defines a “skill slot machine” as a “slot machine in which the skill of the player, rather than the element of chance, is the predominant factor in affecting the outcome of the game,” and defines a “hybrid slot machine” as a “slot machine in which a combination of the skill of the player and elements of chance affect the outcome of the game.” 4 Pa.C.S. § 1103. As noted above, the Commonwealth Court has determined that, notwithstanding these new definitions, “skill games” operated in unlicensed facilities are not subject to the requirements of the Gaming Act at all. See POM of Pa., 221 A.3d at 724-37; supra n.6. More recently, another en banc panel of the Commonwealth Court declared that these definitions in the Gaming Act are inapplicable to the criminal statute that addresses the unlawful operation of slot machines and gambling devices, 18 Pa.C.S. § 5513. See In re Three Pa. Skill Amusement Devices, 306 A.3d 432, 437-45 (Pa. Cmwlth. 2023) (en banc). Appeals from both of these decisions remain pending in this Court. See supra n.4.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 4 on its premises. 9 Section 3504 provides for a “principal license” to be obtained by, inter
alia, an individual who has an ownership interest in an entity that applies for a terminal
operator license. 10 For both classes of license, applicants are required to demonstrate to
the Board, by clear and convincing evidence, that they possess “good character, honesty
and integrity.”11
The Video Gaming Act expressly provides the Board with discretion to grant or
withhold a license, over and above its general regulatory authority over the gaming
industry. Section 3301(a)(1) grants the Board “general and sole regulatory authority” over
the “conduct of video gaming or related activities” and “every aspect of the conduct of
video gaming.”12 That subsection further directs the Board to “ensure the integrity of the
acquisition and operation of video gaming terminals.”13 The Board is specifically
empowered, “[a]t its discretion,” to “issue, approve, renew, revoke, suspend, condition or
deny issuance or renewal” of licenses, including “terminal operator licenses” and any
9 4 Pa.C.S. § 3502. 10 Id. § 3504. 11 Id. §§ 3504(c) (“Following review of the application and the background investigation, the board may issue a principal license if the applicant has proven by clear and convincing evidence that the applicant is a person of good character, honesty and integrity and is eligible and suitable to be licensed as a principal.”), 3502(b) (“An application for a terminal operator license shall include such information, documentation and assurances as may be required to establish by clear and convincing evidence of the applicant’s suitability, including good character, honesty and integrity. The application shall include, without limitation, information pertaining to family, habits, character, reputation, criminal history background, business activities, financial affairs and business, professional and personal associates, covering at least the 10-year period immediately preceding the filing date of the application.”); 3502(f) (“In order to be eligible for a terminal operator license under this part, the principals and key employees of the applicant must obtain a license to meet the character requirements of this section or other eligibility requirements established by the board.”). 12 Id. § 3301(a)(1). 13 Id.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 5 “additional licenses, permits or other authorization that may be required” under the Video
Gaming Act. 14 In making its licensing decisions, moreover, the Board is directed to
consider not only the applicant’s “good character, honesty and integrity,” but also any
potential “threat to the public interest.”15
In this case, the Board applied these considerations to three sets of applicants.
One set of applicants prevailed before the Board, and thus it was the remaining two that
sought appellate review. The Board’s treatment of all of the applicants, however, is
revealing of its ultimate rationale. 16
A. Richard Teitelbaum and Lendell Gaming, LLC
Lendell Gaming, LLC, is a Pennsylvania limited liability company, and Richard
Teitelbaum is its owner, sole corporate officer, and sole decisionmaker. Teitelbaum is
also the sole owner of Lendell Vending, Inc., which operates amusement equipment,
ATMs, and jukeboxes at various businesses in Pennsylvania and New Jersey.
14 Id. § 3301(b)(2), (6). 15 Id. § 3301(b)(11) (“The board shall have the power and duty . . . [t]o approve an application for or issue or renew a license, certificate, registration, permit or other authorization that may be required by the board, if the board is satisfied that the person has demonstrated by clear and convincing evidence that the person is of good character, honesty and integrity whose prior activities, criminal record, if any, reputation, habits and associations do not pose a threat to the public interest or the effective regulation and control of video gaming terminal operations or create or enhance the danger of unsuitable, unfair or illegal practices, methods and activities in the conduct of video gaming or the carrying on of the business and financial arrangements incidental thereto.”); see also id. § 3302(a)(1) (“The board shall have the power and duty . . . [t]o deny, deny the renewal of, revoke, condition or suspend a license or permit provided for in this part if the board finds in its sole discretion that an applicant, licensee or permittee under this part or its officers, employees or agents have furnished false or misleading information to the board or failed to comply with the provisions of this part or the rules and regulations of the board and that it would be in the public interest to deny, deny the renewal of, revoke, condition or suspend the license or permit.”). 16 The following account is sourced from the Board’s findings of fact, the details of which are undisputed. See Corrected Adjudication at 2-23, Findings of Fact ¶¶ 1-105.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 6 Teitelbaum further serves as the President of the Pennsylvania Video Gaming
Association, an organization that advocates for the expansion of video gaming operations
in restaurants, bars, and social clubs.
Teitelbaum first encountered the “skill games” industry in 2015, when he was
approached by Lou Miele, the owner of Miele Manufacturing, Inc., which manufactures
skill games for vending companies. Seeking to assure Teitelbaum of the legality of his
products, Miele provided Teitelbaum with a copy of a then-recent decision of the Court of
Common Pleas of Beaver County (the “Beaver County case”), 17 which had concluded
that a specific device that Miele manufactured—a machine branded “Pennsylvania Skill”
that utilizes software made by Pace-O-Matic, Inc. (“POM”)—was not an illegal gambling
device, and thus was presumably lawful to operate without a license from the Board.
Miele also offered Teitelbaum a copy of testimony that then-Director of the Pennsylvania
State Police’s Bureau of Liquor Control Enforcement, Major Thomas Butler, recently had
given to the Pennsylvania House of Representatives Gaming Oversight Committee, in
which he acknowledged that certain court decisions had concluded that skill games were
not illegal gambling devices. At that time, Major Butler indicated that the Pennsylvania
State Police would not take action against operators of skill games, absent a change in
the law.
Satisfied with Miele’s representations concerning the legality of the devices, in
early 2016, Teitelbaum—through Lendell Vending—began purchasing skill games from
Miele Manufacturing and offering them to businesses in Pennsylvania. Teitelbaum,
however, offered only the “Pennsylvania Skill” brand of games because he did not feel
comfortable operating any devices that had not been specifically court-approved. As of
17 In re Pace-O-Matic, Inc. Equip., Terminal I.D. No. 142613, M.D. 965-2013 (C.C.P. Beaver Cnty. Dec. 23, 2014).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 7 July 1, 2019, Lendell Vending had provided 211 “Pennsylvania Skill” machines to 125
businesses in Pennsylvania, including bars, restaurants, gas stations, convenience
stores, veterans’ clubs, and smoke shops.
Meanwhile, even following the passage of Act 42 of 2017, Miele and POM
continuously provided newsletters to skill game operators that were intended to assure
them of the legality of the devices. Although Teitelbaum did not consult with his own
attorney for advice on the matter, he relied upon the representations in these newsletters,
some of which expressed the legal opinion of Miele’s attorney, Matthew H. Haverstick,
Esq., and contained references to court opinions that Miele found supportive of the
legality of skill games. In this manner, Teitelbaum became aware of, for instance, the
Commonwealth Court’s 2019 decision in POM of Pennsylvania, in which that court held
that the “Pennsylvania Skill” brand of machines would meet the definition of “slot machine”
provided in the Gaming Act after the passage of Act 42 of 2017, but that the Gaming Act
was not intended to regulate machines operated in unlicensed facilities. 18
After the enactment of the Video Gaming Act, in August 2018, Teitelbaum sought
to enter the new video gaming industry. He applied for a video gaming principal license
for himself and a terminal operator license for Lendell Gaming. In October 2018, the
Board issued Teitelbaum and Lendell Gaming conditional licenses, pending a background
investigation and final licensing decision. 19 Throughout the next year, however, the legal
controversies surrounding skill games intensified. On June 12, 2019, the Pennsylvania
Liquor Control Board provided notice to liquor licensees of the Board’s view that skill
games are illegal, and that operation of such games by licensees would result in the
imposition of citations by the Board. Miele Manufacturing quickly sent emails to operators
18 See supra nn. 4, 6, 8. 19 See 4 Pa.C.S. § 3520 (providing for conditional licenses).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 8 of its skill games, including Teitelbaum, declaring that the information in the Liquor Control
Board’s notice was false. Miele’s counsel, Attorney Haverstick, sent a letter to counsel
for the Liquor Control Board, in which he stated that the Board’s notice was “false” and
“defamatory” and warned against further aspersions upon the legality of skill games. 20
Miele forwarded Attorney Haverstick’s letter to Teitelbaum and other skill game operators,
and Teitelbaum relied upon it in making his decision to continue offering the
“Pennsylvania Skill” games to his customers.
The Board’s background investigation into Teitelbaum and Lendell Gaming
proceeded during this same period in 2019. In June of that year, the investigator assigned
to review Teitelbaum’s background, Sean Fleming, emailed Teitelbaum and asked him if
he operated skill games. Teitelbaum responded in the affirmative, and ultimately provided
a list of the machines that he operated, along with their locations. Teitelbaum eventually
asked Fleming if his involvement with skill games would pose a problem for his license
application; Fleming told Teitelbaum that the decision was not his to make. Although this
line of inquiry concerned Teitelbaum, he elected to continue his participation in the skill
games industry because he did not want to lose business to his competitors, and because
no court had ruled that the games he offered are illegal.
Also in June 2019, the Pennsylvania House Gaming Oversight Committee held a
hearing concerning electronic gambling devices. During that hearing, the Committee
received testimony from the Director of the Pennsylvania State Police’s Bureau of Liquor
20 Corrected Adjudication at 6, Finding of Fact ¶ 22. Parenthetically, POM ultimately commenced a lawsuit against the Bureau of Liquor Control Enforcement, claiming that its assertions of the illegality of POM devices caused an injury to POM’s reputation under Article I, Section 1 of the Pennsylvania Constitution, PA. CONST. art. I, § 1. That litigation is presently stayed “pending a final appellate determination of the POM Games’ legality under Section 5513 of the Pennsylvania Crimes Code.” POM of Pa., LLC v. Bureau of Liquor Control Enf’t, 222 M.D. 2022, 2023 WL 4418536, at *6 (Pa. Cmwlth. July 10, 2023) (unreported).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 9 Control Enforcement, Major Scott T. Miller, and from the Executive Director of the
Pennsylvania Lottery, Drew Svitko. Svitko and Major Miller testified to their belief that
skill games are already illegal under Pennsylvania law. They also detailed numerous
objections to the manner in which the skill games industry operates in Pennsylvania. As
discussed below, this testimony—which was part of the stipulated record before the
Board—loomed large in the Board’s rationale for denying the license applications at issue
here.
On February 27, 2020, the Board’s Office of Enforcement Counsel (“OEC”) sent
Teitelbaum and Lendell Gaming a notice of its recommendation that the Board deny their
applications due to their connections to businesses that provide and operate skill games.
Teitelbaum and Lendell Gaming sought a hearing before the Board to challenge that
recommendation.
B. Michael Brozzetti, Frank Brozzetti, Jr., and Better Bets Ventures, LLC
Better Bets Ventures, LLC, is a Pennsylvania limited liability company owned by
Michael and Frank Brozzetti, each of whom owns a 50% interest therein. At the time of
the Board’s determination, the Brozzetti brothers each also owned a 33.33% interest in
Hugo Amusements, LLC (“Hugo”), another Pennsylvania limited liability company. The
remaining third of Hugo was owned by their father, Frank Brozzetti, Sr., who has since
died. Hugo has provided skill games to Pennsylvania businesses since 2015. As of July
16, 2020, the Board noted, Hugo had provided 155 such machines to 86 businesses in
Pennsylvania.
Hugo has supplied not only the devices branded “Pennsylvania Skill”—with which
much of the above-mentioned litigation was specifically concerned—but also other brands
of skill games. Included in Hugo’s offerings were brands of games called the “Diamond
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 10 Choice Skill Game 1” and “Diamond Choice Skill Game 2.”21 These particular games
were addressed in a decision of the Court of Common Pleas of Luzerne County (the
“Luzerne County case”), which, on March 23, 2017, held that they constituted illegal
gambling devices under Section 5513 of the Crimes Code. 22
The Brozzetti brothers initially decided to enter the skill games industry, via Hugo,
in reliance upon the Beaver County case, which had upheld the lawfulness of the
“Pennsylvania Skill” devices in 2014. The Brozzettis did not, however, consult their own
attorney to advise them on the legality of their operations. The Brozzettis also never
discussed their decision to participate in the skill games industry with anyone at the Board,
until the matter came up during their background investigations.
In early 2019, the Brozzetti brothers filed applications under the Video Gaming Act
for principal licenses for themselves and for a terminal operator license for Better Bets
Ventures, and the Board granted them conditional licenses. On August 19, 2020, OEC
sent a notice to the Brozzettis and to Better Bets Ventures, informing them that it was
recommending that the Board deny their license applications due to their participation in
the skill games industry. The Brozzettis and Better Bets Ventures then sought a hearing
before the Board to challenge that recommendation.
C. Brent Mayes and Venture Gaming, LLC
Venture Gaming, LLC, is a Pennsylvania limited liability company owned solely by
Brent Mayes. Mayes also owns a 57% interest in a company called Pro ATM, LLC, which
owns and operates ATMs at various businesses in Pennsylvania. Mayes decided to enter
the skill games industry, via Pro ATM, after speaking to Lou Miele in 2016, who convinced
21 Corrected Adjudication at 20, Finding of Fact ¶ 92(e). 22 Commonwealth v. $3,726.91 U.S. Currency, (2) Video Gambling Machines, 2016 CV 11507 (C.C.P. Luzerne Cnty. Mar. 23, 2017).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 11 Mayes of the legality of the devices manufactured by Miele’s company. Mayes also had
informal discussions with an attorney, who opined that operating skill games in an
unlicensed setting was lawful in Pennsylvania at the time. Like Teitelbaum, Mayes chose
to deal only with the “Pennsylvania Skill” brand of games because these were the only
devices that had specifically been found lawful by a Pennsylvania court. Also like
Teitelbaum, Mayes was a recipient of Miele’s newsletters, which regularly asserted that
its devices are lawful.
In May 2018, Mayes applied for a video gaming terminal principal license for
himself, and a terminal operator license for Venture Gaming. The primary distinction
between Mayes’ conduct and that of Teitelbaum and the Brozzetti brothers was that
Mayes elected to exit the skill games industry during the course of his background
investigation. When a Board investigator asked Mayes whether he participated in the
skill games industry, Mayes became concerned that his involvement therein would
jeopardize his ability to obtain a license under the Video Gaming Act. Accordingly, he
contacted the Board to inform it that he planned to sell the devices in his possession and
to exit the industry. On June 21, 2019, Pro ATM, with Mayes as the signatory, sold its
“Pennsylvania Skill” machines to Scottsdale Music, LLC, and Mayes signed an affidavit
stating that he had no intention to participate in the skill games industry in the future.
Mayes then sent notices to the businesses to which he previously had supplied skill
games, informing them that he planned to terminate their terminal placement agreements.
On June 12, 2020, OEC sent a notice to Mayes and Venture Gaming informing
them of its recommendation that the Board deny their license applications due to Mayes’
prior participation in the skill games industry. Mayes and Venture Gaming then sought a
hearing before the Board to challenge that recommendation.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 12 D. The Board’s Rationale
The Board voted unanimously to accept OEC’s recommendations to deny the
applications of Teitelbaum and Lendell Gaming, as well as the applications of the
Brozzetti brothers and Better Bets Ventures. By contrast, the Board voted unanimously
to reject OEC’s recommendation concerning Mayes and Venture Gaming. The basis for
the Board’s decision on each application, as well as its basis for distinguishing between
Mayes and the others, was its assessment of the Video Gaming Act’s “good character,
honesty and integrity” requirement. 23 That determination, however, turned entirely upon
the Board’s assessment of the skill games industry as a whole, rather than upon any
action or characteristic of any particular applicant.
The Board began by relating OEC’s position that, notwithstanding any judicial
decisions to the contrary, “skill games” are not lawful devices. “OEC considers these
games to be unregulated ‘slot machines’ and ‘video gaming terminals’ as defined by the
Gaming Act and the Video Gaming Act, respectively.” 24 If they are properly classified as
such, the Board related, then the applicants for several years had been in violation of
numerous provisions of the Video Gaming Act, the Gaming Act, the Crimes Code, and
the Board’s regulations. OEC believed that “these violations demonstrated Mr.
23 In its adjudication, the Board engaged in some discussion of the “public interest” considerations provided by the Video Gaming Act, see supra n.15, but such was not the basis for the Board’s decision. “Regardless of the legality” of the applicants’ conduct, the Board noted that it could deny their applications if it were to conclude that their “actions are otherwise contrary to the public interest.” Corrected Adjudication at 26. The applicants had argued that OEC’s notices did not adequately inform them that any “public interest” inquiry would be at issue, and the Board rejected that argument, concluding that the notices provided ample notice of such. See id. at 25-26. The Board thus stated that it would consider the public interest in making its decision. Id. at 26. However, the Board never returned to the matter, and instead based its decision solely upon the “good character, honesty and integrity” requirement. See id. at 37-38. 24 Corrected Adjudication at 23.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 13 Teitelbaum, Mr. Mayes, and the Brozzettis do not possess the good character and
integrity required for licensure as video gaming terminal principals.” 25
The Board, however, did not rest its decision upon the determination that skill
games are, in fact, illegal—a matter that the Board characterized as “debatable.”26
Rather, the Board declared, its character assessment “goes beyond looking at the
applicants’ compliance with the law.” 27 Beyond any direct violation of the law, the Video
Gaming Act directs the Board to consider an applicant’s “family, habits, character,
reputation, criminal history background, business activities, financial affairs and business,
professional and personal associates” for a period of ten years prior to the filing of the
application. 28 The Board stressed that “compliance with the law is relevant,” but the
“suitability assessment goes much further,” and an “applicant could have no history of
violating the law but still lack the ‘good character, honesty, and integrity’ required to hold
a license.” 29 This “all-encompassing review,” the Board opined, was essential for it to
meet its statutory obligation to “ensure the integrity of the acquisition and operation of
video gaming terminals.” 30
With this understanding of its task, the Board turned to its assessment of the
problems posed by the skill games industry. “Regardless of the legality of ‘skill-based’
games,” the Board stressed, “their offer for play and operation is contrary to the positions
25 Id. at 24. 26 Id. at 31. 27 Id. at 27. 28 Id. (quoting 4 Pa.C.S. § 3502(b)). 29 Id. at 27-28. 30 Id. at 28 (quoting 4 Pa.C.S. § 3301(a)(1)).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 14 taken by various government agencies.”31 The Board placed great weight upon the
testimony of Major Miller and Drew Svitko before the House Gaming Oversight
Committee. These witnesses identified numerous issues with skill games in general. 32
Invoking Major Miller’s testimony, the Board emphasized that skill games typically are
operated in unregulated environments, which do not impose the sort of controls that are
required of licensees under the Board’s purview. Specifically, these unlicensed facilities
often lack controls to prevent minors from using the machines, as well as those who
engage in compulsive gambling. Skill games further lack mandatory pay-out
requirements and can thereby take advantage of players. The Board reasoned that these
ills primarily followed from the lack of regulation over the skill games industry, and it
contrasted the areas of concern with the provisions of the Video Gaming Act and the
Board’s regulations that, e.g., require licensees to prevent minors from using gaming
devices, impose minimum pay-out percentages, require approval of site plans to ensure
the adequacy of security and surveillance measures, create requirements for advertising
of the games, and require the posting of signs containing a toll-free telephone number for
help with compulsive and problem gambling. 33 “‘Skill-based’ games in unlicensed
locations,” the Board stressed, “do not contain any of these safeguards.” 34
Although the applicants’ counsel had suggested that skill game operators can—
through “self-regulation”—sufficiently protect against the harms that the Board identified,
31 Id. 32 As the Board presently stresses, this testimony was included in the stipulated record, and the Board detailed the testimony in its findings of fact. See Corrected Adjudication at 9-10, 17-18, 21-22, Findings of Fact ¶¶ 38-41, 81-84, 99-102. 33 Corrected Adjudication at 29-31. 34 Id. at 31 (emphasis in original).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 15 the Board nonetheless declared that it was “not swayed.” 35 For instance, the Board was
unmoved by counsel’s representation that there often are stickers on skill games warning
that they are not to be used by people under the age of eighteen. Not only was this
insufficient to ensure that minors do not use the devices, but it was “not lost on the Board”
that the legal age to gamble in Pennsylvania is twenty-one, not eighteen. 36 Similarly, the
Board found it improbable that skill game operators would voluntarily assume the
responsibility to guard adequately against compulsive and problem gambling. Absent
legally binding requirements, the Board deemed the applicant’s “claims of self-regulation
to be woefully inadequate when compared to the actual protections implemented by the
Gaming Act, the Video Gaming Act, and the Board’s regulations.”37
As a separate matter, the Board further expressed its concern for the loss of
revenue at licensed gaming facilities caused by competition from skill game operators.
Skill games, the Board stated, “cannibalize business from casinos, licensed truck stop
establishments, and lottery games.”38 The Board reiterated Drew Svitko’s testimony, in
which he estimated that the Pennsylvania Lottery loses $138 million annually to the skill
games industry, which consequently causes a loss to the beneficial programs supported
by lottery revenue. The Board further cited the losses sustained by the casino industry,
pointing out that multiple casinos have reduced their number of slot machines due to the
competition from skill games. The proliferation of skill games in unlicensed facilities, the
Board opined, also poses a threat to “public confidence and trust in legalized gaming,”
because, through their marketing and their common placement in proximity to state-
35 Id. at 32. 36 Id. at 32 n.1. 37 Id. at 33. 38 Id. at 34.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 16 sanctioned lottery machines, skill games give the impression of governmental approval
of gambling in unlicensed facilities. 39
The Board summed up its rationale as follows:
Overall, the Board believes that gaming is best conducted in an environment that is strictly controlled and regulated. Such an environment requires surveillance and security measures, protections against underage gaming, protections against compulsive and problem gambling, the requiring of approved internal controls to safeguard assets, an overarching body of law to regulate the conduct, and a government agency to oversee and enforce these protections. “Skill-based” games in unlicensed locations do not contain any of these protections. 40
Returning to the particular license applications before it, the Board explained that
its conclusions about the skill games industry—as a whole—were dispositive of the
individual applicants’ ability to satisfy the “good character, honesty, and integrity”
requirement. “Collectively,” the Board stated, “the record shows that the applicants are,
or were, involved in an industry that possesses none of the oversight and public protection
required to ensure the integrity of their gaming operations.” 41 With regard to Teitelbaum
and the Brozzetti brothers, the Board declared that their “continued involvement in this
industry” cast doubt upon their characters, such that they failed to establish by clear and
convincing evidence that they were suitable for licensure. 42 The Brozzettis’ suitability was
further “tarnished,” the Board stated, by their operation of the two “Diamond Choice”
games that were found to be illegal gambling devices in the Luzerne County case. 43
39 Id. at 36. 40 Id. at 37. 41 Id. 42 Id. 43 Id.; see also id. at 27 (finding substantial evidence that the Brozzettis, through Hugo, operated illegal gambling devices for purposes of 18 Pa.C.S. § 5513).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 17 Because the Board found Teitelbaum and the Brozzetti brothers to be unsuited for
licensure as video gaming terminal principals, it necessarily found their companies
ineligible for terminal operator licenses, and thus denied all of their applications. 44
The Board reached a different conclusion about Mayes. Mayes voluntarily exited
the skill games industry as soon as he began to suspect that his involvement therein could
be a problem for his license application. The Board opined that this decision reflected
positively on Mayes’ character, and it “contrast[ed] his decision with those of the
Brozzettis and Mr. Teitelbaum to remain in the industry despite the vehement, public
opposition by government agencies and public officials who rightfully view ‘skill-based’
games as a threat to the public.”45 Unlike Teitelbaum and the Brozzetti brothers, Mayes’
decision signaled to the Board “that he possesses the good character, honesty, and
integrity required to hold a video gaming terminal principal license.” 46 Thus, the Board
rejected OEC’s recommendation to deny the applications of Mayes and Venture Gaming
and, for those applicants only, “remanded to the Bureau of Investigations and
Enforcement for the completion of all outstanding investigative work.” 47
The two sets of applicants that did not prevail before the Board—Teitelbaum and
Lendell Gaming, along with the Brozzettis and Better Bets Ventures—appealed the
Board’s adjudication and order to the Commonwealth Court.
44 Id. at 37 (citing 4 Pa.C.S. § 3502(f) (“In order to be eligible for a terminal operator license under this part, the principals and key employees of the applicant must obtain a license to meet the character requirements of this section . . . .”)). 45 Id. at 38. 46 Id. 47 Id. at 39.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 18 E. Commonwealth Court’s Decision
In a unanimous opinion, the Commonwealth Court reversed the Board’s decision.
The court recognized that, under Section 704 of the Administrative Agency Law, its task
was to determine whether, inter alia, the Board’s adjudication was “in accordance with
law.” 48 A legal error may be found, the Commonwealth Court noted, where an agency’s
decision “represents a manifest and flagrant abuse of the agency’s discretion or a purely
arbitrary execution of its duties or functions.” 49 It was this manner of error that the
Commonwealth Court discerned in the Board’s rationale.
The Commonwealth Court first reviewed the provisions of the Video Gaming Act
that require applicants for a principal license to demonstrate their “good character,
honesty and integrity,” and that grant the Board discretion to deny a license application
when an applicant fails to meet that standard. 50 The court found these provisions to be
“clear and free from ambiguity,” and accordingly declared that the “Board’s interpretation
of them is entitled to no deference by this Court.” 51 The Commonwealth Court noted that,
for its character assessment, the Board relied solely upon its criticisms of the skill games
industry as a whole. These criticisms of the industry, the Commonwealth Court opined,
distilled to two overarching problems that the Board identified: (1) that the industry’s
unregulated nature fails to guard adequately against various ills associated with
unregulated gambling, such as the prevention of underage and problem gambling, and
(2) that the industry caused a decrease in revenue generated by the legal gambling
48 2 Pa.C.S. § 704. 49 Better Bets Ventures, 304 A.3d at 73 (citing Slawek v. State Bd. of Med. Educ. & Licensure, 586 A.2d 362, 365 (Pa. 1991)). 50 Id. at 75 (quoting, inter alia, 4 Pa.C.S. §§ 3301(b)(11), 3504(c)). 51 Id. (citing Crown Castle NG E. LLC v. Pa. Pub. Util. Comm’n, 234 A.3d 665, 667- 68 (Pa. 2020)).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 19 industry and the lottery. 52 The court declared that these findings reflected the Board’s
“policy determinations and nothing more.” 53
“More importantly,” the Commonwealth Court opined, the Board did not indicate
“how the problems it finds with the skill games industry denigrate and render unsuitable
the ‘character, honesty and integrity’ of these specific Petitioners,” i.e., Teitelbaum and
the Brozzetti brothers. 54 The court noted that the Board identified no criminal convictions
or investigations of the applicants, no tax-evading financial practices, no connections with
organized crime, no false statements, and no otherwise nefarious conduct. The Board
did not find that any of the applicants were uncooperative during their background
investigations. The Board’s character assessment, the Commonwealth Court stressed,
was based exclusively upon the applicants’ “association with the skill games industry and
the problems the Board perceives to be associated with it”—a basis for decision that the
court found to be “wholly insufficient” to support the denial of the applications. 55 “The
Board’s denunciation of Petitioners’ character by mere association with this industry,
which the Board simply does not like, cannot, without more, constitute a valid and
reasonable exercise of the Board’s discretion in considering and denying these
Applications.” 56 The Commonwealth Court concluded that the Board abused its
discretion by relying solely upon its criticisms of the industry in general, rather than upon
any finding particularized to the applicants actually before the Board.
52 Id. at 76. 53 Id. 54 Id. (emphasis in original). 55 Id. 56 Id.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 20 With regard to the “public interest,” the Commonwealth Court noted that this
phrase appears in two provisions of the Video Gaming Act, and it was “not clear which of
these two sections of the Video Gaming Act the Board relied upon” in denying the
applications. 57 The Board did not, in fact, purport to rely upon either provision of the Video
Gaming Act that refers to the public interest. Rather, the Board based its decision upon
the “good character, honesty and integrity” requirement. Regardless, the Commonwealth
Court opined that neither “public interest” provision would support the Board’s denial of
the license applications at issue.
Finally, the Commonwealth Court rejected the Board’s finding of substantial
evidence that the Brozzetti brothers operated illegal gambling devices through their
business, Hugo Amusements—specifically the “Diamond Choice” devices that were
determined to be illegal gambling devices in the Luzerne County case. The
Commonwealth Court stressed that, regardless of the conclusion of a single Court of
Common Pleas, the question of whether skill games may constitute illegal gambling
devices under the Crimes Code remained unsettled, and was implicated in other appeals
that were then pending before the Commonwealth Court. 58 In any event, the
Commonwealth Court deemed the Board’s findings lacking because the “Diamond
Choice” games were operated by “a separate entity (Hugo), which is owned only in part
by the Brozzettis.”59 Due to the purportedly “attenuated connections between Hugo’s
57 Id. at 77 (discussing 4 Pa.C.S. §§ 3301(b)(11), 3302(a)(1)). 58 Id. at 78-79. The Commonwealth Court cited the then-pending appeal in In re Three Pennsylvania Skill Amusement Devices, which, as noted above, ultimately concluded that the definition of a “slot machine” provided in the Gaming Act does not apply to the term “slot machine” in Section 5513 of the Crimes Code, and that the “skill games” at issue there were not illegal gambling devices for purposes of Section 5513. An appeal from that decision remains pending in this Court. See supra nn. 4 & 8. 59 Better Bets Ventures, 304 A.3d at 78 (emphasis in original).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 21 business activities and the Brozzettis,” the Commonwealth Court deemed the Board’s
findings “insufficient” to establish that the Brozzettis had operated illegal gambling
devices. 60
Although the applicants raised a number of other challenges to the Board’s
adjudication, the Commonwealth Court found it unnecessary to address them in light of
its finding that the Board “erred and abused its discretion” in denying the applications on
its stated grounds. 61 The court accordingly reversed the Board’s adjudication. Without
regard for any other outstanding issue or requirement for licensure, however, the
Commonwealth Court issued an order remanding to the Board “with instructions to issue
the requested licenses.” 62
The Board sought this Court’s review, which we granted in order to address the
following question, as the Board framed it:
Did the Commonwealth Court err in ruling, contrary to previous holdings by both the Commonwealth Court and Supreme Court, that the Board is not entitled to deference in determining whether an applicant has the requisite “good character, honest, and integrity” to be licensed by the Board? 63
II. Arguments
The Board contends that its application of the Video Gaming Act’s “good character,
honesty and integrity” requirement is entitled to deference on appeal, and that the
Commonwealth Court disregarded this deferential standard of review in favor of its own
60 Id. At the time, the Brozzetti brothers each owned 33.33% of Hugo, thus together owning two-thirds of the company. Corrected Adjudication at 19, Finding of Fact ¶ 90. Following the death of their father, each Brozzetti brother now owns a 50% interest in Hugo. See Appellees’ Br. at 4 n.2. 61 Better Bets Ventures, 304 A.3d at 79. 62 Id. 63 Better Bets Ventures, LLC v. Pa. Gaming Control Bd., 317 A.3d 983 (Pa. 2024) (per curiam).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 22 independent assessment of the evidence. The Board stresses that the Video Gaming
Act grants it exclusive discretion over licensing decisions, and that the Board accordingly
is the sole arbiter of an applicant’s suitability for licensure. Because the Board makes
licensing decisions through an adjudicatory process, it notes that appellate review is
governed by Section 704 of the Administrative Agency Law, which, in relevant part,
directs a court to affirm an agency’s adjudication unless it “is not in accordance with law”—
a standard that has been understood as including “a manifest and flagrant abuse of
discretion or a purely arbitrary execution of the agency’s duties or functions.”64
Review for an abuse of an agency’s discretion, the Board emphasizes, does not
allow a court to reverse an agency’s adjudication merely because it “might have a different
opinion or judgment” about an agency’s discretionary decision—“judicial discretion may
not be substituted for administrative discretion.” 65 It is this sort of error with which the
Board charges the Commonwealth Court. The Board places particular emphasis upon
one line of the Commonwealth Court’s opinion, in which the court stated that the
governing statutory provisions are “clear and free from ambiguity, and, therefore, the
Board’s interpretation of them is entitled to no deference.” 66 The Board understands this
statement as an indication that the Commonwealth Court failed to apply the correct
standard of review over an agency adjudication—that the court “gave no deference to the
Board’s decision and re-weighed the evidence in the manner it saw fit.” 67
The Board additionally faults the Commonwealth Court for citing a decision that
involved questions of deference to an agency’s statutory interpretation, contending that
64 Board’s Br. at 26-27 (quoting 2 Pa.C.S. § 704; Slawek, 586 A.2d at 365). 65 Id. at 28 (quoting Ass’n of Pa. State Coll. & Univ. Facs. v. Pa. Labor Rels. Bd., 8 A.3d 300, 305 (Pa. 2010)). 66 Better Bets Ventures, 304 A.3d at 75. 67 Board’s Br. at 35 (emphasis in original).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 23 the court “should have relied on cases discussing the standard to apply to an agency’s
discretionary decision.”68 The Board does not suggest that the dispositive question here
is one of statutory interpretation, but, even if it were, the Board claims that its interpretation
“should be given deference because the applicable language is ambiguous.”69 Its
argument on that score is based solely upon the view that the “phrase ‘good character,
honesty and integrity’ contains subjective language that invites conflicting interpretations,”
and that reasonable minds therefore may differ as to whether a person exhibits these
traits. 70 Thus, to the extent that there is any question as to the meaning of “good
character, honesty and integrity,” the Board suggests that courts should defer to its
statutory interpretation. The Board also claims an even greater entitlement to judicial
deference due to its experience and expertise in reviewing gaming license applications,
which renders it particularly well-suited to apply the statutory character requirement.
Returning to the Commonwealth Court’s alleged overreach in its application of the
standard of review, the Board complains of the court’s assertion that the Board’s
assessment of the skill games industry reflected its “own policy determinations and
nothing more.” 71 The Board insists that its findings were not merely its own policy
determinations, but rather were based upon evidence contained in the stipulated record,
to wit, the testimony of Major Miller and Drew Svitko before the Gaming Oversight
Committee. The Board’s findings, it therefore contends, were not statements of policy
68 Id. at 35-36 (emphasis omitted). 69 Id. at 37. But see id. at 20-21 (“[T]his appeal has nothing to do with an interpretation of statutory language. At no time during this litigation did the applicants argue that the Board erred in interpreting a statute. Rather, this appeal was solely a challenge to the Board’s exercise of discretion, the type of administrative action subject to deferential review.”). 70 Id. at 38. 71 Id. at 43 (quoting Better Bets Ventures, 304 A.3d at 76).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 24 preference, but rather findings of fact based upon evidence in the record. The Board
suggests that it was the Commonwealth Court that ruled based upon its own preferences,
as the court emphasized the absence of evidence that the applicants had criminal
records, that they had engaged in tax evasion or other deceptive practices, that they were
connected to organized crime, that they were uncooperative with the Board’s
investigators, etc. In the Board’s view, these were simply facts that the Commonwealth
Court believed to be more important than the testimony of Major Miller and Drew Svitko,
testimony to which the Commonwealth Court effectively assigned no weight. In this
manner, the Commonwealth Court, “in a not-so-subtle way, was reweighing the evidence
the way it deemed appropriate.” 72 Similarly, the Board objects to the Commonwealth
Court’s downplaying of the applicants’ involvement with skill games as a “mere
association” with the industry, as well as its declaration that the “Board simply does not
like” the skill games industry. 73 These components of the Commonwealth Court’s
decision, the Board argues, suggest that the court substituted its own judgment for that
of the Board and intruded upon the Board’s fact-finding prerogative and discretionary
authority, in violation of the court’s standard of review under Section 704 of the
Administrative Agency Law.
For their part, the applicants contend that there is no dispute about the correct
standard of review—the parties and the Commonwealth Court all agreed that the court’s
review was governed by Section 704 of the Administrative Agency Law. The applicants
note that the Commonwealth Court correctly cited the standard under Section 704.74
Indeed, the applicants point out that both the Board and the Commonwealth Court relied
72 Id. at 45. 73 Id. 74 Appellees’ Br. at 17 (citing Better Bets Ventures, 304 A.3d at 73).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 25 upon the same case—Slawek—for their understanding of the “not in accordance with law”
component of that standard, to the extent that it encompasses a “manifest and flagrant
abuse of the agency’s discretion or a purely arbitrary execution of its duties or functions.”75
The Board’s complaints about the alleged misapplication of the standard of review,
applicants stress, derive from a single sentence in the Commonwealth Court’s opinion,
where the court stated that the relevant statutory language was unambiguous and,
therefore, that the Board’s statutory interpretation was not entitled to deference. 76 In the
applicants’ view, this observation did not mean that the court failed to apply the correct
standard of review over the Board’s adjudication.
Like the Board, the applicants do not view this appeal as implicating a question of
statutory interpretation. But, to the extent that the Board suggests that “good character,
honesty and integrity” is an ambiguous phrase, the applicants differ. After discussing
various dictionary definitions of the constituent words, the applicants contend that the
phrase is clear, and that they do not have a dispute with the Board over its meaning. The
applicants suggest that, “just because reasonable persons may disagree over whether a
particular set of facts demonstrates a person has good character, honesty, and integrity,
does not mean the terms ‘good character,’ ‘honesty,’ or ‘integrity’ are ambiguous.” 77 The
applicants clarify that their dispute with the Board concerns the application of the statutory
terms, not their interpretation. In any event, even if one were to agree with the Board that
the statutory language is ambiguous, the applicants argue that the Board’s interpretation
is still not entitled to judicial deference.
75 Id. at 19 (citing Better Bets Ventures, 304 A.3d at 73 (citing Slawek); Board’s Br. at 28 (quoting Slawek)). 76 Id. at 19-20 (citing Better Bets Ventures, 304 A.3d at 75). 77 Id. at 22.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 26 The applicants agree with the Commonwealth Court that the Board’s adjudication
reflects an abuse of its discretion over licensing decisions. In the applicants’ view, the
Board’s decision was “arbitrary” because it relied solely upon problems that it associated
with the skill games industry in general, and it cited no evidence concerning the character
of the specific applicants. The applicants contend that, contrary to the Board’s assertion,
the Commonwealth Court did not “re-weigh” the evidence concerning their characters,
because there was no such evidence in the first place. By pointing out the absence of
any criminal record, tax evasion, connections to organized crime, and so on, the
Commonwealth Court was merely highlighting the sort of evidence that would support the
Board’s decision, but “such evidence was non-existent.” 78 Moreover, the applicants
assert that the law surrounding the legality of skill games was unsettled at the time, and
they contend that the Board’s denial of their applications “based upon their association
with an industry that at that time was not clearly illegal is itself arbitrary.” 79
III. Discussion
At the outset, we note that, despite the parties’ discussion of questions of
“deference” to an administrative agency’s interpretation of a statute, the instant appeal
does not implicate any question of statutory interpretation. Although the Board suggests
that the operative statutory phrase—“good character, honesty and integrity”—refers to
inherently subjective concepts that render the language ambiguous, this appeal does not
call upon us to resolve any ambiguity in statutory language. “A statute is ambiguous when
there are at least two reasonable interpretations of the text.” 80 The parties do not differ
78 Id. at 30. 79 Id. at 33. 80 A.S. v. Pa. State Police, 143 A.3d 896, 905-06 (Pa. 2016) (citing Freedom Med. Supply, Inc. v. State Farm Fire & Cas. Co., 131 A.3d 977, 984 (Pa. 2016); Warrantech Consumer Prod. Servs. v. Reliance Ins. Co. in Liquidation, 96 A.3d 346, 354-55 (Pa. (continued…)
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 27 in any respect over the meaning of the words “character,” “honesty,” or “integrity.” These
are not technical words or terms of art; they are used in the statute in the sense that an
ordinary reader would understand them. 81 Because the Board and the applicants
understand these terms in precisely the same way, there is no question of statutory
interpretation for this Court to resolve. As the Board itself recognizes, “this appeal has
nothing to do with an interpretation of statutory language.”82 Accordingly, this appeal also
does not implicate any question relating to judicial deference to an agency’s interpretation
of a statute. 83
As the applicants point out, the Board’s digression into this subject appears to have
been inspired by the Commonwealth Court’s isolated statement, following its quotation of
the operative language of the Video Gaming Act, that the statutory provisions were
unambiguous and, thus, that the “Board’s interpretation of them is entitled to no
deference” on appeal. 84 The court was correct in this regard, but that is beside the point.
The Commonwealth Court, prior to reaching the substance of its analysis, merely
commented on the clarity of the statutory language that it was addressing. This does not
mean that the court disregarded its standard of review over the Board’s adjudication. The
2014); Delaware Cnty. v. First Union Corp., 992 A.2d 112, 118 (Pa. 2010)). We note that we have also found ambiguity in a statute where its language raises “non-trivial interpretive difficulties” on its face. McGrath v. Bureau of Pro. & Occupational Affs., State Bd. of Nursing, 173 A.3d 656, 662 n.8 (Pa. 2017). This is not such a circumstance. 81 See 1 Pa.C.S. § 1903 (providing that ordinary, non-technical words and phrases in a statute “shall be construed according to rules of grammar and according to their common and approved usage”). 82 Board’s Br. at 20; see also Board’s Reply Br. at 6 (noting that the “Board’s interpretation of a statute was never at issue” in the proceedings below because the applicants never argued that the Board “misinterpreted statutory language”). 83 See Crown Castle, 234 A.3d at 667-68 (“[A]n agency’s interpretation of a clear and unambiguous statute is not entitled to deference.”). 84 Better Bets Ventures, 304 A.3d at 75 (citing Crown Castle, 234 A.3d at 667-68).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 28 remainder of the Commonwealth Court’s opinion made clear that the court indeed cited,
discussed, and applied the correct standard of review.
Turning to that standard of review, all parties, as well as the court below, correctly
have recognized that, as an appeal from the Board’s adjudication, review is governed by
Section 704 of the Administrative Agency Law. Section 704 provides as follows:
The court shall hear the appeal without a jury on the record certified by the Commonwealth agency. After hearing, the court shall affirm the adjudication unless it shall find that the adjudication is in violation of the constitutional rights of the appellant, or is not in accordance with law, or that the provisions of Subchapter A of Chapter 5 (relating to practice and procedure of Commonwealth agencies) have been violated in the proceedings before the agency, or that any finding of fact made by the agency and necessary to support its adjudication is not supported by substantial evidence. If the adjudication is not affirmed, the court may enter any order authorized by 42 Pa.C.S. § 706 (relating to disposition of appeals). 85
As this Court has noted, this standard is “self-explanatory, except, perhaps for the
provision that agency action may be reversed in the event that it is ‘not in accordance
with law.’” 86 In Slawek, we understood this phrase as an incorporation of preexisting law
governing the review of agency decisions, as articulated in decisions such as
Blumenschein v. Pittsburgh Housing Authority. 87
Blumenschein made clear that, when reviewing an agency’s discretionary act,
courts must not substitute their own discretion for that of the agency, and the fact that “the
court might have a different opinion or judgment in regard to the action of the agency is
85 2 Pa.C.S. § 704. 86 Slawek, 586 A.2d at 364-65. 87 See id. at 365-66 (discussing Blumenschein v. Pittsburgh Hous. Auth., 109 A.2d 331, 334-35 (Pa. 1954)).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 29 not a sufficient ground for interference.”88 Yet, “the mere possession of discretionary
power by an administrative body does not make it wholly immune from judicial review”;
such review is merely “limited to the determination of whether there has been a manifest
and flagrant abuse of discretion or a purely arbitrary execution of the agency’s duties or
functions.” 89 In Slawek, this Court carried forward that standard as an articulation of what
it means for an agency’s adjudication to be “not in accordance with law.” 90
This Court returned to the “not in accordance with law” element of Section 704
review in Fraternal Order of Police v. Pennsylvania Labor Relations Board, in which we
noted that the “standard has been described in a number of ways,” but that its “essential
import is to establish limited appellate review of agency conclusions to ensure that they
are adequately supported by competent factual findings, are free from arbitrary or
capricious decision making, and, to the extent relevant, represent a proper exercise of
the agency’s discretion.” 91 We also have made clear that this standard subsumes review
for “capricious disregard” of material evidence, for such an error “is not only legal but
structural and, pursuant to legislative design and long-standing principles, requires
correction.”92
88 Blumenschein, 109 A.2d at 335. 89 Id. 90 Slawek, 586 A.2d at 365 (“As the Blumenschein court put it, a reviewing court may interfere in an agency decision only when ‘there has been a manifest and flagrant abuse of discretion or a purely arbitrary execution of the agency’s duties or functions.’”). 91 Fraternal Ord. of Police v. Pa. Lab. Rels. Bd., 735 A.2d 96, 99 (Pa. 1999) (citing Slawek, 586 A.2d at 365). 92 Leon E. Wintermyer, Inc. v. W.C.A.B. (Marlowe), 812 A.2d 478, 487 (Pa. 2002); see also id. (“Since an adjudication cannot be in accordance with law if it is not decided on the basis of law and facts properly adduced, we hold that review for capricious disregard of material, competent evidence is an appropriate component of appellate consideration in every case in which such question is properly brought before the court.”).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 30 We agree with the Commonwealth Court that the Board’s licensing decision in the
instant case falls below this standard. As that court noted, the Board’s articulation of its
rationale broadly fell into two categories: (1) problems that the Board identified with the
skill games industry in general due to its unregulated nature, and (2) detrimental
economic effects on casinos and the lottery. Taking the latter first, it hardly needs to be
explained that an activity’s economic impact upon ostensibly favored industries has
nothing at all to do with the “good character,” “honesty,” or “integrity” of the participants.
The Board stated that it found the “loss of revenue realized at licensed facilities and lottery
establishments as a result of ‘skill-based’ games” to be “concerning.” 93 The Board
extrapolated from there to express its concern for the programs that are connected to
lottery revenue, which benefit older Pennsylvanians. The Board then discussed the
purported economic harms to casinos, pointing to the reduction in the number of slot
machines at various casinos and their representatives’ comments blaming the
proliferation of skill games for the decreased revenue. 94
The Board presently complains of the Commonwealth Court’s observation that it
relied upon its “own policy determinations” in rendering its licensing decision, 95 but it is
difficult to understand the Board’s concerns for casino and lottery revenue as anything
other than an articulation of economic policy preference. Recall that the basis for the
Board’s decision was its determination that the applicants lack the “good character,
honesty and integrity” required for licensure as principals under the Video Gaming Act. 96
Even assuming the truth of the Board’s assertion that some casinos have lost business
93 Corrected Adjudication at 34. 94 Id. at 34-36. 95 See Board’s Br. at 43 (quoting Better Bets Ventures, 304 A.3d at 76). 96 4 Pa.C.S. § 3504(c).
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 31 to skill games, or that fewer lottery tickets are sold, these facts have nothing whatsoever
to do with the character, honesty, or integrity of Teitelbaum or the Brozzetti brothers.
Economic competition does not make one a bad or dishonest person. Because this
component of the Board’s rationale is utterly disconnected from the grounds for its
decision, the Board’s adjudication smacks of the “arbitrary or capricious decision making”
that a court cannot tolerate. 97
The Board’s concerns about the unregulated nature of the skill games industry fare
no better. This component of the Board’s rationale likewise had little to do with the “good
character,” “honesty,” or “integrity” of the applicants. Indeed, it had nothing to do with the
applicants at all. A significant aspect of the Board’s argument to this Court revolves
around its claim that the adjudication was not arbitrary or based upon a capricious
disregard of evidence because the Board relied upon the above-discussed testimony of
Major Miller and Drew Svitko before the House Gaming Oversight Committee—testimony
that was included in the evidentiary record to which the parties stipulated. But the fact
that this testimony was present in the record does not mean that it established a sufficient
basis for decision. The Board relied upon this testimony in order to detail the risks and
harms that skill games pose in Pennsylvania due to the lack of adequate regulation. The
Board particularly emphasized the absence of controls to protect consumers, to prevent
underage gambling, and to address compulsive and problem gambling. 98
Even accepting as true all of the Board’s characterizations of the problems posed
by the skill games industry in general, the Board’s analysis was not directed to the
personal qualities of the applicants, as the Video Gaming Act demands. The Act requires,
as a condition of licensure, a showing that “the applicant is a person of good character,
97 Fraternal Ord. of Police, 735 A.2d at 99. 98 Corrected Adjudication at 29-31.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 32 honesty and integrity and is eligible and suitable to be licensed as a principal.”99 On its
face, this provision calls for a personal assessment of the qualities of the applicant. The
Board did not engage in the necessary assessment. Instead, the Board relied exclusively
upon generalizations about an entire industry and used them as a proxy for the
individualized character assessment that the Act directs the Board to perform. As the
Commonwealth Court noted, “the Board does not indicate anywhere in its Corrected
Adjudication how the problems it finds with the skill games industry denigrate and render
unsuitable the ‘character, honesty and integrity’ of these specific Petitioners,” i.e.,
Teitelbaum and the Brozzettis. 100
The Commonwealth Court’s observation was correct. Notwithstanding that skill
games, in general, may pose various problems of the sort that the Board identified, the
Board failed to connect any of those issues to the applicants here. The Board identified
no evidence indicating that any of the particular devices sold or operated by the applicants
presented such problems. No evidence emerged that Teitelbaum or the Brozzetti
brothers ever have allowed minors to use the devices, that they have fostered compulsive
gambling, or anything of the sort.
The Commonwealth Court also correctly pointed out the absence of any other
particularized indicia of the character of the applicants, noting that the Board did not
identify “any criminal convictions or investigations, tax-evading financial practices,
connections with organized crime, false statements, or other nefarious or even allegedly
nefarious conduct” on the part of any of the applicants. 101 This was not, as the Board
suggests, an instance of the court “re-weighing” the evidence in violation of its standard
99 4 Pa.C.S. § 3504(c) (emphasis added). 100 Better Bets Ventures, 304 A.3d at 76 (emphasis in original). 101 Id.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 33 of review. Rather, the court was highlighting the absence of any evidence of the sort that
would support a determination that these particular applicants are deficient in character,
honesty, or integrity. The court’s comments on that point were neither improper nor
erroneous.
The arbitrariness of the Board’s decision is all the more apparent when one
compares its determinations concerning Teitelbaum and the Brozzetti brothers with the
Board’s finding about the applicant who prevailed, Brent Mayes. As noted above, the
Board commended Mayes’ decision to exit the skill games industry voluntarily, and it
contrasted his decision with those of Teitelbaum and the Brozzetti brothers to continue
offering skill games while their background investigations continued. Yet, as the Board
explained, Mayes made this decision only after being questioned by the Board’s
background investigators, and only “because he, rightfully, did not want to jeopardize his
ability to offer video gaming terminals, which he believed have a brighter future in
Pennsylvania.”102 Thus, on the Board’s own account, Mayes made a business decision,
not a moral one. The fact that this alone was enough to sway the Board reveals that the
Board merely rewarded Mayes for his submission to the Board’s views, which, as the
Board acknowledged, he did purely for pecuniary gain. That this decision, by itself,
translated into a finding of satisfactorily “good character, honesty and integrity” for Mayes
is further indicative that the Board’s denial of Teitelbaum’s and the Brozzettis’ applications
was arbitrary and capricious.
IV. Conclusion
The elephant in the room is the question of whether the operation of so-called “skill
games” in unlicensed premises is actually lawful under the Gaming Act and the Crimes
Code. The Board’s OEC is of the opinion that skill games are unlawful, unregulated slot
102 Corrected Adjudication at 38.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 34 machines, and the Board may well share that view, as it stated that the legality of the
devices is “debatable.”103 Nonetheless, both the Board and the public at large are subject
to the Commonwealth Court’s precedential rulings that the devices in question are not
regulated under the Gaming Act. 104 This Court will consider the merits of the
Commonwealth Court’s decisions on those matters in the due course of appellate review.
This case does not impact those rulings, and whatever we may decide in those appeals
does not bear upon this one.
Regardless of the legality of “skill games” as they have proliferated in
Pennsylvania, the industry that has sprung up around them involves thousands of
Pennsylvanians who are under the impression that they are operating fully within the
bounds of the law. They have been led to believe this through court rulings and through
the representations of the device manufacturers and their lawyers. Given this landscape,
it is reasonable for these individuals to believe that they are doing nothing wrong. Indeed,
“skill games” now appear on the premises of many honest business owners, who surely
would not operate them if they knew them to be illegal. It is, thus, excessive and unfair
for the Board to declare that every individual involved in this industry lacks “good
103 Id. at 31; see id. at 23-24 (detailing OEC’s position on the legality of skill games). 104 See supra n.8. These rulings of the Commonwealth Court, particularly In re Three Pennsylvania Skill Amusement Devices, 306 A.3d 432, have one final effect upon this case. The Board found substantial evidence that the Brozzetti brothers, through Hugo, have operated illegal gambling devices for purposes of 18 Pa.C.S. § 5513, due to the Court of Common Pleas’ ruling about the “Diamond Choice” skill games in the Luzerne County case. See Corrected Adjudication at 27. The Commonwealth Court differed with the Board, finding that the Brozzettis’ connections to Hugo were “attenuated” because the Brozzettis only owned part of Hugo. Better Bets Ventures, 304 A.3d at 78. Given that the Brozzettis owned two-thirds of Hugo at that time (and are now 100% owners), we cannot endorse the Commonwealth Court’s suggestion of the Brozzettis’ purportedly “attenuated” connection to the business. Nonetheless, we remand with regard to the Brozzettis’ application as well because, in light of the Commonwealth Court’s en banc ruling in In re Three Pennsylvania Skill Amusement Devices, it is not clear that the devices that the Brozzettis operated ran afoul of Section 5513 of the Crimes Code.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 35 character, honesty and integrity” merely due to their involvement in the industry. Absent
any other evidence to support that determination with regard to a specific applicant, an
adjudication of this sort is arbitrary, capricious, and an abuse of discretion, and
accordingly must be reversed. 105
It is true that the Video Gaming Act vests the Board with the discretion to issue, or
not to issue, licenses pursuant to that enactment. 106 But the Board’s discretion is not
absolute. “Discretion does not entail unbridled freedom for an agency to do absolutely
whatever it pleases.” 107 Rather, the exercise of discretion rests upon “the foundation of
reason, as opposed to prejudice, personal motivations, caprice or arbitrary actions.”108
We agree with the Commonwealth Court that the Board here “erred and abused its
discretion” in denying the license applications on the grounds that it articulated. 109
Nonetheless, we cannot affirm the Commonwealth Court’s order in toto. After
reversing the Board’s adjudication, the Commonwealth Court remanded to the Board
“with instructions to issue the requested licenses.” 110 Because the court issued this order
without regard for any other requisite for licensure beyond the “good character, honesty
and integrity” requirement, the court here exceeded the bounds of its review. Notably,
even with regard to Mayes, who the Board found able to satisfy the character requirement,
the Board directed that he and his company, Venture Gaming, “continue in the application
process,” and ordered that their applications be “remanded to the Bureau of Investigations
105 See Slawek, 586 A.2d at 365; Fraternal Ord. of Police, 735 A.2d at 99. 106 See 4 Pa.C.S. § 3301(b). 107 Commonwealth v. State Conf. of State Police Lodges of Fraternal Ord. of Police, 520 A.2d 25, 28 (Pa. 1987). 108 Coker v. S.M. Flickinger Co., 625 A.2d 1181, 1184-85 (Pa. 1993). 109 Better Bets Ventures, 304 A.3d at 79. 110 Id.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 36 and Enforcement for the completion of all outstanding investigative work.” 111 There may
be other matters for the Board to address before granting any of the requested licenses.
Our ruling today is limited to the reversal of the Board’s determination on the “good
character, honesty and integrity” requirement, and we do not order the Board to take any
particular course of action with regard to the applications on remand.
The order of the Commonwealth Court is vacated, and the matter is remanded for
further proceedings consistent with this opinion.
Chief Justice Todd and Justices Donohue, Dougherty, Mundy, Brobson and
McCaffery join the opinion.
111 Corrected Adjudication at 39.
[J-86A-2024, J-86B-2024, J-86C-2024, J-86D-2024 and J-86E-2024] - 37
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