Antonetti v. Activision Blizzard, Inc.

CourtDistrict Court, N.D. Georgia
DecidedJanuary 31, 2025
Docket1:24-cv-02019
StatusUnknown

This text of Antonetti v. Activision Blizzard, Inc. (Antonetti v. Activision Blizzard, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. Georgia primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Antonetti v. Activision Blizzard, Inc., (N.D. Ga. 2025).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF GEORGIA ATLANTA DIVISION MICHAEL ANTONETTI, Plaintiff, v. CIVIL ACTION FILE NO. 1:24-CV-2019-TWT ACTIVISION BLIZZARD, INC., et al., Defendants. OPINION AND ORDER This is a products liability action. It is before the Court on Defendant Epic Games, Inc.’s Motion to Compel Arbitration [Doc. 46], Defendant Activision Blizzard, Inc., Infinity Ward, Inc., and Treyarch Corporation’s Motion to Compel Arbitration [Doc. 59]1, and the Motion to Dismiss by all Defendants [Doc. 104]. For the reasons set forth below, the Defendant Epic Games, Inc.’s Motion to Compel Arbitration [Doc. 46] is GRANTED, the Defendant Activision Blizzard, Inc., Infinity Ward, Inc., and Treyarch Corporation’s Motion to Compel Arbitration [Doc. 59] is also GRANTED,

and the Defendants’ Motion to Dismiss [Doc. 104] is therefore DENIED without prejudice. I. Background2

1 Defendants Activision Publishing, Inc. and Sledgehammer Games, Inc. moved to join this Motion to Compel Arbitration, and the Court granted the joinder. [Dkt Entry dated Sept. 20, 2024]. 2 After the Defendants filed their Motions to Compel Arbitration, Antonetti filed an Amended Complaint. As the Court is referencing the Complaint only for factual background, it refers to the original Complaint, since that is the version on which the present Motions are based. This case arises from the Plaintiff Michael Antonetti’s long-term use of several popular video game titles, including Call of Duty and Fortnite. (Compl. ¶ 23).3 Antonetti essentially alleges that the Defendant Epic Games, Inc. (“Epic”) and

Defendants Activision Blizzard, Inc., Infinity Ward, Inc., and Treyarch Corporation, Activision Publishing, Inc., and Sledgehammer Games, Inc. (collectively, the “Activision Defendants”) produced these video games, among others, which they “had specifically developed and designed to cause [] addiction.” ( ¶ 7). He alleges that the Defendants did so “by encouraging long-term, extended game play despite knowledge that such extended play causes physical harm to the human brain—and

particularly to a minor’s developing brain. ( ¶ 11). He further alleges that, as a result of his video gaming addiction, he suffers from: “brain damage, trouble focusing and being off task during school hours, acting disrespectfully, lying to parents and/or teachers, gamers rage, dropping grades, severe emotional distress, diminished social interactions, loss of friends, and withdrawal symptoms such as rage, anger, and physical outbursts.” ( ¶ 21). Antonetti claims that the Defendants are liable for their actions under various

state and federal laws, as outlined in the eleven Counts he asserts in the Amended

3 Antonetti originally asserted claims directed at Defendant Blizzard Entertainment, Inc. regarding its video game, Overwatch 2. ( , Compl. ¶¶ 23, 351-73). Blizzard Entertainment, Inc. joined in the Motion to Compel [Doc. 59] filed by Activision Blizzard, Inc., Infinity Ward, Inc., and Treyarch Corporation, but was voluntarily dismissed from this action on September 1, 2024. [Dkt Entry dated Sept. 1, 2024]. Therefore, the Court need not address the arguments presented in the Motion pertaining to Blizzard Entertainment, Inc. and/or Overwatch 2. 2 Complaint. (Am. Compl. ¶¶ 438-701). Epic and the Activision Defendants each assert, though separately, that Antonetti’s claims are subject to mandatory arbitration based on their Terms of Use (“TOU”) and “End-User License Agreement[s]” (“EULA”),

which they allege Antonetti agreed to before playing their video games. (Epic’s Mot. to Compel, [Doc. 46], at 3-4; Activision Defs.’ Mot. to Compel, [Doc. 59], at 1-4). Epic and the Activision Defendants have moved to compel arbitration on that basis. II. Legal Standards The Federal Arbitration Act (“FAA”) “embodies a liberal federal policy favoring arbitration agreements.” , 428 F.3d 1359, 1367

(11th Cir. 2005) (quotation marks omitted). Section 2 of the Act provides in relevant part: A written provision in . . . a contract evidencing a transaction involving commerce to settle by arbitration a controversy thereafter arising out of such contract or transaction . . . shall be valid, irrevocable, and enforceable, save upon such grounds as exist at law or in equity for the revocation of any contract . . . .

9 U.S.C. § 2. On a motion to compel arbitration, a court undertakes a two-step inquiry to determine (1) whether the parties agreed to arbitrate the dispute in question and, if they did, (2) whether legal constraints external to their agreement foreclose arbitration. , 473 U.S. 614, 628 (1985). Courts apply state contract law to questions regarding the validity, revocability, and enforceability of arbitration agreements. , 428 F.3d at 1368. An arbitration clause may be unenforceable for the same reasons as any other 3 contract, such as fraud or unconscionability. , 473 U.S. at 627. Or there may be statutory barriers to arbitration, such as a congressional intention to adjudicate certain substantive rights solely in a judicial forum. at 628. When

an arbitration agreement clears both prongs of the FAA test, a court must either stay or dismiss the lawsuit and compel arbitration. , 544 F.3d 1192, 1195 (11th Cir. 2008). III. Discussion Antonetti mainly takes issue with the Defendants’ contention that an arbitration agreement exists between them. The Eleventh Circuit has made clear

that state law governs this issue, , LLC, 827 F.3d 1325, 1330 (11th Cir. 2016), and the agreements at issue clarify that North Carolina law applies to Epic’s EULA and Delaware law applies to the Activision Defendants’ EULA and TOU. Under both North Carolina and Delaware law, the burden is on the party asserting the existence of a contract to prove its existence and terms.4 , 282 N.C. App. 700, 707 (2022); , 2010 WL 2601608, at *4 (Del. Ch. June 29, 2010).

Because the Court must determine whether an agreement to arbitrate exists between the parties before it can determine whether arbitration must be compelled here, the Court begins its analysis with this issue.

4 Curiously, Epic cites to both Georgia and North Carolina law while the Activision Defendants cite only Georgia law. As the agreements at issue are clear about the applicable choice of law, the Court will abide by the parties’ agreements. 4 A. Whether Agreements to Arbitrate Exist The Defendants argue that a valid agreement to arbitrate exists between the parties for a few reasons: (1) Antonetti was required to affirmatively agree to the

EULA before playing Fortnite or Call of Duty; (2) both EULAs conspicuously explained that they contained a binding arbitration clause; (3) Antonetti reaffirmed his agreement with the EULAs and TOU multiple times since the creation of his gaming accounts with Epic and the Activision Defendants; and (4) both EULAs and the TOU contained an opt-out provision allowing Antonetti to opt out of the arbitration agreement by written notice within 30 days of his initial agreement, and

he did not opt out. (Epic’s Mot. to Compel, at 9-12); (Activision Defs.’ Mot. to Compel, at 15-18). Epic has identified two accounts it believes Antonetti used to play Fortnite, while the Activision Defendants unsuccessfully sought Antonetti’s Call of Duty account information from Antonetti. (Epic’s Mot. to Compel, at 5-6); (Activision Defs.’ Mot. to Compel, at 6 n.5).

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Bluebook (online)
Antonetti v. Activision Blizzard, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/antonetti-v-activision-blizzard-inc-gand-2025.