Alexander v. Take-Two Interactive Software, Inc.

CourtDistrict Court, S.D. Illinois
DecidedSeptember 25, 2024
Docket3:18-cv-00966
StatusUnknown

This text of Alexander v. Take-Two Interactive Software, Inc. (Alexander v. Take-Two Interactive Software, Inc.) is published on Counsel Stack Legal Research, covering District Court, S.D. Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Alexander v. Take-Two Interactive Software, Inc., (S.D. Ill. 2024).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF ILLINOIS

CATHERINE ALEXANDER, ) ) Plaintiff, ) ) vs. ) Case No. 18-cv-966-SMY ) TAKE-TWO INTERACTIVE ) SOFTWARE, INC. 2K GAMES, INC., ) 2K SPORTS INC., WORLD ) WRESTLING ENTERTAINMENT, INC., ) VISUAL CONCEPTS ) ENTERTAINMENT, YUKE'S CO., LTD, ) YUKES LA INC., ) ) Defendants. )

MEMORANDUM AND ORDER

YANDLE, District Judge: Plaintiff Catherine Alexander is a former tattoo artist who inked six tattoos on World Wrestling Entertainment. Inc. (“WWE”) professional wrestler Randy Orton between 2002 and 2008. Alexander filed suit against Defendants Take-Two Interactive Software, Inc., 2K Games, Inc., 2K Sports Inc., Visual Concepts Entertainment, and WWE asserting copyright infringement under 17 U.S.C. § 501 for the unauthorized use by Defendants of the registered tattoos in several WWE videogames. This matter proceeded to trial where a jury reached a verdict in favor of Alexander and awarded damages in the amount of $3,750.00 (Doc. 298). The case is now before the Court for consideration of Defendants’ Motion for Judgment as a Matter of Law and Conditional Motion for a New Trial (Doc. 313), which Alexander opposes (Doc. 315). For the following reasons, the motion is GRANTED in part and DENIED in part. Discussion Defendants move for judgment as a matter of law, asserting that the fair use doctrine insulates their utilization of Alexander’s copyrighted tattoos in the WWE 2K videogames and that she failed to prove actual damages. Federal Rule of Civil Procedure 50 governs judgment as a matter of law in a jury trial, and the law imposes a high standard for overturning a jury verdict.

Pierson v. Hartley, 391 F.3d 898, 903 (7th Cir. 2004). In reviewing a party's motion, all reasonable inferences are drawn in favor of the nonmoving party, no credibility determinations may be made, the evidence may not be weighed, and evidence that the jury need not have believed is to be disregarded. Reeves v. Sanderson Plumbing Prods., 530 U.S. 133, 150–151 (2000). The verdict must stand unless no rational jury could have rendered such a verdict. Walker v. Board of Regents of University of Wisconsin System, 410 F.3d 387, 393 (7th Cir. 2005); Thomas v. Cook County Sheriff's Dept., 604 F.3d 293, 301 (7th Cir. 2010). Fair Use

The jury found in favor of Alexander on Defendant’s fair use affirmative defense. Defendants maintain, however, that their use of the copyrighted tattoos is the type of transformative, non-substitutive copying that fair use is designed to allow as a matter of law and that no reasonable jury could find otherwise. The broad exclusive rights afforded copyright owners do not extend to certain forms of copying which are considered indispensable to education, journalism, history, criticism, humor and other informative endeavors. The doctrine of fair use encapsulates this category of permissible copying. 17 U.S.C. § 107; see also Kienitz v. Sconnie Nation LLC, 766 F.3d 756, 758 (7th Cir. 2014). Under the doctrine, using another's copyrighted work is “fair” for such purposes as “criticism, comment, news reporting, teaching, scholarship, or research” and is therefore “not an infringement of copyright.” Id.; Campbell v. Acuff-Rose Music, Inc., 510 U.S. 569, 578 (1994). The following non-exhaustive factors are considered in determining whether the fair use doctrine applies: (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the

amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work. 17 U.S.C. § 107; see Brownmark Films, LLC v. Comedy Partners, 682 F.3d 687, 692–93 (7th Cir. 2012). Here, Defendants’ use of the tattoos was clearly commercial. Defendants contend that, although the video games feature exact copies of the copyrighted tattoos, Take Two’s use of the tattoos is “transformative” – that Defendants depicted the tattoos in WWE 2K to depict Orton realistically. The word “transformative” has been employed “to describe a copying use that adds something new and important.” Google LLC v. Oracle Am., Inc., 141 S. Ct. 1183, 1203, 209 L. Ed. 2d 311 (2021).

Defendants’ purpose was to take the tattoos and, without altering or changing them, put them in the video games. The tattoos were included for their expressive value, rather than to merely display Orton’s likeness accurately. This was evident with Defendants’ “Create-A- Superstar” feature which enabled a user to take the tattoos and apply them to their own custom wrestler avatar. Thus, this usage had nothing to do with reproducing the tattoos in the video game to depict Orton most accurately. The jury saw the creation of various custom wrestlers featuring the copyrighted tattoos – none of whom resembled Orton. A reasonable jury could have found that this factor favored Alexander. The second factor focuses on the nature of the copyrighted work. 17 U.S.C. § 107(2). “In general, the more creative the work, the more protection it should be accorded from copying; correlatively, the more informational or functional the plaintiff’s work, the broader should be the scope of the fair use defense.” (internal quotation omitted). Neri v. Monroe, 2014 WL 793336, at *7 (W.D. Wis. Feb. 26, 2014) aff'd, 567 Fed.Appx. 465 (7th Cir. 2014). Defendants argue the

tattoos are not, or at best minimally, protected by copyright law. Alexander has a copyright for five of Orton’s tattoos. The art of creating a tattoo naturally entails creative and expressive efforts. Alexander testified about the creative process she utilized to ink the tattoos. Therefore, there was sufficient evidence for a reasonable fact finder to conclude that the tattoos were sufficiently expressive and creative, which also favors Alexander. The third factor involves consideration of the portion of the work used by the alleged infringers “in relation to the copyrighted work as a whole” in order to determine whether the portion used was reasonable given the purpose of copying. 17 U.S.C. § 107(3). See, Campbell, 510 U.S. at 586–87 (“the extent of permissible copying varies with the purpose and character of

the use.”). The question is not on how much of the work was taken, but the extent to which the protected elements were copied from the original and whether that amount was needed to further the purpose of the use. Neri, 2014 WL 793336, at *7.

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Related

Campbell v. Acuff-Rose Music, Inc.
510 U.S. 569 (Supreme Court, 1994)
Thomas v. Cook County Sheriff's Department
604 F.3d 293 (Seventh Circuit, 2010)
Brownmark Films, LLC v. Comedy Partners
682 F.3d 687 (Seventh Circuit, 2012)
Reeves v. Sanderson Plumbing Products, Inc.
530 U.S. 133 (Supreme Court, 2000)
Michael Kienitz v. Sconnie Nation, LLC
766 F.3d 756 (Seventh Circuit, 2014)
Richard N. Bell v. Cameron Taylor
827 F.3d 699 (Seventh Circuit, 2016)
Neri v. Monroe
567 F. App'x 465 (Seventh Circuit, 2014)

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Bluebook (online)
Alexander v. Take-Two Interactive Software, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/alexander-v-take-two-interactive-software-inc-ilsd-2024.