Angelilli v. Activision Blizzard, Inc.

CourtDistrict Court, N.D. Illinois
DecidedApril 23, 2025
Docket1:23-cv-16566
StatusUnknown

This text of Angelilli v. Activision Blizzard, Inc. (Angelilli v. Activision Blizzard, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Angelilli v. Activision Blizzard, Inc., (N.D. Ill. 2025).

Opinion

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF ILLINOIS EASTERN DIVISION

JACLYN ANGELILLI, individually and on ) behalf of D.G., a Minor; ) ) Plaintiffs, ) ) No. 23-cv-16566 v. ) ) Judge April M. Perry ACTIVISION BLIZZARD, INC.; ) INFINITY WARD, INC.; TREYARCH ) CORP.; SLEDGEHAMMER GAMES, INC.; ) EPIC GAMES, INC.; ROBLOX ) CORP.; ROCKSTAR NORTH ) LTD.; ROCKSTAR GAMES, INC.; ) TAKE-TWO INTERACTIVE SOFTWARE, ) INC.; SONY INTERACTIVE ) ENTERTAINMENT LLC; NINTENDO OF ) AMERICA, INC.; GOOGLE LLC; and ) APPLE, INC.; ) ) Defendants. )

OPINION AND ORDER Plaintiff Jaclyn Angelilli brought this case individually and on behalf of her minor son, D.G., against numerous developers of video games, gaming consoles, and online sales platforms (collectively, “Defendants”). The thrust of Plaintiffs’ complaint is that D.G. began playing video games when he was six years old and at some point became addicted. Plaintiffs further allege that D.G.’s gaming has resulted in serious harm, including emotional distress, lost friends, and problems in school. When his mother tries to limit his video gaming, Plaintiffs claim that D.G. experiences withdrawal symptoms such as rage and physical outbursts that leave his mother fearful and distressed. Seeking redress, Plaintiffs sued Defendants on the theory that their design decisions and failure to disclose the dangers of their products were the cause of D.G.’s addiction and Plaintiffs’ injuries. This opinion resolves the motion to dismiss filed by Defendant Roblox Corp., the creator of the Roblox game and platform. The Court also issues today its separate opinion resolving the motion to dismiss filed by Defendants Google LLC and Apple, Inc.

BACKGROUND The Court draws the following facts from Plaintiffs’ complaint, accepting them as true and viewing them in the light most favorable to Plaintiffs. See Killingsworth v. HSBC Bank Nev., N.A., 507 F.3d 614, 618 (7th Cir. 2007). D.G. began playing video games at the age of six. Doc. 1 ¶ 27. By the time he was nine, D.G. spent six to eight hours a day playing video games and suffered from video gaming addiction to Fortnite, Call of Duty, Roblox, and Grand Theft Auto. Id. ¶¶ 264-66. Due to this addiction, D.G. has undergone out-patient therapy and private tutoring, and suffers from delayed speech. Id. ¶ 270. In addition to the thousands of hours played, D.G. has spent hundreds of

dollars on in-game transactions and downloadable content. Id. ¶¶ 268, 271. Angelilli also alleges that due to “D.G.’s gaming addiction, [she] has been the victim of gamer’s rage and withdrawal symptoms.” Id. ¶ 22. Roblox Corp. is the creator and operator of Roblox, an “online social gaming platform and game creation system that allows users to program games and play games created by other users.” Doc. 1 ¶ 314. Plaintiffs allege that Roblox “contains numerous addictive principles” that encourage “play in excess.” Doc. 1 ¶¶ 324, 339. For example, there are a variety of player- created games and maps that can be played on Roblox, which “enable[] an individual to feel happiness and pleasure” when completed and therefore “addict[] users quickly.” Id. ¶¶ 328-30.

2 On the Roblox platform, Plaintiffs explain, “there are always new challenges, maps, and characters to try, making the game feel like an ever-evolving entity that never stops providing entertainment.” Id. ¶ 331. Another feature is a “social aspect to Roblox that allows users to interact with friends or other users in game,” which “pressures users to spend more money to ‘keep up’ with or outplay their friends.” Id. ¶¶ 332-333. Finally, Roblox players can “spend real-

world funds to change their avatar’s image and abilities.” Id. ¶ 336.1 This “ability for users to create their own games [and] … spend real-world funds to change their avatar’s image and abilities” are ways Roblox “keeps players ‘hooked.’” Id. ¶ 336-37. Plaintiffs allege that Roblox Corp. is aware of the “addictive risks inherent in its game” and that many of its users play in excess. Id. ¶¶ 338-339. Despite this awareness, Roblox Corp. does not “adequately inform users of the inherent risks involved with using and playing Roblox or that the game was designed to addict and harm users.” Id. ¶ 341. Beyond its addictive qualities, Plaintiffs also allege that Roblox possesses “a ‘voice chat’ feature that requires users … to submit uniquely identifying scans of their face to utilize the

feature.” Id. ¶ 640a. Plaintiffs further allege that Roblox Corp., the creator of Roblox, markets its game as an educational tool and describes the platform as providing “a fun, supportive, and educational space where your child’s imagination can thrive.” Id. ¶¶ 322-23, 340. Plaintiffs dedicate a large portion of their 210-page complaint to the various ways video games are designed to be addictive, in-game purchases and rewards, and the various health effects of video gaming on adolescent brains. As to their specific interactions with Roblox Corp.,

1 The Court is not familiar with Roblox beyond what Plaintiffs describe but presumes from this allegation that players that use Roblox are represented by virtual avatar. See id. ¶ 320 (an in-game screenshot). 3 however, Plaintiffs allege only that “D.G. specifically plays Fortnite, Roblox, Call of Duty, and Grand Theft Auto” and that D.G. at some point became “addicted.” Id. ¶¶ 29, 264. Based on these allegations, Plaintiffs assert nineteen causes of action against Roblox Corp., most of which are premised in some way on allegations that Roblox is addictive. See, e.g., Doc. 1 ¶ 507; see also id. ¶¶ 539, 555, 573, 593, 612, 685, 688, 716, 719, 741, 763, 786, 806,

822, 824, 839, 878. Specifically, allegations that Roblox is addictive, or that Roblox Corp. failed to properly disclose or represent this fact to Plaintiffs, provide the basis of Plaintiffs’ claims of  products liability for design defects, failure to warn, and failure to instruct (Counts I-VI), id. ¶¶ 507, 555, 573, 593, 612;  negligence (Counts VII-IX), id. ¶¶ 660, 670, 685, 688, 716, 719;2  intentional and negligent infliction of emotional distress (Counts X-XI), id. ¶ 741, 763;  violations of the Illinois Consumer Fraud and Deceptive Business Practices Act (“ICFDBPA”) (Count XII), id. ¶ 786;  violations of the Illinois Uniform Deceptive Trade Practices Act (“IUDTPA”) (Count XIII), id. ¶¶ 806; and  fraudulent or negligent misrepresentation (Counts XIV, XV, and XVII), id. ¶ 822, 824, 839, 878. Plaintiffs’ remaining counts include a fraudulent inducement claim (Count XVI) brought generally against all Defendants, including Roblox Corp., based on “false representations and material misstatements built into each of the Defendants’ products,” see id. ¶ 854, and civil conspiracy and in-concert liability claims (Counts XVIII-XIX) that seek to hold each individual defendant liable for the alleged unlawful acts of all other defendants with respect to Plaintiffs. Id. ¶¶ 885-920.

2 Count XII is a claim of negligence per se predicated on Roblox Corp.’s violations of the Illinois Consumer Fraud and Deceptive Business Practices Act, the Illinois Uniform Deceptive Trade Practices Act, the Children’s Online Privacy Protection Act (“COPPA”), and the Illinois Biometric Information Privacy Act (“IBIPA”) for certain data-gathering activities. See id. ¶¶ 640-41. 4 LEGAL STANDARD A motion to dismiss under Rule 12(b)(6) challenges the sufficiency of the complaint, not its merits. FED. R. CIV. P. 12(b)(6); Gibson v. City of Chicago, 910 F.2d 1510, 1520 (7th Cir. 1990). In considering a Rule 12(b)(6) motion, the Court accepts as true all well-pleaded facts and draws all reasonable inferences from those facts in a plaintiff's favor. Kubiak v. City of Chicago,

810 F.3d 476, 480-81 (7th Cir. 2016).

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Bell Atlantic Corp. v. Twombly
550 U.S. 544 (Supreme Court, 2007)
Anderson v. City of Hermosa Beach
621 F.3d 1051 (Ninth Circuit, 2010)
Snyder v. Phelps
562 U.S. 443 (Supreme Court, 2011)
Brown v. Entertainment Merchants Assn.
131 S. Ct. 2729 (Supreme Court, 2011)
Brewster McCauley v. City of Chicag
671 F.3d 611 (Seventh Circuit, 2011)
Speakers of Sport, Inc. v. Proserv, Inc.
178 F.3d 862 (Seventh Circuit, 1999)
Mark G. Weinberg v. City of Chicago
310 F.3d 1029 (Seventh Circuit, 2002)
American Civil Liberties Union of Ill. v. Alvarez
679 F.3d 583 (Seventh Circuit, 2012)
Fair Housing Coun., San Fernando v. Roommates. Com
521 F.3d 1157 (Ninth Circuit, 2008)
Killingsworth v. HSBC Bank Nevada, N.A.
507 F.3d 614 (Seventh Circuit, 2007)
Barthel v. Illinois Central Gulf Railroad
384 N.E.2d 323 (Illinois Supreme Court, 1978)
Barbara's Sales, Inc. v. Intel Corp.
879 N.E.2d 910 (Illinois Supreme Court, 2007)
Abbasi Ex Rel. Abbasi v. Paraskevoulakos
718 N.E.2d 181 (Illinois Supreme Court, 1999)

Cite This Page — Counsel Stack

Bluebook (online)
Angelilli v. Activision Blizzard, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/angelilli-v-activision-blizzard-inc-ilnd-2025.