1 Dragon's Ascent Video Gaming Machine v. SLED

CourtCourt of Appeals of South Carolina
DecidedFebruary 5, 2025
Docket2023-000783
StatusPublished

This text of 1 Dragon's Ascent Video Gaming Machine v. SLED (1 Dragon's Ascent Video Gaming Machine v. SLED) is published on Counsel Stack Legal Research, covering Court of Appeals of South Carolina primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
1 Dragon's Ascent Video Gaming Machine v. SLED, (S.C. Ct. App. 2025).

Opinion

THE STATE OF SOUTH CAROLINA In The Court of Appeals

1 Dragon's Ascent Video Gaming Machine; SC Games of Skill, LLC; Respondents,

v.

South Carolina Law Enforcement Division, Appellant.

Appellate Case No. 2023-000783

Appeal From Berkeley County Bentley Price, Circuit Court Judge

Opinion No. 6098 Heard November 7, 2024 – Filed February 5, 2025

REVERSED

Adam L. Whitsett, of Columbia, for Appellant.

Peter Michael McCoy, Jr., of McCoy Law Group, LLC, of Charleston; Kirsten Elena Small, of Maynard Nexsen, PC, of Greenville; Christopher John Murphy, of Murphy Crantford Meehan, Attorneys at Law, LLC, of Summerville; and William W. Wilkins, of Billy Wilkins Law LLC, of Greenville, all for Respondents.

HEWITT, J.: This case concerns a "Dragon's Ascent" video game machine. The South Carolina Law Enforcement Division (SLED) confiscated the machine from a business in Hanahan after deciding it was an illegal gambling device. A magistrate found the device to be a game where skill predominated over chance but still concluded the device was illegal under South Carolina law because it was "used for gambling." The game and its owner (Respondents) appealed to the circuit court. The circuit court agreed the game was one of skill but found this meant the machine was legal based on the view that legality under the relevant statute "begins and ends" with the skill versus chance inquiry. SLED appealed to this court.

The sole issue before us is whether the statute in question—section 12-21-2710 of the South Carolina Code—only prohibits games of chance or also prohibits machines and devices that can be used for gambling. The statute's text, its history, and precedent all strongly support the latter view. For those reasons, we reverse.

BACKGROUND

After SLED received a complaint about an illegal gambling device being used at a Hanahan restaurant/bar, "LG's By the Creek," a special agent conducted three separate undercover visits to the business. He played the Dragon's Ascent machine at issue each time before ultimately seizing it.

The basic features of the Dragon's Ascent game do not appear to be in dispute. The game was created to be a game that exclusively relies on skill and has no element of chance. The game's stated goal is to "[s]hoot dragons to win credits!" The game features various dragons, all of different colors and sizes, that continuously move across the video screen. Credits earned by shooting dragons are redeemable for cash.

The machine at issue here has two player stations and one video monitor. There are versions of Dragon's Ascent where the game is played on a large table with multiple player stations surrounding the table, but that sort of machine is not before us, and, as our standard of review section explains, our review in this case is limited to the individual machine that SLED seized.

Dragon's Ascent always allows a player to access a "Help Screen," even prior to beginning play. This screen provides extensive instructions on how to play and how to win the game. Play begins after a player inserts currency into the bill acceptor on the front of the machine and confirms he or she is eighteen years of age. Initial play "credits" are based on how much money a player deposits into the machine.

A player is represented on the video screen by a turret. The turret is controlled by a joystick that players use to aim at dragons. A shot button is then used to fire. Each shot has a "value" that the player can adjust using a "Shot Cost" feature. Shot values range from ten cents to two dollars and can be adjusted between shots. The amount awarded for capturing a dragon is based on the player's shot value and the player's ability to match the color of his or her turret to the color of the targeted dragon. The color of the player's turret changes on a pattern throughout play. For some dragons, rewards range from two times the shot cost to ten times the shot cost, depending on color matching, while other dragons have rewards ranging from fifty times to two hundred fifty times the shot cost. These award amounts or multipliers are disclosed to players in a "Reward Chart" on the Help Screen.

The largest single reward available in the game comes from a particular dragon called the "Rainbow Dragon," but the amount of this reward is not disclosed on the Reward Chart. The reward for the Rainbow Dragon depends on variables such as shot value and the number of shots fired (including shots fired by other players) directly at the dragon. Players may also receive "interim rewards" as the Rainbow Dragon's "health" begins to drain and it becomes more susceptible to capture.

A game session ends when a player's credits run down to zero, or, put differently, when the player loses all of the money deposited into the machine. If a player wishes to end the session before all the credits have run, the player may print a ticket receipt. This receipt is exchangeable for cash.

After the SLED agent seized the machine at issue here, it was taken to the magistrate court, where a magistrate found it to be an illegal gambling device prohibited by the statute. A post-seizure hearing was held several months later.

The magistrate heard extensive arguments, received testimony, and watched as Dragon's Ascent's lead designer demonstrated how to successfully play the game. The magistrate issued a written order finding that the game was one "in which skill predominates over chance," but found that the game was nevertheless illegal because it was used for gambling. The magistrate relied on our supreme court's opinion in Town of Mount Pleasant v. Chimento, 401 S.C. 522, 737 S.E.2d 830 (2012) (upholding convictions for playing "Texas Hold'em" in a residence), in concluding that "the determination as to whether th[e] Dragon's Ascent machine is an illegal gambling device is not limited to the skill/chance ratio, but rather on the existence of a wager."

Respondents appealed to the circuit court. As described at the beginning of this opinion, the circuit court agreed with Respondents that an analysis of illegality under the statute "begins and ends" with whether the game is one of skill or one of chance. The circuit court distinguished Chimento by reasoning that the case involved a different statute and did not concern the question whether a particular machine was an illegal gambling device. This appeal followed.

STANDARD OF REVIEW

"Section 18-7-170 of the South Carolina Code ([2014]) articulates the standard of review to be applied by the circuit court in an appeal of a magistrate's judgment . . . ." Bowers v. Thomas, 373 S.C. 240, 244, 644 S.E.2d 751, 753 (Ct. App. 2007). The circuit court, as the initial appellate court, must "give judgment according to the justice of the case, without regard to technical errors and defects which do not affect the merits." § 18-7-170. "In giving judgment[,] the court may affirm or reverse the judgment of the court below, in whole or in part, as to any or all the parties and for errors of law or fact." Id.

Our review in this posture can be limited if factual findings are involved. See Union Cnty. Sheriff's Off. v. Henderson, 395 S.C. 516, 519, 719 S.E.2d 665, 666 (2011) ("The magistrate's factual findings, confirmed by the circuit court, must be upheld by the appellate court if supported by any evidence."). But when it comes to questions of law, and particularly questions of statutory interpretation, our review is de novo. Town of Summerville v.

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